#include <list>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/scene/util/SGPickCallback.hxx>
-#include <Main/renderer.hxx>
+#include <Viewer/renderer.hxx>
+
/**
* List of currently pressed mouse button events
*/
} mouse_cursor_map[];
mouse bindings[MAX_MICE];
+
+ bool haveWarped;
+
+ SGPropertyNode_ptr xSizeNode;
+ SGPropertyNode_ptr ySizeNode;
+ SGPropertyNode_ptr xAccelNode;
+ SGPropertyNode_ptr yAccelNode;
+ SGPropertyNode_ptr hideCursorNode;
+ SGPropertyNode_ptr cursorTimeoutNode;
};
#endif