# include <config.h>
#endif
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
#include <simgear/compiler.h>
+#include <math.h>
#include <ctype.h>
#include STL_FSTREAM
#include STL_STRING
+#include <vector>
+
+#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/props/props.hxx>
#include <Aircraft/aircraft.hxx>
-#include <Autopilot/auto_gui.hxx>
-#include <Autopilot/newauto.hxx>
+#include <Autopilot/xmlauto.hxx>
#include <Cockpit/hud.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <GUI/gui.h>
-#include <Scenery/tilemgr.hxx>
-#include <Objects/matlib.hxx>
-#include <Time/light.hxx>
-#include <Time/tmp.hxx>
+#include <Model/panelnode.hxx>
-#ifndef FG_OLD_WEATHER
-# include <WeatherCM/FGLocalWeatherDatabase.h>
-#else
-# include <Weather/weather.hxx>
-#endif
-
-#include <Main/bfi.hxx>
#include <Main/globals.hxx>
-#include <Main/keyboard.hxx>
#include <Main/fg_props.hxx>
-#include <Main/options.hxx>
#include "input.hxx"
SG_USING_STD(ifstream);
SG_USING_STD(string);
+SG_USING_STD(vector);
+
+void mouseClickHandler(int button, int updown, int x, int y);
+void mouseMotionHandler(int x, int y);
+void keyHandler(int key, int keymod, int mousex, int mousey);
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Local variables.
+////////////////////////////////////////////////////////////////////////
+
+static FGInput * default_input = 0;
\f
////////////////////////////////////////////////////////////////////////
FGBinding::FGBinding ()
- : _command(0), _arg(0)
+ : _command(0),
+ _arg(new SGPropertyNode),
+ _setting(0)
{
}
FGBinding::FGBinding (const SGPropertyNode * node)
- : _command(0), _arg(0)
+ : _command(0),
+ _arg(0),
+ _setting(0)
{
read(node);
}
-FGBinding::~FGBinding ()
-{
- // no op
-}
-
void
FGBinding::read (const SGPropertyNode * node)
{
+ const SGPropertyNode * conditionNode = node->getChild("condition");
+ if (conditionNode != 0)
+ setCondition(sgReadCondition(globals->get_props(), conditionNode));
+
_command_name = node->getStringValue("command", "");
- if (_command_name == "") {
- SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
+ if (_command_name.empty()) {
+ SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
_command = 0;
return;
}
- _command = globals->get_commands()->getCommand(_command_name);
- if (_command == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "Command " << _command_name << " is undefined");
- _arg = 0;
- return;
- }
- _arg = node; // FIXME: don't use whole node!!!
+ _arg = new SGPropertyNode;
+ _setting = 0;
+ copyProperties(node, _arg); // FIXME: don't use whole node!!!
}
void
FGBinding::fire () const
{
- if (_command == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
- } else if (!(*_command)(_arg)) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command " << _command_name);
+ if (test()) {
+ if (_command == 0)
+ _command = globals->get_commands()->getCommand(_command_name);
+ if (_command == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
+ } else if (!(*_command)(_arg)) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
+ << _command_name);
+ }
+ }
+}
+
+void
+FGBinding::fire (double offset, double max) const
+{
+ if (test()) {
+ _arg->setDoubleValue("offset", offset/max);
+ fire();
+ }
+}
+
+void
+FGBinding::fire (double setting) const
+{
+ if (test()) {
+ // A value is automatically added to
+ // the args
+ if (_setting == 0) // save the setting node for efficiency
+ _setting = _arg->getChild("setting", 0, true);
+ _setting->setDoubleValue(setting);
+ fire();
}
}
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
- // From main.cxx
-extern void fgReshape( int width, int height );
-
-FGInput current_input;
-
FGInput::FGInput ()
{
- // no op
+ if (default_input == 0)
+ default_input = this;
}
FGInput::~FGInput ()
{
- // no op
+ if (default_input == this)
+ default_input = 0;
}
void
FGInput::init ()
{
- // Read the keyboard bindings.
- // TODO: zero the old bindings first.
