#include STL_STRING
#include <vector>
+#include <GL/glut.h>
+
+#include <plib/pu.h>
+
+#include <simgear/compiler.h>
+
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/props.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <GUI/gui.h>
-#include <Scenery/tilemgr.hxx>
-#include <Objects/matlib.hxx>
-#include <Time/light.hxx>
-#include <Time/tmp.hxx>
-
-#ifndef FG_OLD_WEATHER
-# include <WeatherCM/FGLocalWeatherDatabase.h>
-#else
-# include <Weather/weather.hxx>
-#endif
-#include <Main/bfi.hxx>
#include <Main/globals.hxx>
-#include <Main/keyboard.hxx>
#include <Main/fg_props.hxx>
-#include <Main/options.hxx>
#include "input.hxx"
+#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ifstream);
+#endif
SG_USING_STD(string);
SG_USING_STD(vector);
////////////////////////////////////////////////////////////////////////
FGBinding::FGBinding ()
- : _command(0), _arg(0)
+ : _command(0),
+ _arg(new SGPropertyNode),
+ _setting(0),
+ _command_state(0)
{
}
FGBinding::FGBinding (const SGPropertyNode * node)
- : _command(0), _arg(0)
+ : _command(0),
+ _arg(new SGPropertyNode),
+ _setting(0),
+ _command_state(0)
{
read(node);
}
FGBinding::~FGBinding ()
{
- // no op
+// delete _arg; // Delete the saved arguments
+// delete _command_state; // Delete the saved command state
}
void
FGBinding::read (const SGPropertyNode * node)
{
+ const SGPropertyNode * conditionNode = node->getChild("condition");
+ if (conditionNode != 0) {
+ cerr << "Adding condition to binding" << endl;
+ setCondition(fgReadCondition(conditionNode));
+ }
+
_command_name = node->getStringValue("command", "");
if (_command_name == "") {
SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
_arg = 0;
return;
}
- _arg = node; // FIXME: don't use whole node!!!
+
+ delete _arg;
+ _arg = new SGPropertyNode;
+ _setting = 0;
+ copyProperties(node, _arg); // FIXME: don't use whole node!!!
}
void
FGBinding::fire () const
{
- _fire(_arg);
+ if (test()) {
+ if (_command == 0) {
+ SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
+ } else if (!(*_command)(_arg, &_command_state)) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
+ << _command_name);
+ }
+ }
}
void
FGBinding::fire (double setting) const
{
- SGPropertyNode arg;
- copyProperties(_arg, &arg);
- arg.setDoubleValue("setting", setting);
- _fire(&arg);
-}
-
-void
-FGBinding::_fire(const SGPropertyNode * arg) const
-{
- if (_command == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
- } else if (!(*_command)(arg)) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command " << _command_name);
+ if (test()) {
+ // A value is automatically added to
+ // the args
+ if (_setting == 0) // save the setting node for efficiency
+ _setting = _arg->getChild("setting", 0, true);
+ _setting->setDoubleValue(setting);
+ fire();
}
}
}
void
-FGInput::update ()
+FGInput::update (int dt)
{
_update_keyboard();
_update_joystick();
void
FGInput::doKey (int k, int modifiers, int x, int y)
{
+ // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
+ // << " with modifiers " << modifiers );
+
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
- // SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
- // << " with modifiers " << modifiers);
+ // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
+ // << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
- bindings[i].fire();
+ bindings[i]->fire();
return;
}
}
int max = bindings.size();
if (max > 0) {
for (int i = 0; i < max; i++)
- bindings[i].fire();
+ bindings[i]->fire();
return;
}
}
// Use the old, default actions.
- SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
- float fov, tmp;
- static bool winding_ccw = true;
- int speed;
- FGInterface *f = current_aircraft.fdm_state;
- FGViewer *v = globals->get_current_view();
-
+ // SG_LOG( SG_INPUT, SG_INFO, "(No user binding.)" );
+ if (modifiers&FG_MOD_UP)
+ return;
+
// everything after here will be removed sooner or later...
if (modifiers & FG_MOD_SHIFT) {
switch (k) {
- case 7: // Ctrl-G key
- current_autopilot->set_AltitudeMode(
- FGAutopilot::FG_ALTITUDE_GS1 );
- current_autopilot->set_AltitudeEnabled(
- ! current_autopilot->get_AltitudeEnabled()
- );
- return;
- case 18: // Ctrl-R key
- // temporary
- winding_ccw = !winding_ccw;
- if ( winding_ccw ) {
- glFrontFace ( GL_CCW );
- } else {
- glFrontFace ( GL_CW );
- }
- return;
- case 20: // Ctrl-T key
- current_autopilot->set_AltitudeMode(
- FGAutopilot::FG_ALTITUDE_TERRAIN );
- current_autopilot->set_AltitudeEnabled(
- ! current_autopilot->get_AltitudeEnabled()
- );
- return;
case 72: // H key
HUD_brightkey( true );
return;
// Minimal Hud
fgHUDInit2(¤t_aircraft);
return;
- case 77: // M key
- globals->inc_warp( -60 );
- fgUpdateSkyAndLightingParams();
- return;
- case 84: // T key
- globals->inc_warp_delta( -30 );
- fgUpdateSkyAndLightingParams();
- return;
- case 87: // W key
-#if defined(FX) && !defined(WIN32)
- global_fullscreen = ( !global_fullscreen );
-# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
- XMesaSetFXmode( global_fullscreen ?
- XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
-# endif
-#endif
- return;
- case 88: // X key
- fov = globals->get_current_view()->get_fov();
- fov *= 1.05;
- if ( fov > FG_FOV_MAX ) {
- fov = FG_FOV_MAX;
- }
- globals->get_current_view()->set_fov(fov);
- // v->force_update_fov_math();
- return;
- case 90: // Z key
-#ifndef FG_OLD_WEATHER
- tmp = WeatherDatabase->getWeatherVisibility();
- tmp /= 1.10;
- WeatherDatabase->setWeatherVisibility( tmp );
-#else
- tmp = current_weather.get_visibility(); // in meters
- tmp /= 1.10;
- current_weather.set_visibility( tmp );
-#endif
- return;
-
-// START SPECIALS
-
- case 256+GLUT_KEY_F1: {
- ifstream input("fgfs.sav");
- if (input.good() && fgLoadFlight(input)) {
- input.close();
- SG_LOG(SG_INPUT, SG_INFO, "Restored flight from fgfs.sav");
- } else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from fgfs.sav");
- }
- return;
- }
- case 256+GLUT_KEY_F2: {
- SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
- ofstream output("fgfs.sav");
- if (output.good() && fgSaveFlight(output)) {
- output.close();
- SG_LOG(SG_INPUT, SG_INFO, "Saved flight to fgfs.sav");
- } else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to fgfs.sav");
- }
- return;
- }
- case 256+GLUT_KEY_F3: {
- string panel_path =
- fgGetString("/sim/panel/path", "Panels/Default/default.xml");
- FGPanel * new_panel = fgReadPanel(panel_path);
- if (new_panel == 0) {
- SG_LOG(SG_INPUT, SG_ALERT,
- "Error reading new panel from " << panel_path);
- return;
- }
- SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
- current_panel->unbind();
- delete current_panel;
- current_panel = new_panel;
- current_panel->bind();
- return;
- }
- case 256+GLUT_KEY_F4: {
- SGPath props_path(globals->get_fg_root());
- props_path.append("preferences.xml");
- SG_LOG(SG_INPUT, SG_INFO, "Rereading global preferences");
- if (!readProperties(props_path.str(), globals->get_props())) {
- SG_LOG(SG_INPUT, SG_ALERT,
- "Failed to reread global preferences from "
- << props_path.str());
- } else {
- SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
- }
- return;
- }
- case 256+GLUT_KEY_F5: {
- current_panel->setYOffset(current_panel->getYOffset() - 5);
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
- return;
- }
- case 256+GLUT_KEY_F6: {
- current_panel->setYOffset(current_panel->getYOffset() + 5);
