#include <simgear/compiler.h>
-#if defined( _MSC_VER ) || defined( __MINGW32__ )
-# include <Winsock2.h>
+#ifdef _WIN32
+# include <winsock2.h>
#endif
#include <math.h>
#include "jsinput.h"
+#ifdef __APPLE__
+# include <CoreFoundation/CoreFoundation.h>
+#endif
+
+using simgear::PropertyList;
bool confirmAnswer() {
char answer;
SGPropertyNode *templatetree = new SGPropertyNode();
try {
readProperties(templatefile.str().c_str(), templatetree);
- } catch (sg_io_exception e) {
+ } catch (sg_io_exception & e) {
cout << e.getFormattedMessage ();
}
- vector<SGPropertyNode_ptr> axes = templatetree->getChildren("axis");
- for(vector<SGPropertyNode_ptr>::iterator iter = axes.begin(); iter != axes.end(); iter++) {
+ PropertyList axes = templatetree->getChildren("axis");
+ for(PropertyList::iterator iter = axes.begin(); iter != axes.end(); ++iter) {
cout << "Move the control you wish to use for " << (*iter)->getStringValue("desc")
<< " " << (*iter)->getStringValue("direction") << endl;
cout << "Pressing a button skips this axis" << endl;
->getDeadBand(jsi->getInputAxis()));
axis->setDoubleValue("binding/factor", jsi->getInputAxisPositive() ? 1.0 : -1.0);
} else {
- iter--;
+ --iter;
}
} else {
cout << "Skipping control" << endl;
if ( ! confirmAnswer() )
- iter--;
+ --iter;
}
cout << endl;
}
- vector<SGPropertyNode_ptr> buttons = templatetree->getChildren("button");
- for(vector<SGPropertyNode_ptr>::iterator iter = buttons.begin(); iter != buttons.end(); iter++) {
+ PropertyList buttons = templatetree->getChildren("button");
+ for(PropertyList::iterator iter = buttons.begin(); iter != buttons.end(); ++iter) {
cout << "Press the button you wish to use for " << (*iter)->getStringValue("desc") << endl;
cout << "Moving a joystick axis skips this button" << endl;
fflush( stdout );
SGPropertyNode *button = jstree[ jsi->getInputJoystick() ]->getChild("button", jsi->getInputButton(), true);
copyProperties(*iter, button);
} else {
- iter--;
+ --iter;
}
} else {
cout << "Skipping control" << endl;
if (! confirmAnswer())
- iter--;
+ --iter;
}
cout << endl;
}
jstree[i]->setStringValue("name", jss->getJoystick(i)->getName());
writeProperties(xfs[i], jstree[i], true);
- } catch (sg_io_exception e) {
+ } catch (sg_io_exception & e) {
cout << e.getFormattedMessage ();
}
xfs[i].close();
delete jsi;
delete[] xfs;
delete jss;
+ delete[] jstree;
return 1;
}
free_hostname = true;
}
- SG_LOG(SG_GENERAL, SG_INFO, "Scanning command line for: " << option );
+ SG_LOG(SG_INPUT, SG_INFO, "Scanning command line for: " << option );
int len = option.length();
while ( i < argc ) {
- SG_LOG( SG_GENERAL, SG_DEBUG, "argv[" << i << "] = " << argv[i] );
+ SG_LOG( SG_INPUT, SG_DEBUG, "argv[" << i << "] = " << argv[i] );
string arg = argv[i];
if ( arg.find( option ) == 0 ) {
return "";
}
- SG_LOG( SG_GENERAL, SG_INFO, "Scanning " << path << " for: " << option );
+ SG_LOG( SG_INPUT, SG_INFO, "Scanning " << path << " for: " << option );
int len = option.length();
// find fg-root any other way.
if ( root.empty() ) {
#if defined( __CYGWIN__ )
- root = "/FlightGear";
-#elif defined( WIN32 )
- root = "\\FlightGear";
-#elif defined(OSX_BUNDLE)
- /* the following code looks for the base package directly inside
- the application bundle. This can be changed fairly easily by
- fiddling with the code below. And yes, I know it's ugly and verbose.
+ root = "../data";
+#elif defined( _WIN32 )
+ root = "..\\data";
+#elif defined(__APPLE__)
+ /*
+ The following code looks for the base package inside the application
+ bundle, in the standard Contents/Resources location.
*/
- CFBundleRef appBundle = CFBundleGetMainBundle();
- CFURLRef appUrl = CFBundleCopyBundleURL(appBundle);
- CFRelease(appBundle);
- // look for a 'data' subdir directly inside the bundle : is there
- // a better place? maybe in Resources? I don't know ...
- CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, appUrl, CFSTR("data"), true);
+ CFURLRef resourcesUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
+
+ // look for a 'data' subdir
+ CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, resourcesUrl, CFSTR("data"), true);
// now convert down to a path, and the a c-string
CFStringRef path = CFURLCopyFileSystemPath(dataDir, kCFURLPOSIXPathStyle);
root = CFStringGetCStringPtr(path, CFStringGetSystemEncoding());
// tidy up.
- CFRelease(appBundle);
+ CFRelease(resourcesUrl);
CFRelease(dataDir);
CFRelease(path);
#else