- const SGPropertyNode * keyboard =
- globals->get_props()->getNode("/input/keyboard", true);
- vector<const SGPropertyNode *> keys = keyboard->getChildren("key");
+ _init_keyboard();
+ _init_joystick();
+ _init_mouse();
- for (unsigned int i = 0; i < keys.size(); i++) {
- int code = keys[i]->getIntValue("code", -1);
- int modifiers = FG_MOD_NONE;
- if (keys[i]->getBoolValue("mod-shift"))
- modifiers |= FG_MOD_SHIFT;
- if (keys[i]->getBoolValue("mod-ctrl"))
- modifiers |= FG_MOD_CTRL;
- if (keys[i]->getBoolValue("mod-alt"))
- modifiers |= FG_MOD_ALT;
-
- if (code < 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No code provided for key "
- << keys[i]->getStringValue("name", "[unnamed]"));
- } else {
- SG_LOG(SG_INPUT, SG_INFO, "Binding key " << code
- << " with modifiers " << modifiers);
- vector<const SGPropertyNode *> bindings =
- keys[i]->getChildren("binding");
- for (unsigned int j = 0; j < bindings.size(); j++) {
- SG_LOG(SG_INPUT, SG_INFO, " Adding binding " << j);
- _key_bindings[modifiers][code].push_back(FGBinding(bindings[j]));
- }
- }
- }
+ fgRegisterKeyHandler(keyHandler);
+ fgRegisterMouseClickHandler(mouseClickHandler);
+ fgRegisterMouseMotionHandler(mouseMotionHandler);
+}
+
+void
+FGInput::reinit ()
+{
+ init();
+}
+
+void
+FGInput::update (double dt)
+{
+ _update_keyboard();
+ _update_joystick(dt);
+ _update_mouse(dt);
}
void
-FGInput::bind ()
+FGInput::suspend ()
{
- // no op
+ // NO-OP
}
void
-FGInput::unbind ()
+FGInput::resume ()
{
- // no op
+ // NO-OP
}
-void
-FGInput::update ()
+bool
+FGInput::is_suspended () const
+{
+ return false;
+}
+
+void
+FGInput::makeDefault (bool status)
{
- // we'll do something here with the joystick
+ if (status)
+ default_input = this;
+ else if (default_input == this)
+ default_input = 0;
}
void
FGInput::doKey (int k, int modifiers, int x, int y)
{
- float fov, tmp;
- static bool winding_ccw = true;
- int speed;
+ // Sanity check.
+ if (k < 0 || k >= MAX_KEYS) {
+ SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
+ return;
+ }
+
+ button &b = _key_bindings[k];
+
+ // Key pressed.
+ if (modifiers&KEYMOD_RELEASED == 0) {
+ SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
+ << " with modifiers " << modifiers );
+ if (!b.last_state || b.is_repeatable) {
+ const binding_list_t &bindings =
+ _find_key_bindings(k, modifiers);
+ int max = bindings.size();
+ if (max > 0) {
+ for (int i = 0; i < max; i++)
+ bindings[i]->fire();
+ return;
+ }
+ }
+ }
+ // Key released.
+ else {
+ SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
+ << " with modifiers " << modifiers);
+ if (b.last_state) {
+ const binding_list_t &bindings =
+ _find_key_bindings(k, modifiers);
+ int max = bindings.size();
+ if (max > 0) {
+ for (int i = 0; i < max; i++)
+ bindings[i]->fire();
+ return;
+ }
+ }
+ }
+}
- SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
- << " with modifiers " << modifiers);
+void
+FGInput::doMouseClick (int b, int updown, int x, int y)
+{
+ int modifiers = fgGetKeyModifiers();
+
+ mouse &m = _mouse_bindings[0];
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Let the property manager know.
+ if (b >= 0 && b < MAX_MOUSE_BUTTONS)
+ m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
+
+ // Pass on to PUI and the panel if
+ // requested, and return if one of
+ // them consumes the event.
+ if (mode.pass_through) {
+ if (puMouse(b, updown, x, y))
+ return;
+ else if ((globals->get_current_panel() != 0) &&
+ globals->get_current_panel()->getVisibility() &&
+ globals->get_current_panel()->doMouseAction(b, updown, x, y))
+ return;
+ else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
+ return;
+ }
- const vector<FGBinding> * bindings = _find_bindings(k, modifiers);
- if (bindings != 0) {
- for (unsigned int i = 0; i < bindings->size(); i++)
- (*bindings)[i].fire();
+ // OK, PUI and the panel didn't want the click
+ if (b >= MAX_MOUSE_BUTTONS) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
+ << " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
- SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
+ _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
+}
+
+void
+FGInput::doMouseMotion (int x, int y)
+{
+ // Don't call fgGetKeyModifiers() here, until we are using a
+ // toolkit that supports getting the mods from outside a key
+ // callback. Glut doesn't.
+ int modifiers = KEYMOD_NONE;
+
+ int xsize = fgGetInt("/sim/startup/xsize", 800);
+ int ysize = fgGetInt("/sim/startup/ysize", 600);
+
+ mouse &m = _mouse_bindings[0];
+
+ if (m.current_mode < 0 || m.current_mode >= m.nModes) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Pass on to PUI if requested, and return
+ // if PUI consumed the event.
+ if (mode.pass_through && puMouse(x, y)) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
+
+ // OK, PUI didn't want the event,
+ // so we can play with it.