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
- return;
- }
- case 256+GLUT_KEY_F7: {
- current_panel->setXOffset(current_panel->getXOffset() - 5);
- return;
- }
- case 256+GLUT_KEY_F8: {
- current_panel->setXOffset(current_panel->getXOffset() + 5);
- return;
- }
- case 256+GLUT_KEY_F10: {
- fgToggleFDMdataLogging();
- return;
- }
-
-// END SPECIALS
-
}
case 105: // i key
fgHUDInit(¤t_aircraft); // normal HUD
return;
- case 109: // m key
- globals->inc_warp( 60 );
- fgUpdateSkyAndLightingParams();
- return;
- case 112: // p key
- globals->set_freeze( ! globals->get_freeze() );
-
- {
- SGBucket p( f->get_Longitude() * SGD_RADIANS_TO_DEGREES,
- f->get_Latitude() * SGD_RADIANS_TO_DEGREES );
- SGPath tile_path( globals->get_fg_root() );
- tile_path.append( "Scenery" );
- tile_path.append( p.gen_base_path() );
- tile_path.append( p.gen_index_str() );
-
- // printf position and attitude information
- SG_LOG( SG_INPUT, SG_INFO,
- "Lon = " << f->get_Longitude() * SGD_RADIANS_TO_DEGREES
- << " Lat = " << f->get_Latitude() * SGD_RADIANS_TO_DEGREES
- << " Altitude = " << f->get_Altitude() * SG_FEET_TO_METER
- );
- SG_LOG( SG_INPUT, SG_INFO,
- "Heading = " << f->get_Psi() * SGD_RADIANS_TO_DEGREES
- << " Roll = " << f->get_Phi() * SGD_RADIANS_TO_DEGREES
- << " Pitch = " << f->get_Theta() * SGD_RADIANS_TO_DEGREES );
- SG_LOG( SG_INPUT, SG_INFO, tile_path.c_str());
- }
- return;
- case 116: // t key
- globals->inc_warp_delta( 30 );
- fgUpdateSkyAndLightingParams();
- return;
- case 120: // x key
- fov = globals->get_current_view()->get_fov();
- fov /= 1.05;
- if ( fov < FG_FOV_MIN ) {
- fov = FG_FOV_MIN;
- }
- globals->get_current_view()->set_fov(fov);
- // v->force_update_fov_math();
- return;
- case 122: // z key
-#ifndef FG_OLD_WEATHER
- tmp = WeatherDatabase->getWeatherVisibility();
- tmp *= 1.10;
- WeatherDatabase->setWeatherVisibility( tmp );
-#else
- tmp = current_weather.get_visibility(); // in meters
- tmp *= 1.10;
- current_weather.set_visibility( tmp );
-#endif
- return;
- case 27: // ESC
- // if( fg_DebugOutput ) {
- // fclose( fg_DebugOutput );
- // }
- SG_LOG( SG_INPUT, SG_ALERT,
- "Program exit requested." );
- ConfirmExitDialog();
- return;
// START SPECIALS
- case 256+GLUT_KEY_F2: // F2 Reload Tile Cache...
- {
- bool freeze = globals->get_freeze();
- SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
- if ( !freeze )
- globals->set_freeze( true );
- BusyCursor(0);
- if ( global_tile_mgr.init() ) {
- // Load the local scenery data
- global_tile_mgr.update(
- cur_fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES,
- cur_fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES );
- } else {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Error in Tile Manager initialization!" );
- exit(-1);
- }
- BusyCursor(1);
- if ( !freeze )
- globals->set_freeze( false );
- return;
- }
- case 256+GLUT_KEY_F4: // F4 Update lighting manually
- fgUpdateSkyAndLightingParams();
- return;
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
if ( current_autopilot->get_HeadingMode() !=
FGAutopilot::FG_HEADING_WAYPOINT ) {
}
return;
}
- case 256+GLUT_KEY_F9: // F9 toggles textures on and off...
- SG_LOG( SG_INPUT, SG_INFO, "Toggling texture" );
- if ( fgGetBool("/sim/rendering/textures")) {
- fgSetBool("/sim/rendering/textures", false);
- material_lib.set_step( 1 );
- } else {
- fgSetBool("/sim/rendering/textures", true);
- material_lib.set_step( 0 );
- }
- return;
case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
guiToggleMenu();
SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick " << i);
// Set up range arrays
- float minRange[naxes];
- float maxRange[naxes];
- float center[naxes];
+ float minRange[MAX_AXES];
+ float maxRange[MAX_AXES];
+ float center[MAX_AXES];
// Initialize with default values
js->getMinRange(minRange);
//
// Initialize the axes.
