bool half_range[8]={ false,false,false,true,true,true,false,false };
-string button_humannames[7]= { "apply all brakes", "apply left brake",
+string button_humannames[6]= { "apply left brake",
"apply right brake", "step flaps up",
"step flaps down","apply nose-up trim",
"apply nose-down trim"
};
-string button_propnames[7]={ "/controls/gear/wheel[-1]/brake", "/controls/gear/wheel[0]/brake",
- "/controls/gear/wheel[1]/brake", "/controls/flight/flaps",
- "/controls/flight/flaps","/controls/flight/elevator-trim",
+string button_propnames[6]={ "/controls/gear/brake-left",
+ "/controls/gear/brake-right",
+ "/controls/flight/flaps",
+ "/controls/flight/flaps",
+ "/controls/flight/elevator-trim",
"/controls/flight/elevator-trim"
};
-float button_step[7]={ 1.0, 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 };
+float button_step[6]={ 1.0, 1.0, 0.34, -0.34, 0.001, -0.001 };
-string button_repeat[7]={ "false", "false", "false", "false", "false",
+string button_repeat[6]={ "false", "false", "false", "false",
"true", "true" };
int main(void) {
+ jsInit();
+
jsSuper *jss=new jsSuper();
jsInput *jsi=new jsInput(jss);
jsi->displayValues(false);
cout << endl;
}
- for(control=0;control<=6;control++) {
+ for(control=0;control<=5;control++) {
cout << "Press the button you wish to use to "
<< button_humannames[control]
<< endl;