+ if (x != m.x) {
+ int delta = x - m.x;
+ for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
+ mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
+ }
+ if (y != m.y) {
+ int delta = y - m.y;
+ for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
+ mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
+ }
+
+ // Constrain the mouse if requested
+ if (mode.constrained) {
+ bool need_warp = false;
+ if (x <= 0) {
+ x = xsize - 2;
+ need_warp = true;
+ } else if (x >= (xsize-1)) {
+ x = 1;
+ need_warp = true;
+ }
+
+ if (y <= 0) {
+ y = ysize - 2;
+ need_warp = true;
+ } else if (y >= (ysize-1)) {
+ y = 1;
+ need_warp = true;
+ }
+
+ if (need_warp)
+ fgWarpMouse(x, y);
+ }
+ m.x = x;
+ m.y = y;
+}
- // Use the old, default actions.
- FGInterface *f = current_aircraft.fdm_state;
- FGViewer *v = globals->get_current_view();
+void
+FGInput::_init_keyboard ()
+{
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
+ SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
+ if (key_nodes == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
+ key_nodes = fgGetNode("/input/keyboard", true);
+ }
- // everything after here will be removed sooner or later...
-
- if (modifiers & FG_MOD_SHIFT) {
-
- switch (k) {
- case 7: // Ctrl-G key
- current_autopilot->set_AltitudeMode(
- FGAutopilot::FG_ALTITUDE_GS1 );
- current_autopilot->set_AltitudeEnabled(
- ! current_autopilot->get_AltitudeEnabled()
- );
- return;
- case 18: // Ctrl-R key
- // temporary
- winding_ccw = !winding_ccw;
- if ( winding_ccw ) {
- glFrontFace ( GL_CCW );
- } else {
- glFrontFace ( GL_CW );
- }
- return;
- case 20: // Ctrl-T key
- current_autopilot->set_AltitudeMode(
- FGAutopilot::FG_ALTITUDE_TERRAIN );
- current_autopilot->set_AltitudeEnabled(
- ! current_autopilot->get_AltitudeEnabled()
- );
- return;
- case 72: // H key
- HUD_brightkey( true );
- return;
- case 73: // I key
- // Minimal Hud
- fgHUDInit2(¤t_aircraft);
- return;
- case 77: // M key
- globals->inc_warp( -60 );
- fgUpdateSkyAndLightingParams();
- return;
- case 84: // T key
- globals->inc_warp_delta( -30 );
- fgUpdateSkyAndLightingParams();
- return;
- case 87: // W key
-#if defined(FX) && !defined(WIN32)
- global_fullscreen = ( !global_fullscreen );
-# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
- XMesaSetFXmode( global_fullscreen ?
- XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW );
-# endif
-#endif
- return;
- case 88: // X key
- fov = globals->get_current_view()->get_fov();
- fov *= 1.05;
- if ( fov > FG_FOV_MAX ) {
- fov = FG_FOV_MAX;
- }
- globals->get_current_view()->set_fov(fov);
- // v->force_update_fov_math();
- return;
- case 90: // Z key
-#ifndef FG_OLD_WEATHER
- tmp = WeatherDatabase->getWeatherVisibility();
- tmp /= 1.10;
- WeatherDatabase->setWeatherVisibility( tmp );
-#else
- tmp = current_weather.get_visibility(); // in meters
- tmp /= 1.10;
- current_weather.set_visibility( tmp );
-#endif
- return;
-
-// START SPECIALS
-
- case 256+GLUT_KEY_F1: {
- ifstream input("fgfs.sav");
- if (input.good() && fgLoadFlight(input)) {
- input.close();
- SG_LOG(SG_INPUT, SG_INFO, "Restored flight from fgfs.sav");
- } else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from fgfs.sav");
- }
- return;
- }
- case 256+GLUT_KEY_F2: {
- SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
- ofstream output("fgfs.sav");
- if (output.good() && fgSaveFlight(output)) {
- output.close();
- SG_LOG(SG_INPUT, SG_INFO, "Saved flight to fgfs.sav");
- } else {
- SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to fgfs.sav");
- }
- return;
- }
- case 256+GLUT_KEY_F3: {
- string panel_path =
- fgGetString("/sim/panel/path", "Panels/Default/default.xml");
- FGPanel * new_panel = fgReadPanel(panel_path);
- if (new_panel == 0) {
- SG_LOG(SG_INPUT, SG_ALERT,
- "Error reading new panel from " << panel_path);
- return;
- }
- SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
- current_panel->unbind();
- delete current_panel;
- current_panel = new_panel;
- current_panel->bind();
- return;
- }
- case 256+GLUT_KEY_F4: {
- SGPath props_path(globals->get_fg_root());
- props_path.append("preferences.xml");
- SG_LOG(SG_INPUT, SG_INFO, "Rereading global preferences");
- if (!readProperties(props_path.str(), globals->get_props())) {
- SG_LOG(SG_INPUT, SG_ALERT,
- "Failed to reread global preferences from "
- << props_path.str());
- } else {
- SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
- }
- return;
- }
- case 256+GLUT_KEY_F5: {
- current_panel->setYOffset(current_panel->getYOffset() - 5);
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
- return;
- }
- case 256+GLUT_KEY_F6: {
- current_panel->setYOffset(current_panel->getYOffset() + 5);
- fgReshape(fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize"));
- return;
- }
- case 256+GLUT_KEY_F7: {
- current_panel->setXOffset(current_panel->getXOffset() - 5);
- return;
- }
- case 256+GLUT_KEY_F8: {
- current_panel->setXOffset(current_panel->getXOffset() + 5);
- return;
- }
- case 256+GLUT_KEY_F10: {
- fgToggleFDMdataLogging();
- return;
- }
+ vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
+ for (unsigned int i = 0; i < keys.size(); i++) {
+ int index = keys[i]->getIndex();
+ SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
-// END SPECIALS
+ _key_bindings[index].bindings->clear();
+ _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
+ _read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
+ }
+}
- }
+void
+FGInput::_init_joystick ()
+{
+ jsInit();
+ // TODO: zero the old bindings first.