//
- for (int j = 0; j < naxes; j++) {
+ int j;
+ for (j = 0; j < naxes; j++) {
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
if (axis_node == 0) {
SG_LOG(SG_INPUT, SG_INFO, "No bindings for axis " << j);
center[j] = axis_node->getDoubleValue("center", center[j]);
_read_bindings(axis_node, a.bindings, FG_MOD_NONE);
+
+ // Initialize the virtual axis buttons.
+ _init_button(axis_node->getChild("low"), a.low, "low");
+ a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
+
+ _init_button(axis_node->getChild("high"), a.high, "high");
+ a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
}
//
// Initialize the buttons.
//
- for (int j = 0; j < nbuttons; j++) {
- const SGPropertyNode * button_node = js_node->getChild("button", j);
- if (button_node == 0) {
- SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << j);
- continue;
- }
-
- button &b = _joystick_bindings[i].buttons[j];
-
- b.is_repeatable =
- button_node->getBoolValue("repeatable", b.is_repeatable);
-
- // Get the bindings for the button
- _read_bindings(button_node, b.bindings, FG_MOD_NONE);
+ char buf[8];
+ for (j = 0; j < nbuttons; j++) {
+ sprintf(buf, "%d", j);
+ SG_LOG(SG_INPUT, SG_INFO, "Initializing button " << j);
+ _init_button(js_node->getChild("button", j),
+ _joystick_bindings[i].buttons[j],
+ buf);
+
}
js->setMinRange(minRange);
}
+inline void
+FGInput::_init_button (const SGPropertyNode * node,
+ button &b,
+ const string name)
+{
+ if (node == 0)
+ SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << name);
+ else {
+ b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
+
+ // Get the bindings for the button
+ _read_bindings(node, b.bindings, FG_MOD_NONE);
+ }
+}
+
+
void
FGInput::_update_keyboard ()
{
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
- float js_val, diff;
+ // float js_val, diff;
float axis_values[MAX_AXES];
- for (int i = 0; i < MAX_JOYSTICKS; i++) {
+ int i;
+ int j;
+
+ for ( i = 0; i < MAX_JOYSTICKS; i++) {
jsJoystick * js = _joystick_bindings[i].js;
if (js == 0 || js->notWorking())
// Fire bindings for the axes.
- for (int j = 0; j < _joystick_bindings[i].naxes; j++) {
+ for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
axis &a = _joystick_bindings[i].axes[j];
// Do nothing if the axis position
// SG_LOG(SG_INPUT, SG_INFO, "There are "
// << a.bindings[modifiers].size() << " bindings");
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
- a.bindings[modifiers][k].fire(axis_values[j]);
+ a.bindings[modifiers][k]->fire(axis_values[j]);
}
+
+ // do we have to emulate axis buttons?
+ if (a.low.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].low,
+ modifiers,
+ axis_values[j] < a.low_threshold);
+
+ if (a.high.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].high,
+ modifiers,
+ axis_values[j] > a.high_threshold);
}
// Fire bindings for the buttons.
- for (int j = 0; j < _joystick_bindings[i].nbuttons; j++) {
- bool pressed = ((buttons & (1 << j)) > 0);
- button &b = _joystick_bindings[i].buttons[j];
+ for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
+ _update_button(_joystick_bindings[i].buttons[j],
+ modifiers,
+ (buttons & (1 << j)) > 0);
+ }
+ }
+}
+
- if (pressed) {
+void
+FGInput::_update_button (button &b, int modifiers, bool pressed)
+{
+ if (pressed) {
// The press event may be repeated.
- if (!b.last_state || b.is_repeatable) {
-// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been pressed");
- for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k].fire();
- }
- } else {
+ if (!b.last_state || b.is_repeatable) {
+ // SG_LOG( SG_INPUT, SG_INFO, "Button has been pressed" );
+ for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
+ b.bindings[modifiers][k]->fire();
+ }
+ } else {
// The release event is never repeated.
