#include "jsinput.h"
+using simgear::PropertyList;
bool confirmAnswer() {
char answer;
cout << e.getFormattedMessage ();
}
- vector<SGPropertyNode_ptr> axes = templatetree->getChildren("axis");
- for(vector<SGPropertyNode_ptr>::iterator iter = axes.begin(); iter != axes.end(); iter++) {
+ PropertyList axes = templatetree->getChildren("axis");
+ for(PropertyList::iterator iter = axes.begin(); iter != axes.end(); iter++) {
cout << "Move the control you wish to use for " << (*iter)->getStringValue("desc")
<< " " << (*iter)->getStringValue("direction") << endl;
cout << "Pressing a button skips this axis" << endl;
cout << endl;
}
- vector<SGPropertyNode_ptr> buttons = templatetree->getChildren("button");
- for(vector<SGPropertyNode_ptr>::iterator iter = buttons.begin(); iter != buttons.end(); iter++) {
+ PropertyList buttons = templatetree->getChildren("button");
+ for(PropertyList::iterator iter = buttons.begin(); iter != buttons.end(); iter++) {
cout << "Press the button you wish to use for " << (*iter)->getStringValue("desc") << endl;
cout << "Moving a joystick axis skips this button" << endl;
fflush( stdout );