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
+ SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
+ if (js_nodes == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
+ js_nodes = fgGetNode("/input/joysticks", true);
+ }
+ for (int i = 0; i < MAX_JOYSTICKS; i++) {
+ SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
+ if (js_node == 0) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
+ js_node = js_nodes->getChild("js", i, true);
+ }
+ jsJoystick * js = new jsJoystick(i);
+ _joystick_bindings[i].js = js;
+ if (js->notWorking()) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
+ continue;
} else {
- SG_LOG( SG_INPUT, SG_DEBUG, "" );
- switch (k) {
- case 98: // b key
- int b_ret;
- double b_set;
- b_ret = int( controls.get_brake( 0 ) );
- b_set = double(!b_ret);
- controls.set_brake( FGControls::ALL_WHEELS, b_set);
- return;
- case 44: // , key
- if (controls.get_brake(0) > 0.0) {
- controls.set_brake(0, 0.0);
- } else {
- controls.set_brake(0, 1.0);
- }
- return;
- case 46: // . key
- if (controls.get_brake(1) > 0.0) {
- controls.set_brake(1, 0.0);
- } else {
- controls.set_brake(1, 1.0);
- }
- return;
- case 104: // h key
- HUD_masterswitch( true );
- return;
- case 105: // i key
- fgHUDInit(¤t_aircraft); // normal HUD
- return;
- case 109: // m key
- globals->inc_warp( 60 );
- fgUpdateSkyAndLightingParams();
- return;
- case 112: // p key
- globals->set_freeze( ! globals->get_freeze() );
-
- {
- SGBucket p( f->get_Longitude() * SGD_RADIANS_TO_DEGREES,
- f->get_Latitude() * SGD_RADIANS_TO_DEGREES );
- SGPath tile_path( globals->get_fg_root() );
- tile_path.append( "Scenery" );
- tile_path.append( p.gen_base_path() );
- tile_path.append( p.gen_index_str() );
-
- // printf position and attitude information
- SG_LOG( SG_INPUT, SG_INFO,
- "Lon = " << f->get_Longitude() * SGD_RADIANS_TO_DEGREES
- << " Lat = " << f->get_Latitude() * SGD_RADIANS_TO_DEGREES
- << " Altitude = " << f->get_Altitude() * SG_FEET_TO_METER
- );
- SG_LOG( SG_INPUT, SG_INFO,
- "Heading = " << f->get_Psi() * SGD_RADIANS_TO_DEGREES
- << " Roll = " << f->get_Phi() * SGD_RADIANS_TO_DEGREES
- << " Pitch = " << f->get_Theta() * SGD_RADIANS_TO_DEGREES );
- SG_LOG( SG_INPUT, SG_INFO, tile_path.c_str());
- }
- return;
- case 116: // t key
- globals->inc_warp_delta( 30 );
- fgUpdateSkyAndLightingParams();
- return;
- case 120: // x key
- fov = globals->get_current_view()->get_fov();
- fov /= 1.05;
- if ( fov < FG_FOV_MIN ) {
- fov = FG_FOV_MIN;
- }
- globals->get_current_view()->set_fov(fov);
- // v->force_update_fov_math();
- return;
- case 122: // z key
-#ifndef FG_OLD_WEATHER
- tmp = WeatherDatabase->getWeatherVisibility();
- tmp *= 1.10;
- WeatherDatabase->setWeatherVisibility( tmp );
+ bool found_js = false;
+ const char * name = js->getName();
+ SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
+ << name << '"');
+ vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
+ for (unsigned int i = 0; i < nodes.size(); i++) {
+ SGPropertyNode_ptr node = nodes[i];
+ vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
+ for (unsigned int j = 0; j < name_nodes.size(); j++) {
+ const char * js_name = name_nodes[j]->getStringValue();
+ SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
+ if (!strcmp(js_name, name)) {
+ SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
+ js_node = node;
+ found_js = true;
+ break;
+ }
+ }
+ if (found_js)
+ break;
+ }
+ }
+#ifdef WIN32
+ JOYCAPS jsCaps ;
+ joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
+ int nbuttons = jsCaps.wNumButtons;
+ if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
#else
- tmp = current_weather.get_visibility(); // in meters
- tmp *= 1.10;
- current_weather.set_visibility( tmp );
+ int nbuttons = MAX_JOYSTICK_BUTTONS;
#endif
- return;
- case 27: // ESC
- // if( fg_DebugOutput ) {
- // fclose( fg_DebugOutput );
- // }
- SG_LOG( SG_INPUT, SG_ALERT,
- "Program exit requested." );
- ConfirmExitDialog();
- return;
-
-// START SPECIALS
-
- case 256+GLUT_KEY_F2: // F2 Reload Tile Cache...