- if (b.last_state)
-// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been released");
- for (int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
- b.bindings[modifiers|FG_MOD_UP][k].fire();
- }
-
- b.last_state = pressed;
+ if (b.last_state) {
+ // SG_LOG( SG_INPUT, SG_INFO, "Button has been released" );
+ for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
+ b.bindings[modifiers|FG_MOD_UP][k]->fire();
}
}
-}
+
+ b.last_state = pressed;
+}
void
binding_list_t * binding_list,
int modifiers)
{
+ SG_LOG(SG_INPUT, SG_INFO, "Reading all bindings");
vector<const SGPropertyNode *> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
<< bindings[i]->getStringValue("command"));
- binding_list[modifiers].push_back(FGBinding(bindings[i]));
+ binding_list[modifiers].push_back(new FGBinding(bindings[i]));
}
// Read nested bindings for modifiers
}
-const vector<FGBinding> &
+const vector<FGBinding *> &
FGInput::_find_key_bindings (unsigned int k, int modifiers)
{
button &b = _key_bindings[k];
return b.bindings[modifiers];
}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::button.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::button::button ()
+ : is_repeatable(false),
+ last_state(-1)
+{
+}
+
+FGInput::button::~button ()
+{
+ // FIXME: memory leak
+// for (int i = 0; i < FG_MOD_MAX; i++)
+// for (int j = 0; i < bindings[i].size(); j++)
+// delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::axis.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::axis::axis ()
+ : last_value(9999999),
+ tolerance(0.002),
+ low_threshold(-0.9),
+ high_threshold(0.9)
+{
+}
+
+FGInput::axis::~axis ()
+{
+// for (int i = 0; i < FG_MOD_MAX; i++)
+// for (int j = 0; i < bindings[i].size(); j++)
+// delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::joystick.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::joystick::joystick ()
+{
+}
+
+FGInput::joystick::~joystick ()
+{
+// delete js;
+// delete[] axes;
+// delete[] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of GLUT callbacks.
+////////////////////////////////////////////////////////////////////////
+
+
+/**
+ * Construct the modifiers.
+ */
+static inline int get_mods ()
+{
+ int glut_modifiers = glutGetModifiers();
+ int modifiers = 0;
+
+ if (glut_modifiers & GLUT_ACTIVE_SHIFT)
+ modifiers |= FGInput::FG_MOD_SHIFT;
+ if (glut_modifiers & GLUT_ACTIVE_CTRL)
+ modifiers |= FGInput::FG_MOD_CTRL;
+ if (glut_modifiers & GLUT_ACTIVE_ALT)
+ modifiers |= FGInput::FG_MOD_ALT;
+
+ return modifiers;
+}
+
+
+/**
+ * Key-down event handler for Glut.
+ *
+ * <p>Pass the value on to the FGInput module unless PUI wants it.</p>
+ *
+ * @param k The integer value for the key pressed.
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTkey(unsigned char k, int x, int y)
+{
+ // Give PUI a chance to grab it first.
+ if (!puKeyboard(k, PU_DOWN))
+ current_input.doKey(k, get_mods(), x, y);
+}
+
+
+/**
+ * Key-up event handler for GLUT.
+ *
+ * <p>PUI doesn't use this, so always pass it to the input manager.</p>
+ *
+ * @param k The integer value for the key pressed.
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTkeyup(unsigned char k, int x, int y)
+{
+ current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
+}
+
+
+/**
+ * Special key-down handler for Glut.
+ *
+ * <p>Pass the value on to the FGInput module unless PUI wants it.
+ * The key value will have 256 added to it.</p>
+ *
+ * @param k The integer value for the key pressed (will have 256 added
+ * to it).
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTspecialkey(int k, int x, int y)
+{
+ // Give PUI a chance to grab it first.
+ if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
+ current_input.doKey(k + 256, get_mods(), x, y);
+}
+
+
+/**
+ * Special key-up handler for Glut.
+ *
+ * @param k The integer value for the key pressed (will have 256 added
+ * to it).
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTspecialkeyup(int k, int x, int y)
+{
+ current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
+}
+
// end of input.cxx