#include STL_STRING
#include <vector>
-#include GLUT_H
-
-#include <plib/pu.h>
-
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/props/props.hxx>
#include <Aircraft/aircraft.hxx>
-#include <Autopilot/auto_gui.hxx>
-#include <Autopilot/newauto.hxx>
+#include <Autopilot/xmlauto.hxx>
#include <Cockpit/hud.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include "input.hxx"
-#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ifstream);
-#endif
SG_USING_STD(string);
SG_USING_STD(vector);
+void mouseClickHandler(int button, int updown, int x, int y);
+void mouseMotionHandler(int x, int y);
+void keyHandler(int key, int keymod, int mousex, int mousey);
\f
////////////////////////////////////////////////////////////////////////
FGBinding::FGBinding (const SGPropertyNode * node)
: _command(0),
- _arg(new SGPropertyNode),
+ _arg(0),
_setting(0)
{
read(node);
}
-FGBinding::~FGBinding ()
-{
-// delete _arg; // Delete the saved arguments
-// delete _command_state; // Delete the saved command state
-}
-
void
FGBinding::read (const SGPropertyNode * node)
{
const SGPropertyNode * conditionNode = node->getChild("condition");
- if (conditionNode != 0) {
- cerr << "Adding condition to binding" << endl;
- setCondition(fgReadCondition(conditionNode));
- }
+ if (conditionNode != 0)
+ setCondition(sgReadCondition(globals->get_props(), conditionNode));
_command_name = node->getStringValue("command", "");
if (_command_name.empty()) {
return;
}
- _command = globals->get_commands()->getCommand(_command_name);
- if (_command == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
- _arg = 0;
- return;
- }
-
- delete _arg;
_arg = new SGPropertyNode;
_setting = 0;
copyProperties(node, _arg); // FIXME: don't use whole node!!!
FGBinding::fire () const
{
if (test()) {
+ if (_command == 0)
+ _command = globals->get_commands()->getCommand(_command_name);
if (_command == 0) {
SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
} else if (!(*_command)(_arg)) {
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
- // From main.cxx
-extern void fgReshape( int width, int height );
-
FGInput::FGInput ()
{
_init_joystick();
_init_mouse();
- glutKeyboardFunc(GLUTkey);
- glutKeyboardUpFunc(GLUTkeyup);
- glutSpecialFunc(GLUTspecialkey);
- glutSpecialUpFunc(GLUTspecialkeyup);
- glutMouseFunc (GLUTmouse);
- glutMotionFunc (GLUTmotion);
- glutPassiveMotionFunc (GLUTmotion);
+ fgRegisterKeyHandler(keyHandler);
+ fgRegisterMouseClickHandler(mouseClickHandler);
+ fgRegisterMouseMotionHandler(mouseMotionHandler);
}
void
-FGInput::bind ()
+FGInput::reinit ()
{
- // no op
+ init();
+}
+
+void
+FGInput::update (double dt)
+{
+ _update_keyboard();
+ _update_joystick(dt);
+ _update_mouse(dt);
}
void
-FGInput::unbind ()
+FGInput::suspend ()
{
- // no op
+ // NO-OP
}
-void
-FGInput::update (double dt)
+void
+FGInput::resume ()
{
- _update_keyboard();
- _update_joystick();
- _update_mouse();
+ // NO-OP
+}
+
+bool
+FGInput::is_suspended () const
+{
+ return false;
}
void
button &b = _key_bindings[k];
// Key pressed.
- if (modifiers&FG_MOD_UP == 0) {
+ if (modifiers&KEYMOD_RELEASED == 0) {
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
<< " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
}
}
}
-
// Key released.
else {
SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
}
}
}
-
-
- // Use the old, default actions.
- SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
- if (modifiers&FG_MOD_UP)
- return;
-
- // everything after here will be removed sooner or later...
