void PilotOffsetInit();
void PilotOffsetInit( sgVec3 vec );
-void PilotOffsetAdjust( puObject * );
void Vec3FromHeadingPitchRadius( sgVec3 vec3, float heading, float pitch, float radius );
void HeadingPitchRadiusFromVec3( sgVec3 hpr, sgVec3 vec3 );
//void PilotOffsetGet( float *po );