- {
- bool freeze = globals->get_freeze();
- SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
- if ( !freeze )
- globals->set_freeze( true );
- BusyCursor(0);
- if ( global_tile_mgr.init() ) {
- // Load the local scenery data
- global_tile_mgr.update(
- cur_fdm_state->get_Longitude() * SGD_RADIANS_TO_DEGREES,
- cur_fdm_state->get_Latitude() * SGD_RADIANS_TO_DEGREES );
- } else {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Error in Tile Manager initialization!" );
- exit(-1);
- }
- BusyCursor(1);
- if ( !freeze )
- globals->set_freeze( false );
- return;
- }
- case 256+GLUT_KEY_F4: // F4 Update lighting manually
- fgUpdateSkyAndLightingParams();
- return;
- case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
- if ( current_autopilot->get_HeadingMode() !=
- FGAutopilot::FG_HEADING_WAYPOINT ) {
- current_autopilot->set_HeadingMode(
- FGAutopilot::FG_HEADING_WAYPOINT );
- current_autopilot->set_HeadingEnabled( true );
- } else {
- current_autopilot->set_HeadingMode(
- FGAutopilot::FG_TC_HEADING_LOCK );
- }
- return;
- case 256+GLUT_KEY_F8: {// F8 toggles fog ... off fastest nicest...
- const string &fog = fgGetString("/sim/rendering/fog");
- if (fog == "disabled") {
- fgSetString("/sim/rendering/fog", "fastest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=fastest");
- } else if (fog == "fastest") {
- fgSetString("/sim/rendering/fog", "nicest");
- SG_LOG(SG_INPUT, SG_INFO, "Fog enabled, hint=nicest");
- } else if (fog == "nicest") {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_INFO, "Fog disabled");
- } else {
- fgSetString("/sim/rendering/fog", "disabled");
- SG_LOG(SG_INPUT, SG_ALERT, "Unrecognized fog type "
- << fog << ", changed to 'disabled'");
- }
- return;
- }
- case 256+GLUT_KEY_F9: // F9 toggles textures on and off...
- SG_LOG( SG_INPUT, SG_INFO, "Toggling texture" );
- if ( fgGetBool("/sim/rendering/textures")) {
- fgSetBool("/sim/rendering/textures", false);
- material_lib.set_step( 1 );
- } else {
- fgSetBool("/sim/rendering/textures", true);
- material_lib.set_step( 0 );
- }
- return;
- case 256+GLUT_KEY_F10: // F10 toggles menu on and off...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking call back function");
- guiToggleMenu();
- return;
- case 256+GLUT_KEY_F11: // F11 Altitude Dialog.
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Altitude call back function");
- NewAltitude( NULL );
- return;
- case 256+GLUT_KEY_F12: // F12 Heading Dialog...
- SG_LOG(SG_INPUT, SG_INFO, "Invoking Heading call back function");
- NewHeading( NULL );
- return;
- }
-
-// END SPECIALS
+
+ int naxes = js->getNumAxes();
+ if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
+ _joystick_bindings[i].naxes = naxes;
+ _joystick_bindings[i].nbuttons = nbuttons;
+
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
+
+ // Set up range arrays
+ float minRange[MAX_JOYSTICK_AXES];
+ float maxRange[MAX_JOYSTICK_AXES];
+ float center[MAX_JOYSTICK_AXES];
+
+ // Initialize with default values
+ js->getMinRange(minRange);
+ js->getMaxRange(maxRange);
+ js->getCenter(center);
+
+ // Allocate axes and buttons
+ _joystick_bindings[i].axes = new axis[naxes];
+ _joystick_bindings[i].buttons = new button[nbuttons];
+
+
+ //
+ // Initialize the axes.
