]> git.mxchange.org Git - flightgear.git/blobdiff - src/Input/input.cxx
Added a property output feature to ControlMap that allows arbitrary binding
[flightgear.git] / src / Input / input.cxx
index b6e8b6d66f51ab150f75bcdd56e62a45382cf4bc..06122defdc0dd2380a1306ddd1e379d2740c3bca 100644 (file)
 #  include <config.h>
 #endif
 
+#ifdef HAVE_WINDOWS_H
+#  include <windows.h>                     
+#endif
+
 #include <simgear/compiler.h>
 
+#include <math.h>
+#include <ctype.h>
+
 #include STL_FSTREAM
 #include STL_STRING
+#include <vector>
+
+#include <GL/glut.h>
+
+#include <plib/pu.h>
+
+#include <simgear/compiler.h>
 
 #include <simgear/constants.h>
 #include <simgear/debug/logstream.hxx>
 #include <Cockpit/panel.hxx>
 #include <Cockpit/panel_io.hxx>
 #include <GUI/gui.h>
-#include <Scenery/tilemgr.hxx>
-#include <Objects/matlib.hxx>
-#include <Time/light.hxx>
-#include <Time/tmp.hxx>
 
-#ifndef FG_OLD_WEATHER
-#  include <WeatherCM/FGLocalWeatherDatabase.h>
-#else
-#  include <Weather/weather.hxx>
-#endif
-
-#include <Main/bfi.hxx>
 #include <Main/globals.hxx>
-#include <Main/keyboard.hxx>
 #include <Main/fg_props.hxx>
-#include <Main/options.hxx>
 
 #include "input.hxx"
 
+#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
 SG_USING_STD(ifstream);
+#endif
 SG_USING_STD(string);
+SG_USING_STD(vector);
+
 
+\f
+////////////////////////////////////////////////////////////////////////
+// Local data structures.
+////////////////////////////////////////////////////////////////////////
 
 \f
 ////////////////////////////////////////////////////////////////////////
@@ -69,151 +78,80 @@ SG_USING_STD(string);
 ////////////////////////////////////////////////////////////////////////
 
 FGBinding::FGBinding ()
-  : _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
+  : _command(0),
+    _arg(new SGPropertyNode),
+    _setting(0),
+    _command_state(0)
 {
 }
 
 FGBinding::FGBinding (const SGPropertyNode * node)
-  : _action(ACTION_NONE), _node(0), _adjust_step(0), _assign_value(0)
+  : _command(0),
+    _arg(new SGPropertyNode),
+    _setting(0),
+    _command_state(0)
 {
   read(node);
 }
 
 FGBinding::~FGBinding ()
 {
-  // no op
-}
-
-void
-FGBinding::setAction (Action action)
-{
-  _action = action;
-}
-
-void
-FGBinding::setProperty (SGPropertyNode * node)
-{
-  _node = node;
-}
-
-void
-FGBinding::setAdjustStep (const SGValue * step)
-{
-  _adjust_step = step;
-}
-
-void
-FGBinding::setAssignValue (const SGValue * value)
-{
-  _assign_value = value;
+//   delete _arg;                      // Delete the saved arguments
+//   delete _command_state;    // Delete the saved command state
 }
 
 void
 FGBinding::read (const SGPropertyNode * node)
 {
-  if (node->hasValue("action")) {
-    string action = node->getStringValue("action");
-    if (action == "none")
-      _action = ACTION_NONE;
-    else if (action == "switch")
-      _action = ACTION_SWITCH;
-    else if (action == "adjust")
-      _action = ACTION_ADJUST;
-    else if (action == "assign")
-      _action = ACTION_ASSIGN;
-    else
-      SG_LOG(SG_INPUT, SG_ALERT, "Ignoring unrecognized action type "
-            << action);
+  const SGPropertyNode * conditionNode = node->getChild("condition");
+  if (conditionNode != 0) {
+    cerr << "Adding condition to binding" << endl;
+    setCondition(fgReadCondition(conditionNode));
   }
 
-  if (node->hasValue("control"))
-    _node = fgGetNode(node->getStringValue("control"), true);
+  _command_name = node->getStringValue("command", "");
+  if (_command_name == "") {
+    SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
+    _command = 0;
+    return;
+  }
 
-  if (node->hasValue("step"))
-    _adjust_step = node->getChild("step")->getValue();
+  _command = globals->get_commands()->getCommand(_command_name);
+  if (_command == 0) {
+    SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
+    _arg = 0;
+    return;
+  }
 