-
- if (modifiers & FG_MOD_SHIFT) {
-
- switch (k) {
- case 72: // H key
- HUD_brightkey( true );
- return;
- case 73: // I key
- // Minimal Hud
- fgHUDInit2(¤t_aircraft);
- return;
- }
-
-
- } else {
- SG_LOG( SG_INPUT, SG_DEBUG, "" );
- switch (k) {
- case 104: // h key
- HUD_masterswitch( true );
- return;
- case 105: // i key
- fgHUDInit(¤t_aircraft); // normal HUD
- return;
-
-// START SPECIALS
-
- case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
- if ( globals->get_autopilot()->get_HeadingMode() !=
- FGAutopilot::FG_HEADING_WAYPOINT ) {
- globals->get_autopilot()->set_HeadingMode(
- FGAutopilot::FG_HEADING_WAYPOINT );
- globals->get_autopilot()->set_HeadingEnabled( true );
- } else {
- globals->get_autopilot()->set_HeadingMode(
- FGAutopilot::FG_TC_HEADING_LOCK );
- }
- return;
- case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
- const string &fog = fgGetString("/sim/rendering/fog");
- if (fog == "disabled") {
- fgSetString("/sim/rendering/fog", "fastest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
- } else if (fog == "fastest") {
- fgSetString("/sim/rendering/fog", "nicest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
- } else if (fog == "nicest") {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
- } else {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
- << fog << ", changed to 'disabled'");
- }
- return;
- }
- case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
- guiToggleMenu();
- return;
- case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
- NewAltitude( NULL );
- return;
- case 256+GLUT_KEY_F12: // F12 Heading Dialog...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
- NewHeading( NULL );
- return;
- }
-
-// END SPECIALS
-
- }
}
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ int modifiers = fgGetKeyModifiers();
mouse &m = _mouse_bindings[0];
mouse_mode &mode = m.modes[m.current_mode];
// Let the property manager know.
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
- m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
+ m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
// Pass on to PUI and the panel if
// requested, and return if one of
if (mode.pass_through) {
if (puMouse(b, updown, x, y))
return;
- else if ((current_panel != 0) &&
- current_panel->getVisibility() &&
- current_panel->doMouseAction(b, updown, x, y))
+ else if ((globals->get_current_panel() != 0) &&
+ globals->get_current_panel()->getVisibility() &&
+ globals->get_current_panel()->doMouseAction(b, updown, x, y))
return;
else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
return;
void
FGInput::doMouseMotion (int x, int y)
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ // Don't call fgGetKeyModifiers() here, until we are using a
+ // toolkit that supports getting the mods from outside a key
+ // callback. Glut doesn't.
+ int modifiers = KEYMOD_NONE;
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
+
mouse &m = _mouse_bindings[0];
- if (m.current_mode < 0 || m.current_mode >= m.nModes)
- return;
+
+ if (m.current_mode < 0 || m.current_mode >= m.nModes) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
mouse_mode &mode = m.modes[m.current_mode];
// Pass on to PUI if requested, and return
// if PUI consumed the event.
- if (mode.pass_through && puMouse(x, y))
- return;
+ if (mode.pass_through && puMouse(x, y)) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
// OK, PUI didn't want the event,
// so we can play with it.
}
if (need_warp)
- glutWarpPointer(x, y);
+ fgWarpMouse(x, y);
}
m.x = x;
m.y = y;
void
FGInput::_init_keyboard ()
{
- // TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
+
+ _key_bindings[index].bindings->clear();
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
- _read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
+ _read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
}
}
void
FGInput::_init_joystick ()
{
+ jsInit();
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
jsJoystick * js = new jsJoystick(i);
_joystick_bindings[i].js = js;
if (js->notWorking()) {
- SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
+ SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
continue;
} else {
-#ifdef FG_PLIB_JOYSTICK_GETNAME
bool found_js = false;
const char * name = js->getName();
SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
if (found_js)
break;
}
-#endif
}
#ifdef WIN32
JOYCAPS jsCaps ;
//
// Initialize the axes.
