#include <list>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
-#include <Main/renderer.hxx>
+#include <Viewer/renderer.hxx>
+
/**
* List of currently pressed mouse button events
*/
} mouse_cursor_map[];
mouse bindings[MAX_MICE];
+
+ bool haveWarped;
SGPropertyNode_ptr xSizeNode;
SGPropertyNode_ptr ySizeNode;