-  if (node->hasValue("value"))
-    _assign_value = node->getChild("value")->getValue();
+  delete _arg;
+  _arg = new SGPropertyNode;
+  _setting = 0;
+  copyProperties(node, _arg);  // FIXME: don't use whole node!!!
 }
 
 void
 FGBinding::fire () const
 {
-  if (_node == 0) {
-    SG_LOG(SG_INPUT, SG_ALERT, "No control property attached to binding");
-    return;
-  }
-
-  switch (_action) {
-
-  case ACTION_NONE:
-    break;
-
-  case ACTION_SWITCH:
-    _node->setBoolValue(!_node->getBoolValue());
-    break;
-
-  case ACTION_ADJUST:
-    if  (_adjust_step == 0) {
-      SG_LOG(SG_INPUT, SG_ALERT, "No step provided for adjust binding");
-      break;
+  if (test()) {
+    if (_command == 0) {
+      SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
+    } else if (!(*_command)(_arg, &_command_state)) {
+      SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
+            << _command_name);
     }
-    switch (_node->getType()) {
-    case SGValue::BOOL:
-      if (_adjust_step->getBoolValue())
-       _node->setBoolValue(!_node->getBoolValue());
-      break;
-    case SGValue::INT:
-      _node->setIntValue(_node->getIntValue() + _adjust_step->getIntValue());
-      break;
-    case SGValue::LONG:
-      _node->setLongValue(_node->getLongValue() + _adjust_step->getLongValue());
-      break;
-    case SGValue::FLOAT:
-      _node->setFloatValue(_node->getFloatValue()
-                          + _adjust_step->getFloatValue());
-      break;
-    case SGValue::DOUBLE:
-    case SGValue::UNKNOWN:     // force to double
-      _node->setDoubleValue(_node->getDoubleValue()
-                           + _adjust_step->getDoubleValue());
-      break;
-    case SGValue::STRING:
-      SG_LOG(SG_INPUT, SG_ALERT, "Cannot increment or decrement string value"
-            << _node->getStringValue());
-      break;
-    }
-    break;
+  }
+}
 
-  case ACTION_ASSIGN:
-    if  (_assign_value == 0) {
-      SG_LOG(SG_INPUT, SG_ALERT, "No value provided for assign binding");
-      break;
-    }
-    switch (_node->getType()) {
-    case SGValue::BOOL:
-      _node->setBoolValue(_assign_value->getBoolValue());
-      break;
-    case SGValue::INT:
-      _node->setIntValue(_assign_value->getIntValue());
-      break;
-    case SGValue::LONG:
-      _node->setLongValue(_assign_value->getLongValue());
-      break;
-    case SGValue::FLOAT:
-      _node->setFloatValue(_assign_value->getFloatValue());
-      break;
-    case SGValue::DOUBLE:
-      _node->setDoubleValue(_assign_value->getDoubleValue());
-      break;
-    case SGValue::STRING:
-      _node->setStringValue(_assign_value->getStringValue());
-      break;
-    case SGValue::UNKNOWN:
-      _node->setUnknownValue(_assign_value->getStringValue());
-      break;
-    }
-    break;
+void
+FGBinding::fire (double setting) const
+{
+  if (test()) {
+                               // A value is automatically added to
+                               // the args
+    if (_setting == 0)         // save the setting node for efficiency
+      _setting = _arg->getChild("setting", 0, true);
+    _setting->setDoubleValue(setting);
+    fire();
   }
 }
 
@@ -242,30 +180,8 @@ FGInput::~FGInput ()
 void
 FGInput::init ()
 {
-                               // Read the keyboard bindings.
-                               // TODO: zero the old bindings first.
-  const SGPropertyNode * keyboard =
-    globals->get_props()->getNode("/input/keyboard", true);
-  vector<const SGPropertyNode *> keys = keyboard->getChildren("key");
-
-  for (unsigned int i = 0; i < keys.size(); i++) {
-    int index = keys[i]->getIndex();
-    int modifiers = FG_MOD_NONE;
-    if (keys[i]->getBoolValue("mod-shift"))
-      modifiers |= FG_MOD_SHIFT;
-    if (keys[i]->getBoolValue("mod-ctrl"))
-      modifiers |= FG_MOD_CTRL;
-    if (keys[i]->getBoolValue("mod-alt"))
-      modifiers |= FG_MOD_ALT;
-    SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index
-          << " with modifiers " << modifiers);
-
-    vector<const SGPropertyNode *> bindings = keys[i]->getChildren("binding");
-    for (unsigned int j = 0; j < bindings.size(); j++) {
-      SG_LOG(SG_INPUT, SG_INFO, "  Adding binding " << j);
-      _key_bindings[modifiers][index].push_back(FGBinding(bindings[j]));
-    }
-  }
+  _init_keyboard();
+  _init_joystick();
 }
 
 void
@@ -281,92 +197,69 @@ FGInput::unbind ()
 }
 
 void 
-FGInput::update ()
+FGInput::update (int dt)
 {
-  // we'll do something here with the joystick
+  _update_keyboard();
+  _update_joystick();
 }
 
 void
 FGInput::doKey (int k, int modifiers, int x, int y)
 {
-  float fov, tmp;
-  static bool winding_ccw = true;
-  int speed;
+    // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
+    //                << " with modifiers " << modifiers );
 
-  SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
-        << " with modifiers " << modifiers);
+                               // Sanity check.
+  if (k < 0 || k >= MAX_KEYS) {
+    SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
+    return;
+  }
 