+ //
+ vector<SGPropertyNode_ptr> axes = js_node->getChildren("axis");
+ size_t nb_axes = axes.size();
+ int j;
+ for (j = 0; j < (int)nb_axes; j++) {
+ const SGPropertyNode * axis_node = axes[j];
+ const SGPropertyNode * num_node = axis_node->getChild("number");
+ size_t n_axis = axis_node->getIndex();
+ if (num_node != 0) {
+ n_axis = num_node->getIntValue(TGT_PLATFORM,n_axis);
+ }
+
+ if (n_axis >= (size_t)naxes) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for axis " << n_axis);
+ continue;
+ }
+ axis &a = _joystick_bindings[i].axes[n_axis];
+
+ js->setDeadBand(n_axis, axis_node->getDoubleValue("dead-band", 0.0));
+
+ a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
+ minRange[n_axis] = axis_node->getDoubleValue("min-range", minRange[n_axis]);
+ maxRange[n_axis] = axis_node->getDoubleValue("max-range", maxRange[n_axis]);
+ center[n_axis] = axis_node->getDoubleValue("center", center[n_axis]);
+
+ _read_bindings(axis_node, a.bindings, KEYMOD_NONE);
+
+ // Initialize the virtual axis buttons.
+ _init_button(axis_node->getChild("low"), a.low, "low");
+ a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
+
+ _init_button(axis_node->getChild("high"), a.high, "high");
+ a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
+ a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
+ a.last_dt = 0.0;
+ }
+
+ //
+ // Initialize the buttons.
+ //
+ vector<SGPropertyNode_ptr> buttons = js_node->getChildren("button");
+ char buf[32];
+ for (j = 0; (j < (int)buttons.size()) && (j < nbuttons); j++) {
+ const SGPropertyNode * button_node = buttons[j];
+ const SGPropertyNode * num_node = button_node->getChild("number");
+ size_t n_but = button_node->getIndex();
+ if (num_node != 0) {
+ n_but = num_node->getIntValue(TGT_PLATFORM,n_but);
+ }
+ if (n_but >= (size_t)nbuttons) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for button " << n_but);
+ continue;
+ }
+
+ sprintf(buf, "%d", n_but);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << n_but);
+ _init_button(button_node,
+ _joystick_bindings[i].buttons[n_but],
+ buf);
+
+ // get interval-sec property
+ button &b = _joystick_bindings[i].buttons[n_but];
+ if (button_node != 0) {
+ b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
+ b.last_dt = 0.0;
+ }
}
+
+ js->setMinRange(minRange);
+ js->setMaxRange(maxRange);
+ js->setCenter(center);
+ }
}
+//
+// Map of all known cursor names
+// This used to contain all the Glut cursors, but those are
+// not defined by other toolkits. It now supports only the cursor
+// images we actually use, in the interest of portability. Someday,
+// it would be cool to write an OpenGL cursor renderer, with the
+// cursors defined as textures referenced in the property tree. This
+// list could then be eliminated. -Andy
+//
+struct {
+ const char * name;
+ int cursor;
+} mouse_cursor_map[] = {
+ { "none", MOUSE_CURSOR_NONE },
+ { "inherit", MOUSE_CURSOR_POINTER },
+ { "wait", MOUSE_CURSOR_WAIT },
+ { "crosshair", MOUSE_CURSOR_CROSSHAIR },
+ { "left-right", MOUSE_CURSOR_LEFTRIGHT },
+ { 0, 0 }
+};
-const vector<FGBinding> *
-FGInput::_find_bindings (int k, int modifiers)
+void
+FGInput::_init_mouse ()
{
- keyboard_map::const_iterator it = _key_bindings[modifiers].find(k);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
- // Try it straight, first.
- if (it != _key_bindings[modifiers].end())
- return &(_key_bindings[modifiers][k]);
+ SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
+ if (mouse_nodes == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
+ mouse_nodes = fgGetNode("/input/mice", true);
+ }
- // Try removing the control modifier
- // for control keys.