//
+ vector<SGPropertyNode_ptr> axes = js_node->getChildren("axis");
+ size_t nb_axes = axes.size();
int j;
- for (j = 0; j < naxes; j++) {
- const SGPropertyNode * axis_node = js_node->getChild("axis", j);
- if (axis_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
- axis_node = js_node->getChild("axis", j, true);
+ for (j = 0; j < (int)nb_axes; j++) {
+ const SGPropertyNode * axis_node = axes[j];
+ const SGPropertyNode * num_node = axis_node->getChild("number");
+ size_t n_axis = axis_node->getIndex();
+ if (num_node != 0) {
+ n_axis = num_node->getIntValue(TGT_PLATFORM,n_axis);
}
-
- axis &a = _joystick_bindings[i].axes[j];
- js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
+ if (n_axis >= (size_t)naxes) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for axis " << n_axis);
+ continue;
+ }
+ axis &a = _joystick_bindings[i].axes[n_axis];
+
+ js->setDeadBand(n_axis, axis_node->getDoubleValue("dead-band", 0.0));
a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
- minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
- maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
- center[j] = axis_node->getDoubleValue("center", center[j]);
+ minRange[n_axis] = axis_node->getDoubleValue("min-range", minRange[n_axis]);
+ maxRange[n_axis] = axis_node->getDoubleValue("max-range", maxRange[n_axis]);
+ center[n_axis] = axis_node->getDoubleValue("center", center[n_axis]);
- _read_bindings(axis_node, a.bindings, FG_MOD_NONE);
+ _read_bindings(axis_node, a.bindings, KEYMOD_NONE);
// Initialize the virtual axis buttons.
_init_button(axis_node->getChild("low"), a.low, "low");
_init_button(axis_node->getChild("high"), a.high, "high");
a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
+ a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
+ a.last_dt = 0.0;
}
//
// Initialize the buttons.
//
+ vector<SGPropertyNode_ptr> buttons = js_node->getChildren("button");
char buf[32];
- for (j = 0; j < nbuttons; j++) {
- sprintf(buf, "%d", j);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
- _init_button(js_node->getChild("button", j),
- _joystick_bindings[i].buttons[j],
+ for (j = 0; (j < (int)buttons.size()) && (j < nbuttons); j++) {
+ const SGPropertyNode * button_node = buttons[j];
+ const SGPropertyNode * num_node = button_node->getChild("number");
+ size_t n_but = button_node->getIndex();
+ if (num_node != 0) {
+ n_but = num_node->getIntValue(TGT_PLATFORM,n_but);
+ }
+
+ if (n_but >= (size_t)nbuttons) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for button " << n_but);
+ continue;
+ }
+
+ sprintf(buf, "%d", n_but);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << n_but);
+ _init_button(button_node,
+ _joystick_bindings[i].buttons[n_but],
buf);
-
+
+ // get interval-sec property
+ button &b = _joystick_bindings[i].buttons[n_but];
+ if (button_node != 0) {
+ b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
+ b.last_dt = 0.0;
+ }
}
js->setMinRange(minRange);
}
//
-// Map of all known GLUT cursor names
+// Map of all known cursor names
+// This used to contain all the Glut cursors, but those are
+// not defined by other toolkits. It now supports only the cursor
+// images we actually use, in the interest of portability. Someday,
+// it would be cool to write an OpenGL cursor renderer, with the
+// cursors defined as textures referenced in the property tree. This
+// list could then be eliminated. -Andy
//
struct {
const char * name;
int cursor;
} mouse_cursor_map[] = {
- { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
- { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
- { "info", GLUT_CURSOR_INFO },
- { "destroy", GLUT_CURSOR_DESTROY },
- { "help", GLUT_CURSOR_HELP },
- { "cycle", GLUT_CURSOR_CYCLE },
- { "spray", GLUT_CURSOR_SPRAY },
- { "wait", GLUT_CURSOR_WAIT },
- { "text", GLUT_CURSOR_TEXT },
- { "crosshair", GLUT_CURSOR_CROSSHAIR },
- { "up-down", GLUT_CURSOR_UP_DOWN },
- { "left-right", GLUT_CURSOR_LEFT_RIGHT },
- { "top-side", GLUT_CURSOR_TOP_SIDE },
- { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
- { "left-side", GLUT_CURSOR_LEFT_SIDE },
- { "right-side", GLUT_CURSOR_RIGHT_SIDE },
- { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
- { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
- { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
- { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
- { "inherit", GLUT_CURSOR_INHERIT },
- { "none", GLUT_CURSOR_NONE },
- { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
+ { "none", MOUSE_CURSOR_NONE },
+ { "inherit", MOUSE_CURSOR_POINTER },
+ { "wait", MOUSE_CURSOR_WAIT },
+ { "crosshair", MOUSE_CURSOR_CROSSHAIR },
+ { "left-right", MOUSE_CURSOR_LEFTRIGHT },
{ 0, 0 }
};
-
-
void
FGInput::_init_mouse ()
{
// Grab node pointers
char buf[64];
sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
- m.mode_node = fgGetNode(buf, true);
- m.mode_node->setIntValue(0);
+ m.mode_node = fgGetNode(buf);
+ if (m.mode_node == NULL) {
+ m.mode_node = fgGetNode(buf, true);
+ m.mode_node->setIntValue(0);
+ }
for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
m.mouse_button_nodes[j] = fgGetNode(buf, true);
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
const char * cursor_name =
mode_node->getStringValue("cursor", "inherit");
- m.modes[j].cursor = GLUT_CURSOR_INHERIT;
+ m.modes[j].cursor = MOUSE_CURSOR_POINTER;
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
m.modes[j].cursor = mouse_cursor_map[k].cursor;
// Read the axis bindings for this mode
_read_bindings(mode_node->getChild("x-axis", 0, true),
m.modes[j].x_bindings,
- FG_MOD_NONE);
+ KEYMOD_NONE);
_read_bindings(mode_node->getChild("y-axis", 0, true),
m.modes[j].y_bindings,
- FG_MOD_NONE);
+ KEYMOD_NONE);
}
}
}
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
// Get the bindings for the button
- _read_bindings(node, b.bindings, FG_MOD_NONE);
+ _read_bindings(node, b.bindings, KEYMOD_NONE);
}
}
void
-FGInput::_update_joystick ()
+FGInput::_update_joystick (double dt)
{
- int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+ int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
int buttons;
// float js_val, diff;
float axis_values[MAX_JOYSTICK_AXES];
}
// do we have to emulate axis buttons?
- if (a.low.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].low,
- modifiers,
- axis_values[j] < a.low_threshold,
- -1, -1);
+ a.last_dt += dt;
+ if(a.last_dt >= a.interval_sec) {
+ if (a.low.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].low,
+ modifiers,
+ axis_values[j] < a.low_threshold,
+ -1, -1);
- if (a.high.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].high,
- modifiers,
- axis_values[j] > a.high_threshold,
- -1, -1);
+ if (a.high.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].high,
+ modifiers,
+ axis_values[j] > a.high_threshold,
+ -1, -1);
+ a.last_dt -= a.interval_sec;
+ }
}
// Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
- _update_button(_joystick_bindings[i].buttons[j],
- modifiers,
- (buttons & (1 << j)) > 0,
- -1, -1);
+ button &b = _joystick_bindings[i].buttons[j];
+ b.last_dt += dt;
+ if(b.last_dt >= b.interval_sec) {
+ _update_button(_joystick_bindings[i].buttons[j],
+ modifiers,
+ (buttons & (1 << j)) > 0,
+ -1, -1);
+ b.last_dt -= b.interval_sec;
+ }
}
}
}
void
-FGInput::_update_mouse ()
+FGInput::_update_mouse ( double dt )
{
mouse &m = _mouse_bindings[0];
int mode = m.mode_node->getIntValue();
if (mode != m.current_mode) {
m.current_mode = mode;
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
if (mode >= 0 && mode < m.nModes) {
- glutSetCursor(m.modes[mode].cursor);
+ fgSetMouseCursor(m.modes[mode].cursor);
m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
- glutWarpPointer(m.x, m.y);
+ fgWarpMouse(m.x, m.y);
} else {
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
- glutSetCursor(GLUT_CURSOR_INHERIT);
+ fgSetMouseCursor(MOUSE_CURSOR_POINTER);
}
}
+
+ if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
+ if ( m.x != m.save_x || m.y != m.save_y ) {
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
+ fgSetMouseCursor(m.modes[mode].cursor);
+ } else {
+ m.timeout -= dt;
+ if ( m.timeout <= 0.0 ) {
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
+ m.timeout = 0.0;
+ }
+ }
+ m.save_x = m.x;
+ m.save_y = m.y;
+ }
}
void
// The release event is never repeated.