-  if (_key_bindings[modifiers].find(k) != _key_bindings[modifiers].end()) {
-    const vector<FGBinding> &bindings = _key_bindings[modifiers][k];
-    for (unsigned int i = 0; i < bindings.size(); i++) {
-      bindings[i].fire();
+  button &b = _key_bindings[k];
+
+                               // Key pressed.
+  if (modifiers&FG_MOD_UP == 0) {
+    // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
+    //         << " with modifiers " << modifiers );
+    if (!b.last_state || b.is_repeatable) {
+      const binding_list_t &bindings =
+       _find_key_bindings(k, modifiers);
+      int max = bindings.size();
+      if (max > 0) {
+       for (int i = 0; i < max; i++)
+         bindings[i]->fire();
+       return;
+      }
+    }
+  }
+
+                               // Key released.
+  else {
+    // SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
+    //        << " with modifiers " << modifiers);
+    if (b.last_state) {
+      const binding_list_t &bindings =
+       _find_key_bindings(k, modifiers);
+      int max = bindings.size();
+      if (max > 0) {
+       for (int i = 0; i < max; i++)
+         bindings[i]->fire();
+       return;
+      }
     }
-    return;
   }
 
-  SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
 
                                // Use the old, default actions.
-  FGInterface *f = current_aircraft.fdm_state;
-  FGViewer *v = globals->get_current_view();
-  
+  // SG_LOG( SG_INPUT, SG_INFO, "(No user binding.)" );
+  if (modifiers&FG_MOD_UP)
+    return;
+
   // everything after here will be removed sooner or later...
 