- else if ((modifiers&FG_MOD_CTRL) && iscntrl(k))
- return _find_bindings(k, modifiers&~FG_MOD_CTRL);
+ int j;
+ for (int i = 0; i < MAX_MICE; i++) {
+ SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
+ mouse &m = _mouse_bindings[i];
+
+ // Grab node pointers
+ char buf[64];
+ sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
+ m.mode_node = fgGetNode(buf);
+ if (m.mode_node == NULL) {
+ m.mode_node = fgGetNode(buf, true);
+ m.mode_node->setIntValue(0);
+ }
+ for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
+ sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
+ m.mouse_button_nodes[j] = fgGetNode(buf, true);
+ m.mouse_button_nodes[j]->setBoolValue(false);
+ }
+
+ // Read all the modes
+ m.nModes = mouse_node->getIntValue("mode-count", 1);
+ m.modes = new mouse_mode[m.nModes];
+
+ for (int j = 0; j < m.nModes; j++) {
+ int k;
+
+ // Read the mouse cursor for this mode
+ SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
+ const char * cursor_name =
+ mode_node->getStringValue("cursor", "inherit");
+ m.modes[j].cursor = MOUSE_CURSOR_POINTER;
+ for (k = 0; mouse_cursor_map[k].name != 0; k++) {
+ if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
+ m.modes[j].cursor = mouse_cursor_map[k].cursor;
+ break;
+ }
+ }
+
+ // Read other properties for this mode
+ m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
+ m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
+
+ // Read the button bindings for this mode
+ m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
+ char buf[32];
+ for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
+ sprintf(buf, "mouse button %d", k);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
+ _init_button(mode_node->getChild("button", k),
+ m.modes[j].buttons[k],
+ buf);
+ }
+
+ // Read the axis bindings for this mode
+ _read_bindings(mode_node->getChild("x-axis", 0, true),
+ m.modes[j].x_bindings,
+ KEYMOD_NONE);
+ _read_bindings(mode_node->getChild("y-axis", 0, true),
+ m.modes[j].y_bindings,
+ KEYMOD_NONE);
+ }
+ }
+}
+
+
+void
+FGInput::_init_button (const SGPropertyNode * node,
+ button &b,
+ const string name)
+{
+ if (node == 0) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
+ } else {
+ b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
+
+ // Get the bindings for the button
+ _read_bindings(node, b.bindings, KEYMOD_NONE);
+ }
+}
+
+
+void
+FGInput::_update_keyboard ()
+{
+ // no-op
+}
+
+
+void
+FGInput::_update_joystick (double dt)
+{
+ int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
+ int buttons;
+ // float js_val, diff;
+ float axis_values[MAX_JOYSTICK_AXES];
+
+ int i;
+ int j;
+
+ for ( i = 0; i < MAX_JOYSTICKS; i++) {
+
+ jsJoystick * js = _joystick_bindings[i].js;
+ if (js == 0 || js->notWorking())
+ continue;
+
+ js->read(&buttons, axis_values);
+
+
+ // Fire bindings for the axes.
+ for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
+ axis &a = _joystick_bindings[i].axes[j];
+
+ // Do nothing if the axis position
+ // is unchanged; only a change in
+ // position fires the bindings.
+ if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
+// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
+ SGPropertyNode node;
+ a.last_value = axis_values[j];
+// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
+// << a.bindings[modifiers].size() << " bindings");
+ for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
+ a.bindings[modifiers][k]->fire(axis_values[j]);
+ }
+
+ // do we have to emulate axis buttons?
+ a.last_dt += dt;
+ if(a.last_dt >= a.interval_sec) {
+ if (a.low.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].low,
+ modifiers,
+ axis_values[j] < a.low_threshold,
+ -1, -1);
+
+ if (a.high.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].high,
+ modifiers,
+ axis_values[j] > a.high_threshold,
+ -1, -1);
+ a.last_dt -= a.interval_sec;
+ }
+ }
+
+ // Fire bindings for the buttons.
+ for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
+ button &b = _joystick_bindings[i].buttons[j];
+ b.last_dt += dt;
+ if(b.last_dt >= b.interval_sec) {
+ _update_button(_joystick_bindings[i].buttons[j],
+ modifiers,
+ (buttons & (1 << j)) > 0,
+ -1, -1);
+ b.last_dt -= b.interval_sec;
+ }
+ }
+ }
+}
+
+void
+FGInput::_update_mouse ( double dt )
+{
+ mouse &m = _mouse_bindings[0];
+ int mode = m.mode_node->getIntValue();
+ if (mode != m.current_mode) {
+ m.current_mode = mode;
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
+ if (mode >= 0 && mode < m.nModes) {
+ fgSetMouseCursor(m.modes[mode].cursor);
+ m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
+ m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
+ fgWarpMouse(m.x, m.y);
+ } else {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
+ fgSetMouseCursor(MOUSE_CURSOR_POINTER);
+ }
+ }
+
+ if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
+ if ( m.x != m.save_x || m.y != m.save_y ) {
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
+ fgSetMouseCursor(m.modes[mode].cursor);
+ } else {
+ m.timeout -= dt;
+ if ( m.timeout <= 0.0 ) {
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
+ m.timeout = 0.0;
+ }
+ }
+ m.save_x = m.x;
+ m.save_y = m.y;
+ }
+}
+
+void
+FGInput::_update_button (button &b, int modifiers, bool pressed,
+ int x, int y)
+{
+ if (pressed) {
+ // The press event may be repeated.
+ if (!b.last_state || b.is_repeatable) {
+ SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
+ for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
+ b.bindings[modifiers][k]->fire(x, y);
+ }
+ } else {
+ // The release event is never repeated.