if (b.last_state) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
- for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
- b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
+ for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
+ b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
}
}
// Read nested bindings for modifiers
if (node->getChild("mod-up") != 0)
_read_bindings(node->getChild("mod-up"), binding_list,
- modifiers|FG_MOD_UP);
+ modifiers|KEYMOD_RELEASED);
if (node->getChild("mod-shift") != 0)
_read_bindings(node->getChild("mod-shift"), binding_list,
- modifiers|FG_MOD_SHIFT);
+ modifiers|KEYMOD_SHIFT);
if (node->getChild("mod-ctrl") != 0)
_read_bindings(node->getChild("mod-ctrl"), binding_list,
- modifiers|FG_MOD_CTRL);
+ modifiers|KEYMOD_CTRL);
if (node->getChild("mod-alt") != 0)
_read_bindings(node->getChild("mod-alt"), binding_list,
- modifiers|FG_MOD_ALT);
+ modifiers|KEYMOD_ALT);
}
const vector<FGBinding *> &
FGInput::_find_key_bindings (unsigned int k, int modifiers)
{
+ unsigned char kc = (unsigned char)k;
button &b = _key_bindings[k];
// Try it straight, first.
if (b.bindings[modifiers].size() > 0)
return b.bindings[modifiers];
+ // Alt-Gr is CTRL+ALT
+ else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
+ return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
+
// Try removing the control modifier
// for control keys.
- else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
- return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
+ else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
+ return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
- else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
- return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
+ else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
+ return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
// Try removing alt modifier for
// high-bit characters.
- else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
- return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
+ else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
+ return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
// Give up and return the empty vector.
else
FGInput::button::~button ()
{
// FIXME: memory leak
-// for (int i = 0; i < FG_MOD_MAX; i++)
+// for (int i = 0; i < KEYMOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
}
FGInput::axis::~axis ()
{
-// for (int i = 0; i < FG_MOD_MAX; i++)
+// for (int i = 0; i < KEYMOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
}
////////////////////////////////////////////////////////////////////////
FGInput::mouse_mode::mouse_mode ()
- : cursor(GLUT_CURSOR_INHERIT),
+ : cursor(MOUSE_CURSOR_POINTER),
constrained(false),
pass_through(false),
buttons(0)
FGInput::mouse_mode::~mouse_mode ()
{
// FIXME: memory leak
-// for (int i = 0; i < FG_MOD_MAX; i++) {
+// for (int i = 0; i < KEYMOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
// delete bindings[i][j];
delete [] modes;
}
-
-\f
////////////////////////////////////////////////////////////////////////
-// Implementation of GLUT callbacks.
+// Implementation of OS callbacks.
////////////////////////////////////////////////////////////////////////
-
-/**
- * Construct the modifiers.
- */
-static inline int get_mods ()
+void keyHandler(int key, int keymod, int mousex, int mousey)
{
- int glut_modifiers = glutGetModifiers();
- int modifiers = 0;
-
- if (glut_modifiers & GLUT_ACTIVE_SHIFT)
- modifiers |= FGInput::FG_MOD_SHIFT;
- if (glut_modifiers & GLUT_ACTIVE_CTRL)
- modifiers |= FGInput::FG_MOD_CTRL;
- if (glut_modifiers & GLUT_ACTIVE_ALT)
- modifiers |= FGInput::FG_MOD_ALT;
-
- return modifiers;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// GLUT C callbacks.
-////////////////////////////////////////////////////////////////////////
-
-void
-GLUTkey(unsigned char k, int x, int y)
-{
- // Give PUI a chance to grab it first.
- if (!puKeyboard(k, PU_DOWN)) {
- if (default_input != 0)
- default_input->doKey(k, get_mods(), x, y);
- }
-}
-
-void
-GLUTkeyup(unsigned char k, int x, int y)
-{
- if (default_input != 0)
- default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
-}
+ if((keymod & KEYMOD_RELEASED) == 0)
+ if(puKeyboard(key, PU_DOWN))
+ return;
-void
-GLUTspecialkey(int k, int x, int y)
-{
- // Give PUI a chance to grab it first.
- if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
- if (default_input != 0)
- default_input->doKey(k + 256, get_mods(), x, y);
- }
+ if(default_input)
+ default_input->doKey(key, keymod, mousex, mousey);
}
-void
-GLUTspecialkeyup(int k, int x, int y)
+void mouseClickHandler(int button, int updown, int x, int y)
{
- if (default_input != 0)
- default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
-}
-
-void
-GLUTmouse (int button, int updown, int x, int y)
-{
- if (default_input != 0)
+ if(default_input)
default_input->doMouseClick(button, updown, x, y);
}
-void
-GLUTmotion (int x, int y)
+void mouseMotionHandler(int x, int y)
{
if (default_input != 0)
default_input->doMouseMotion(x, y);
}
-
-// end of input.cxx