   if (modifiers & FG_MOD_SHIFT) {
 
        switch (k) {
-       case 7: // Ctrl-G key
-           current_autopilot->set_AltitudeMode( 
-                  FGAutopilot::FG_ALTITUDE_GS1 );
-           current_autopilot->set_AltitudeEnabled(
-                 ! current_autopilot->get_AltitudeEnabled()
-               );
-           return;
-       case 18: // Ctrl-R key
-           // temporary
-           winding_ccw = !winding_ccw;
-           if ( winding_ccw ) {
-               glFrontFace ( GL_CCW );
-           } else {
-               glFrontFace ( GL_CW );
-           }
-           return;
-       case 19: // Ctrl-S key
-           current_autopilot->set_AutoThrottleEnabled(
-                 ! current_autopilot->get_AutoThrottleEnabled()
-               );
-           return;
-       case 20: // Ctrl-T key
-           current_autopilot->set_AltitudeMode( 
-                  FGAutopilot::FG_ALTITUDE_TERRAIN );
-           current_autopilot->set_AltitudeEnabled(
-                 ! current_autopilot->get_AltitudeEnabled()
-               );
-           return;
-       case 49: // numeric keypad 1
-           v->set_goal_view_offset( SGD_PI * 0.75 );
-           return;
-       case 50: // numeric keypad 2
-           v->set_goal_view_offset( SGD_PI );
-           return;
-       case 51: // numeric keypad 3
-           v->set_goal_view_offset( SGD_PI * 1.25 );
-           return;
-       case 52: // numeric keypad 4
-           v->set_goal_view_offset( SGD_PI * 0.50 );
-           return;
-       case 54: // numeric keypad 6
-           v->set_goal_view_offset( SGD_PI * 1.50 );
-           return;
-       case 55: // numeric keypad 7
-           v->set_goal_view_offset( SGD_PI * 0.25 );
-           return;
-       case 56: // numeric keypad 8
-           v->set_goal_view_offset( 0.00 );
-           return;
-       case 57: // numeric keypad 9
-           v->set_goal_view_offset( SGD_PI * 1.75 );
-           return;
        case 72: // H key
            HUD_brightkey( true );
            return;
@@ -374,286 +267,21 @@ FGInput::doKey (int k, int modifiers, int x, int y)
            // Minimal Hud
            fgHUDInit2(&current_aircraft);
            return;
-       case 77: // M key
-           globals->inc_warp( -60 );
-           fgUpdateSkyAndLightingParams();
-           return;
-       case 84: // T key
-           globals->inc_warp_delta( -30 );
-           fgUpdateSkyAndLightingParams();
-           return;
-       case 87: // W key
-#if defined(FX) && !defined(WIN32)
-           global_fullscreen = ( !global_fullscreen );
-#  if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
-           XMesaSetFXmode( global_fullscreen ? 
-                           XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
-#  endif
-#endif
-           return;
-       case 88: // X key
-           fov = globals->get_current_view()->get_fov();
-           fov *= 1.05;
-           if ( fov > FG_FOV_MAX ) {
-               fov = FG_FOV_MAX;
-           }
-           globals->get_current_view()->set_fov(fov);
-           // v->force_update_fov_math();
-           return;
-       case 90: // Z key
-#ifndef FG_OLD_WEATHER
-           tmp = WeatherDatabase->getWeatherVisibility();
-           tmp /= 1.10;
-           WeatherDatabase->setWeatherVisibility( tmp );
-#else
-           tmp = current_weather.get_visibility();   // in meters
-           tmp /= 1.10;
-           current_weather.set_visibility( tmp );
-#endif
-           return;
-
-// START SPECIALS
-
-       case 256+GLUT_KEY_F1: {
-           ifstream input("fgfs.sav");
-           if (input.good() && fgLoadFlight(input)) {
-               input.close();
-               SG_LOG(SG_INPUT, SG_INFO, "Restored flight from fgfs.sav");
-           } else {
-               SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from fgfs.sav");
-           }
-           return;
-       }
-       case 256+GLUT_KEY_F2: {
-           SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
-           ofstream output("fgfs.sav");
-           if (output.good() && fgSaveFlight(output)) {
-               output.close();
-               SG_LOG(SG_INPUT, SG_INFO, "Saved flight to fgfs.sav");
-           } else {
-               SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to fgfs.sav");
-           }
-           return;
-       }
-       case 256+GLUT_KEY_F3: {
-            string panel_path =
-                fgGetString("/sim/panel/path", "Panels/Default/default.xml");
-            FGPanel * new_panel = fgReadPanel(panel_path);
-            if (new_panel == 0) {
-                SG_LOG(SG_INPUT, SG_ALERT,
-                       "Error reading new panel from " << panel_path);
-                return;
-            }
-            SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
-            current_panel->unbind();
-            delete current_panel;
-            current_panel = new_panel;
-            return;
-       }
-       case 256+GLUT_KEY_F4: {
-            SGPath props_path(globals->get_fg_root());
-            props_path.append("preferences.xml");
-            SG_LOG(SG_INPUT, SG_INFO, "Rereading global preferences");
-            if (!readProperties(props_path.str(), globals->get_props())) {
-                SG_LOG(SG_INPUT, SG_ALERT,
-                       "Failed to reread global preferences from "
-                       << props_path.str());
-            } else {
-                SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
-            }
-            return;
-       }
-       case 256+GLUT_KEY_F5: {
-            current_panel->setYOffset(current_panel->getYOffset() - 5);
-            fgReshape(fgGetInt("/sim/startup/xsize"),
-                      fgGetInt("/sim/startup/ysize"));
-            return;
-       }
-       case 256+GLUT_KEY_F6: {
-            current_panel->setYOffset(current_panel->getYOffset() + 5);
-            fgReshape(fgGetInt("/sim/startup/xsize"),
-                      fgGetInt("/sim/startup/ysize"));
-            return;
-       }
-       case 256+GLUT_KEY_F7: {
-            current_panel->setXOffset(current_panel->getXOffset() - 5);
-            return;
-       }
-       case 256+GLUT_KEY_F8: {
-            current_panel->setXOffset(current_panel->getXOffset() + 5);
-            return;
-       }
-        // case 256+GLUT_KEY_F9: {
-        //     return;
-        // }
-        case 256+GLUT_KEY_F10: {
-            fgToggleFDMdataLogging();
-            return;
-        }
-        // case 256+GLUT_KEY_F11: {
-        //     return;
-        // }
-        // case 256+GLUT_KEY_F12: {
-        //     return;
-        // }
-       case 256+GLUT_KEY_END: // numeric keypad 1
-           v->set_goal_view_offset( SGD_PI * 0.75 );
-           return;
-       case 256+GLUT_KEY_DOWN: // numeric keypad 2
-           v->set_goal_view_offset( SGD_PI );
-           return;
-       case 256+GLUT_KEY_PAGE_DOWN: // numeric keypad 3
-           v->set_goal_view_offset( SGD_PI * 1.25 );
-           return;
-       case 256+GLUT_KEY_LEFT: // numeric keypad 4
-           v->set_goal_view_offset( SGD_PI * 0.50 );
-           return;
-       case 256+GLUT_KEY_RIGHT: // numeric keypad 6
-           v->set_goal_view_offset( SGD_PI * 1.50 );
-           return;
-       case 256+GLUT_KEY_HOME: // numeric keypad 7
-           v->set_goal_view_offset( SGD_PI * 0.25 );
-           return;
-       case 256+GLUT_KEY_UP: // numeric keypad 8
-           v->set_goal_view_offset( 0.00 );
-           return;
-       case 256+GLUT_KEY_PAGE_UP: // numeric keypad 9
-           v->set_goal_view_offset( SGD_PI * 1.75 );
-           return;
-
-// END SPECIALS
-
        }
 