+ if (b.last_state) {
+ SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
+ for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
+ b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
+ }
+ }
+
+ b.last_state = pressed;
+}
+
+
+void
+FGInput::_read_bindings (const SGPropertyNode * node,
+ binding_list_t * binding_list,
+ int modifiers)
+{
+ SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
+ vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
+ for (unsigned int i = 0; i < bindings.size(); i++) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
+ << bindings[i]->getStringValue("command"));
+ binding_list[modifiers].push_back(new FGBinding(bindings[i]));
+ }
+
+ // Read nested bindings for modifiers
+ if (node->getChild("mod-up") != 0)
+ _read_bindings(node->getChild("mod-up"), binding_list,
+ modifiers|KEYMOD_RELEASED);
+
+ if (node->getChild("mod-shift") != 0)
+ _read_bindings(node->getChild("mod-shift"), binding_list,
+ modifiers|KEYMOD_SHIFT);
- // Try removing shift modifier
- // for upper case or any punctuation
- // (since different keyboards will
- // shift different punctuation types)
- else if ((modifiers&FG_MOD_SHIFT) && (isupper(k) || ispunct(k)))
- return _find_bindings(k, modifiers&~FG_MOD_SHIFT);
+ if (node->getChild("mod-ctrl") != 0)
+ _read_bindings(node->getChild("mod-ctrl"), binding_list,
+ modifiers|KEYMOD_CTRL);
+
+ if (node->getChild("mod-alt") != 0)
+ _read_bindings(node->getChild("mod-alt"), binding_list,
+ modifiers|KEYMOD_ALT);
+}
- // Try removing alt modifier for
- // high-bit characters.
- else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
- return _find_bindings(k, modifiers&~FG_MOD_ALT);
+const vector<FGBinding *> &
+FGInput::_find_key_bindings (unsigned int k, int modifiers)
+{
+ unsigned char kc = (unsigned char)k;
+ button &b = _key_bindings[k];
+
+ // Try it straight, first.
+ if (b.bindings[modifiers].size() > 0)
+ return b.bindings[modifiers];
+
+ // Alt-Gr is CTRL+ALT
+ else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
+ return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
+
+ // Try removing the control modifier
+ // for control keys.
+ else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
+ return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
+
+ // Try removing shift modifier
+ // for upper case or any punctuation
+ // (since different keyboards will
+ // shift different punctuation types)
+ else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
+ return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
+
+ // Try removing alt modifier for
+ // high-bit characters.
+ else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
+ return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
+
+ // Give up and return the empty vector.
else
- return 0;
+ return b.bindings[modifiers];
}
-// end of input.cxx
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::button.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::button::button ()
+ : is_repeatable(false),
+ last_state(-1)
+{
+}
+
+FGInput::button::~button ()
+{
+ // FIXME: memory leak
+// for (int i = 0; i < KEYMOD_MAX; i++)
+// for (int j = 0; i < bindings[i].size(); j++)
+// delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::axis.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::axis::axis ()
+ : last_value(9999999),
+ tolerance(0.002),
+ low_threshold(-0.9),
+ high_threshold(0.9)
+{
+}
+
+FGInput::axis::~axis ()
+{
+// for (int i = 0; i < KEYMOD_MAX; i++)
+// for (int j = 0; i < bindings[i].size(); j++)
+// delete bindings[i][j];
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::joystick.
+////////////////////////////////////////////////////////////////////////
+
+FGInput::joystick::joystick ()
+{
+}
+
+FGInput::joystick::~joystick ()
+{
+// delete js;
+ delete[] axes;
+ delete[] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::mouse_mode
+////////////////////////////////////////////////////////////////////////
+
+FGInput::mouse_mode::mouse_mode ()
+ : cursor(MOUSE_CURSOR_POINTER),
+ constrained(false),
+ pass_through(false),
+ buttons(0)
+{
+}
+
+FGInput::mouse_mode::~mouse_mode ()
+{
+ // FIXME: memory leak
+// for (int i = 0; i < KEYMOD_MAX; i++) {
+// int j;
+// for (j = 0; i < x_bindings[i].size(); j++)
+// delete bindings[i][j];
+// for (j = 0; j < y_bindings[i].size(); j++)
+// delete bindings[i][j];
+// }
+ delete [] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::mouse
+////////////////////////////////////////////////////////////////////////
+
+FGInput::mouse::mouse ()
+ : x(-1),
+ y(-1),
+ nModes(1),
+ current_mode(0),
+ modes(0)
+{
+}
+
+FGInput::mouse::~mouse ()
+{
+ delete [] modes;
+}
+
+////////////////////////////////////////////////////////////////////////
+// Implementation of OS callbacks.
+////////////////////////////////////////////////////////////////////////
+
+void keyHandler(int key, int keymod, int mousex, int mousey)
+{
+ if((keymod & KEYMOD_RELEASED) == 0)
+ if(puKeyboard(key, PU_DOWN))
+ return;
+
+ if(default_input)
+ default_input->doKey(key, keymod, mousex, mousey);
+}
+
+void mouseClickHandler(int button, int updown, int x, int y)
+{
+ if(default_input)
+ default_input->doMouseClick(button, updown, x, y);
+}
+
+void mouseMotionHandler(int x, int y)
+{
+ if (default_input != 0)
+ default_input->doMouseMotion(x, y);
+}