//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include "FGButton.hxx"
+
FGButton::FGButton ()
: is_repeatable(false),
interval_sec(0),
}
-void FGButton::init( const SGPropertyNode * node, const string name, string & module )
+void FGButton::init( const SGPropertyNode * node, const std::string & name, std::string & module )
{
if (node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);