 
     } else {
        SG_LOG( SG_INPUT, SG_DEBUG, "" );
        switch (k) {
-       case 98: // b key
-           int b_ret;
-           double b_set;
-           b_ret = int( controls.get_brake( 0 ) );
-           b_set = double(!b_ret);
-           controls.set_brake( FGControls::ALL_WHEELS, b_set);
-           return;
-       case 44: // , key
-           if (controls.get_brake(0) > 0.0) {
-               controls.set_brake(0, 0.0);
-           } else {
-               controls.set_brake(0, 1.0);
-           }
-           return;
-       case 46: // . key
-           if (controls.get_brake(1) > 0.0) {
-               controls.set_brake(1, 0.0);
-           } else {
-               controls.set_brake(1, 1.0);
-           }
-           return;
        case 104: // h key
            HUD_masterswitch( true );
            return;
        case 105: // i key
            fgHUDInit(&current_aircraft);  // normal HUD
            return;
-       case 109: // m key
-           globals->inc_warp( 60 );
-           fgUpdateSkyAndLightingParams();
-           return;
-       case 112: // p key
-           globals->set_freeze( ! globals->get_freeze() );
-
-           {
-               SGBucket p( f->get_Longitude() * SGD_RADIANS_TO_DEGREES,
-                           f->get_Latitude() * SGD_RADIANS_TO_DEGREES );
-               SGPath tile_path( globals->get_fg_root() );
-               tile_path.append( "Scenery" );
-               tile_path.append( p.gen_base_path() );
-               tile_path.append( p.gen_index_str() );
-
-               // printf position and attitude information
-               SG_LOG( SG_INPUT, SG_INFO,
-                       "Lon = " << f->get_Longitude() * SGD_RADIANS_TO_DEGREES
-                       << "  Lat = " << f->get_Latitude() * SGD_RADIANS_TO_DEGREES
-                       << "  Altitude = " << f->get_Altitude() * SG_FEET_TO_METER
-                       );
-               SG_LOG( SG_INPUT, SG_INFO,
-                       "Heading = " << f->get_Psi() * SGD_RADIANS_TO_DEGREES 
-                       << "  Roll = " << f->get_Phi() * SGD_RADIANS_TO_DEGREES
-                       << "  Pitch = " << f->get_Theta() * SGD_RADIANS_TO_DEGREES );
-               SG_LOG( SG_INPUT, SG_INFO, tile_path.c_str());
-           }
-           return;
-       case 116: // t key
-           globals->inc_warp_delta( 30 );
-           fgUpdateSkyAndLightingParams();
-           return;
-       case 118: // v key
-           // handles GUI state as well as Viewer LookAt Direction
-           CenterView();
-           globals->set_current_view( globals->get_viewmgr()->next_view() );
-           fgReshape( fgGetInt("/sim/startup/xsize"),
-                      fgGetInt("/sim/startup/ysize") );
-           return;
-       case 120: // x key
-           fov = globals->get_current_view()->get_fov();
-           fov /= 1.05;
-           if ( fov < FG_FOV_MIN ) {
-               fov = FG_FOV_MIN;
-           }
-           globals->get_current_view()->set_fov(fov);
-           // v->force_update_fov_math();
-           return;
-       case 122: // z key
-#ifndef FG_OLD_WEATHER
-           tmp = WeatherDatabase->getWeatherVisibility();
-           tmp *= 1.10;
-           WeatherDatabase->setWeatherVisibility( tmp );
-#else
-           tmp = current_weather.get_visibility();   // in meters
-           tmp *= 1.10;
-           current_weather.set_visibility( tmp );
-#endif
-           return;
-       case 27: // ESC
-           // if( fg_DebugOutput ) {
-           //   fclose( fg_DebugOutput );
-           // }
-           SG_LOG( SG_INPUT, SG_ALERT, 
-                   "Program exit requested." );
-           ConfirmExitDialog();
-           return;
 
 // START SPECIALS
 
-       case 256+GLUT_KEY_F2: // F2 Reload Tile Cache...
-           {
-               bool freeze = globals->get_freeze();
-               SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
-               if ( !freeze ) 
-                   globals->set_freeze( true );
-               BusyCursor(0);
-               if ( global_tile_mgr.init() ) {
-                   // Load the local scenery data
-                   global_tile_mgr.update( 
-                       cur_fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES,
-                       cur_fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES );
-               } else {
-                   SG_LOG( SG_GENERAL, SG_ALERT, 
-                           "Error in Tile Manager initialization!" );
-                   exit(-1);
-               }
-               BusyCursor(1);
-               if ( !freeze )
-                  globals->set_freeze( false );
-               return;
-           }
-       case 256+GLUT_KEY_F3: // F3 Take a screen shot
-           fgDumpSnapShot();
-           return;
-        case 256+GLUT_KEY_F4: // F4 Update lighting manually
-           fgUpdateSkyAndLightingParams();
-            return;
         case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
            if ( current_autopilot->get_HeadingMode() !=
                 FGAutopilot::FG_HEADING_WAYPOINT ) {
@@ -683,16 +311,6 @@ FGInput::doKey (int k, int modifiers, int x, int y)
            }
            return;
        }
-       case 256+GLUT_KEY_F9: // F9 toggles textures on and off...
-           SG_LOG( SG_INPUT, SG_INFO, "Toggling texture" );
-           if ( fgGetBool("/sim/rendering/textures")) {
-               fgSetBool("/sim/rendering/textures", false);
-               material_lib.set_step( 1 );
-           } else {
-               fgSetBool("/sim/rendering/textures", true);
-               material_lib.set_step( 0 );
-           }
-           return;
        case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
            SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
            guiToggleMenu();
@@ -714,114 +332,444 @@ FGInput::doKey (int k, int modifiers, int x, int y)
 
