#include <Cockpit/panel_io.hxx>
#include <GUI/gui.h>
-#ifndef FG_OLD_WEATHER
-# include <WeatherCM/FGLocalWeatherDatabase.h>
-#else
-# include <Weather/weather.hxx>
-#endif
-
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/options.hxx>
#include "input.hxx"
FGBinding::~FGBinding ()
{
- delete _arg; // Delete the saved arguments
- delete _command_state; // Delete the saved command state
+// delete _arg; // Delete the saved arguments
+// delete _command_state; // Delete the saved command state
}
void
}
void
-FGInput::update ()
+FGInput::update (int dt)
{
_update_keyboard();
_update_joystick();
FGInput::axis::~axis ()
{
- for (int i = 0; i < FG_MOD_MAX; i++)
- for (unsigned int j = 0; i < bindings[i].size(); j++)
- delete bindings[i][j];
+// for (int i = 0; i < FG_MOD_MAX; i++)
+// for (int j = 0; i < bindings[i].size(); j++)
+// delete bindings[i][j];
}
FGInput::joystick::~joystick ()
{
- delete js;
- delete[] axes;
- delete[] buttons;
+// delete js;
+// delete[] axes;
+// delete[] buttons;
}