void PilotOffsetInit( sgVec3 vec );
void PilotOffsetAdjust( puObject * );
void Vec3FromHeadingPitchRadius( sgVec3 vec3, float heading, float pitch, float radius );
+void HeadingPitchRadiusFromVec3( sgVec3 hpr, sgVec3 vec3 );
//void PilotOffsetGet( float *po );
sgVec3 *PilotOffsetGet();
+void PilotOffsetSet( int opt, float setting);
+float PilotOffsetGetSetting( int opt );
#endif // _VEC3_SLIDER_H
+
+/* binding functions for chase view offset */
+
+static void
+setPilotXOffset (float value)
+{
+ PilotOffsetSet(0, value);
+}
+
+static float
+getPilotXOffset ()
+{
+ return( PilotOffsetGetSetting(0) );
+}
+
+
+static void
+setPilotYOffset (float value)
+{
+ PilotOffsetSet(1, value);
+}
+
+static float
+getPilotYOffset ()
+{
+ return( PilotOffsetGetSetting(1) );
+}
+
+
+static void
+setPilotZOffset (float value)
+{
+ PilotOffsetSet(2, value);
+}
+
+static float
+getPilotZOffset ()
+{
+ return( PilotOffsetGetSetting(2) );
+}