 
 void
-FGInput::action (const SGPropertyNode * binding)
+FGInput::_init_keyboard ()
 {
-  const string &action = binding->getStringValue("action", "");
-  const string &control = binding->getStringValue("control", "");
-  bool repeatable = binding->getBoolValue("repeatable", false);
-  int step = binding->getIntValue("step", 0.0);
-
-  if (control == "") {
-    SG_LOG(SG_INPUT, SG_ALERT, "No control specified for key "
-          << binding->getIndex());
+                               // TODO: zero the old bindings first.
+  SG_LOG(SG_INPUT, SG_INFO, "Initializing key bindings");
+  SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
+  if (key_nodes == 0) {
+    SG_LOG(SG_INPUT, SG_ALERT, "No key bindings (/input/keyboard)!!");
     return;
   }
+  
+  vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
+  for (unsigned int i = 0; i < keys.size(); i++) {
+    int index = keys[i]->getIndex();
+    SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index);
+    _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
+    _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
+  }
+}
 
-  else if (action == "") {
-    SG_LOG(SG_INPUT, SG_ALERT, "No action specified for key "
-          << binding->getIndex());
+
+void
+FGInput::_init_joystick ()
+{
+                               // TODO: zero the old bindings first.
+  SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick bindings");
+  SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
+  if (js_nodes == 0) {
+    SG_LOG(SG_INPUT, SG_ALERT, "No joystick bindings (/input/joysticks)!!");
     return;
   }
 
-  else if (action == "switch") {
-    fgSetBool(control, !fgGetBool(control));
+  for (int i = 0; i < MAX_JOYSTICKS; i++) {
+    const SGPropertyNode * js_node = js_nodes->getChild("js", i);
+    if (js_node == 0) {
+      SG_LOG(SG_INPUT, SG_ALERT, "No bindings for joystick " << i);
+      continue;
+    }
+    jsJoystick * js = new jsJoystick(i);
+    _joystick_bindings[i].js = js;
+    if (js->notWorking()) {
+      SG_LOG(SG_INPUT, SG_INFO, "Joystick " << i << " not found");
+      continue;
+    }
+#ifdef WIN32
+    JOYCAPS jsCaps ;
+    joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
+    int nbuttons = jsCaps.wNumButtons;
+    if (nbuttons > MAX_BUTTONS) nbuttons = MAX_BUTTONS;
+#else
+    int nbuttons = MAX_BUTTONS;
+#endif
+       
+    int naxes = js->getNumAxes();
+    if (naxes > MAX_AXES) naxes = MAX_AXES;
+    _joystick_bindings[i].naxes = naxes;
+    _joystick_bindings[i].nbuttons = nbuttons;
+
+    SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick " << i);
+
+                               // Set up range arrays
+    float minRange[MAX_AXES];
+    float maxRange[MAX_AXES];
+    float center[MAX_AXES];
+
+                               // Initialize with default values
+    js->getMinRange(minRange);
+    js->getMaxRange(maxRange);
+    js->getCenter(center);
+
+                               // Allocate axes and buttons
+    _joystick_bindings[i].axes = new axis[naxes];
+    _joystick_bindings[i].buttons = new button[nbuttons];
+
+
+    //
+    // Initialize the axes.
+    //
+    int j;
+    for (j = 0; j < naxes; j++) {
+      const SGPropertyNode * axis_node = js_node->getChild("axis", j);
+      if (axis_node == 0) {
+       SG_LOG(SG_INPUT, SG_INFO, "No bindings for axis " << j);
+       continue;
+      }
+      
+      axis &a = _joystick_bindings[i].axes[j];
+
+      js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
+
+      a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
+      minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
+      maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
+      center[j] = axis_node->getDoubleValue("center", center[j]);
+
+      _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
+
+      // Initialize the virtual axis buttons.
+      _init_button(axis_node->getChild("low"), a.low, "low");
+      a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
+      
+      _init_button(axis_node->getChild("high"), a.high, "high");
+      a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
+    }
+
+    //
+    // Initialize the buttons.
+    //
+    char buf[8];
+    for (j = 0; j < nbuttons; j++) {
+      sprintf(buf, "%d", j);
+      SG_LOG(SG_INPUT, SG_INFO, "Initializing button " << j);
+      _init_button(js_node->getChild("button", j),
+                  _joystick_bindings[i].buttons[j],
+                  buf);
+                  
+    }
+
+    js->setMinRange(minRange);
+    js->setMaxRange(maxRange);
+    js->setCenter(center);
+  }
+}
+
+
+inline void
+FGInput::_init_button (const SGPropertyNode * node,
+                      button &b,
+                      const string name)
+{      
+  if (node == 0)
+    SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << name);
+  else {
+    b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
+    
+               // Get the bindings for the button
+    _read_bindings(node, b.bindings, FG_MOD_NONE);
   }
+}
+
+
+void
+FGInput::_update_keyboard ()
+{
+  // no-op
+}
+
 
-  else if (action == "adjust") {
-    const SGValue * step = binding->getValue("step");
-    if (step == 0) {
-      SG_LOG(SG_INPUT, SG_ALERT, "No step supplied for adjust action for key "
-            << binding->getIndex());
-      return;
+void
+FGInput::_update_joystick ()
+{
+  int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+  int buttons;
+  // float js_val, diff;
+  float axis_values[MAX_AXES];
+
+  int i;
+  int j;
+
+  for ( i = 0; i < MAX_JOYSTICKS; i++) {
+
+    jsJoystick * js = _joystick_bindings[i].js;
+    if (js == 0 || js->notWorking())
+      continue;
+
+    js->read(&buttons, axis_values);
+
+
+                               // Fire bindings for the axes.
+    for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
+      axis &a = _joystick_bindings[i].axes[j];
+      
+                               // Do nothing if the axis position
+                               // is unchanged; only a change in
+                               // position fires the bindings.
+      if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
+//     SG_LOG(SG_INPUT, SG_INFO, "Axis " << j << " has moved");
+       SGPropertyNode node;
+       a.last_value = axis_values[j];
+//     SG_LOG(SG_INPUT, SG_INFO, "There are "
+//            << a.bindings[modifiers].size() << " bindings");
+       for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
+         a.bindings[modifiers][k]->fire(axis_values[j]);
+      }
+     
+                               // do we have to emulate axis buttons?
+      if (a.low.bindings[modifiers].size())
+       _update_button(_joystick_bindings[i].axes[j].low,
+                      modifiers,
+                      axis_values[j] < a.low_threshold);
+      
+      if (a.high.bindings[modifiers].size())
+       _update_button(_joystick_bindings[i].axes[j].high,
+                      modifiers,
+                      axis_values[j] > a.high_threshold);
     }
-    SGValue * target = fgGetValue(control, true);
-                               // Use the target's type...
-    switch (target->getType()) {
-    case SGValue::BOOL:
-    case SGValue::INT:
-      target->setIntValue(target->getIntValue() + step->getIntValue());
-      break;
-    case SGValue::LONG:
-      target->setLongValue(target->getLongValue() + step->getLongValue());
-      break;
-    case SGValue::FLOAT:
-      target->setFloatValue(target->getFloatValue() + step->getFloatValue());
-      break;
-    case SGValue::DOUBLE:
-    case SGValue::UNKNOWN:     // treat unknown as a double
-      target->setDoubleValue(target->getDoubleValue()
-                            + step->getDoubleValue());
-      break;
-    case SGValue::STRING:
-      SG_LOG(SG_INPUT, SG_ALERT, "Failed attempt to adjust string property "
-            << control);
-      break;
+
+                               // Fire bindings for the buttons.
+    for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
+      _update_button(_joystick_bindings[i].buttons[j],
+                    modifiers,
+                    (buttons & (1 << j)) > 0);
     }
   }
+}
 
-  else if (action == "assign") {
-    const SGValue * value = binding->getValue("value");
-    if (value == 0) {
-      SG_LOG(SG_INPUT, SG_ALERT, "No value supplied for assign action for key "
-            << binding->getIndex());
-      return;
+
+void
+FGInput::_update_button (button &b, int modifiers, bool pressed)
+{
+  if (pressed) {
+                               // The press event may be repeated.
+    if (!b.last_state || b.is_repeatable) {
+      // SG_LOG( SG_INPUT, SG_INFO, "Button has been pressed" );
+      for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
+       b.bindings[modifiers][k]->fire();
     }
-    SGValue * target = fgGetValue(control, true);
-                               // Use the target's type...
-    switch (target->getType()) {
-    case SGValue::BOOL:
-      target->setBoolValue(value->getBoolValue());
-      break;
-    case SGValue::INT:
-      target->setIntValue(value->getIntValue());
-      break;
-    case SGValue::LONG:
-      target->setLongValue(value->getLongValue());
-      break;
-    case SGValue::FLOAT:
-      target->setFloatValue(value->getFloatValue());
-      break;
-    case SGValue::DOUBLE:
-      target->setDoubleValue(value->getDoubleValue());
-      break;
-    case SGValue::STRING:
-      target->setStringValue(value->getStringValue());
-      break;
-    case SGValue::UNKNOWN:
-      target->setUnknownValue(value->getStringValue());
-      break;
+  } else {
+                               // The release event is never repeated.
+    if (b.last_state) {
+      // SG_LOG( SG_INPUT, SG_INFO, "Button has been released" );
+      for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
+       b.bindings[modifiers|FG_MOD_UP][k]->fire();
     }
   }
+         
+  b.last_state = pressed;
+}  
 
-  else {
-    SG_LOG(SG_INPUT, SG_ALERT, "Unknown action " << action
-          << " for key " << binding->getIndex());
+
+void
+FGInput::_read_bindings (const SGPropertyNode * node, 
+                        binding_list_t * binding_list,
+                        int modifiers)
+{
+  SG_LOG(SG_INPUT, SG_INFO, "Reading all bindings");
+  vector<const SGPropertyNode *> bindings = node->getChildren("binding");
+  for (unsigned int i = 0; i < bindings.size(); i++) {
+    SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
+          << bindings[i]->getStringValue("command"));
+    binding_list[modifiers].push_back(new FGBinding(bindings[i]));
   }
+
+                               // Read nested bindings for modifiers
+  if (node->getChild("mod-up") != 0)
+    _read_bindings(node->getChild("mod-up"), binding_list,
+                  modifiers|FG_MOD_UP);
+
+  if (node->getChild("mod-shift") != 0)
+    _read_bindings(node->getChild("mod-shift"), binding_list,
+                  modifiers|FG_MOD_SHIFT);
+
+  if (node->getChild("mod-ctrl") != 0)
+    _read_bindings(node->getChild("mod-ctrl"), binding_list,
+                  modifiers|FG_MOD_CTRL);
+
+  if (node->getChild("mod-alt") != 0)
+    _read_bindings(node->getChild("mod-alt"), binding_list,
+                  modifiers|FG_MOD_ALT);
 }
 
 
-#if 0
-    FGViewer *v = globals->get_current_view();
+const vector<FGBinding *> &
+FGInput::_find_key_bindings (unsigned int k, int modifiers)
+{
+  button &b = _key_bindings[k];
+
+                               // Try it straight, first.
+  if (b.bindings[modifiers].size() > 0)
+    return b.bindings[modifiers];
+
+                               // Try removing the control modifier
+                               // for control keys.
+  else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
+    return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
+
+                               // Try removing shift modifier 
+                               // for upper case or any punctuation
+                               // (since different keyboards will
+                               // shift different punctuation types)
+  else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
+    return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
+
+                               // Try removing alt modifier for
+                               // high-bit characters.
+  else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
+    return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
+
+                               // Give up and return the empty vector.
+  else
+    return b.bindings[modifiers];
+}
+
 
-    SG_LOG( SG_INPUT, SG_DEBUG, "Special key hit = " << k );
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::button.
+////////////////////////////////////////////////////////////////////////
 
-    if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
-       SG_LOG( SG_INPUT, SG_DEBUG, " SHIFTED" );
-       switch (k)
-    } else
+FGInput::button::button ()
+  : is_repeatable(false),
+    last_state(-1)
+{
 }
 
-#endif
+FGInput::button::~button ()
+{
+                               // FIXME: memory leak
+//   for (int i = 0; i < FG_MOD_MAX; i++)
+//     for (int j = 0; i < bindings[i].size(); j++)
+//       delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::axis.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::axis::axis ()
+  : last_value(9999999),
+    tolerance(0.002),
+    low_threshold(-0.9),
+    high_threshold(0.9)
+{
+}
+
+FGInput::axis::~axis ()
+{
+//   for (int i = 0; i < FG_MOD_MAX; i++)
+//     for (int j = 0; i < bindings[i].size(); j++)
+//       delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::joystick.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::joystick::joystick ()
+{
+}
 
+FGInput::joystick::~joystick ()
+{
+//   delete js;
+//   delete[] axes;
+//   delete[] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of GLUT callbacks.
+////////////////////////////////////////////////////////////////////////
+
+
+/**
+ * Construct the modifiers.
+ */
+static inline int get_mods ()
+{
+  int glut_modifiers = glutGetModifiers();
+  int modifiers = 0;
+
+  if (glut_modifiers & GLUT_ACTIVE_SHIFT)
+    modifiers |= FGInput::FG_MOD_SHIFT;
+  if (glut_modifiers & GLUT_ACTIVE_CTRL)
+    modifiers |= FGInput::FG_MOD_CTRL;
+  if (glut_modifiers & GLUT_ACTIVE_ALT)
+    modifiers |= FGInput::FG_MOD_ALT;
+
+  return modifiers;
+}
+
+
+/**
+ * Key-down event handler for Glut.
+ *
+ * <p>Pass the value on to the FGInput module unless PUI wants it.</p>
+ *
+ * @param k The integer value for the key pressed.
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTkey(unsigned char k, int x, int y)
+{
+                               // Give PUI a chance to grab it first.
+  if (!puKeyboard(k, PU_DOWN))
+    current_input.doKey(k, get_mods(), x, y);
+}
+
+
+/**
+ * Key-up event handler for GLUT.
+ *
+ * <p>PUI doesn't use this, so always pass it to the input manager.</p>
+ *
+ * @param k The integer value for the key pressed.
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTkeyup(unsigned char k, int x, int y)
+{
+  current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
+}
+
+
+/**
+ * Special key-down handler for Glut.
+ *
+ * <p>Pass the value on to the FGInput module unless PUI wants it.
+ * The key value will have 256 added to it.</p>
+ *
+ * @param k The integer value for the key pressed (will have 256 added
+ * to it).
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTspecialkey(int k, int x, int y)
+{
+                               // Give PUI a chance to grab it first.
+  if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
+    current_input.doKey(k + 256, get_mods(), x, y);
+}
+
+
+/**
+ * Special key-up handler for Glut.
+ *
+ * @param k The integer value for the key pressed (will have 256 added
+ * to it).
+ * @param x (unused)
+ * @param y (unused)
+ */
+void GLUTspecialkeyup(int k, int x, int y)
+{
+  current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
+}
 
 // end of input.cxx