// input.cxx -- handle user input from various sources.
//
// Written by David Megginson, started May 2001.
+// Major redesign by Torsten Dreyer, started August 2009
//
// Copyright (C) 2001 David Megginson, david@megginson.com
+// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#include <simgear/compiler.h>
-
-#include <math.h>
-#include <ctype.h>
-
-#include STL_FSTREAM
-#include STL_STRING
-#include <vector>
-
-#include <simgear/compiler.h>
-
-#include <simgear/constants.h>
-#include <simgear/debug/logstream.hxx>
-#include <simgear/props/props.hxx>
-
-#include <Aircraft/aircraft.hxx>
-#include <Autopilot/xmlauto.hxx>
-#include <Cockpit/hud.hxx>
-#include <Cockpit/panel.hxx>
-#include <Cockpit/panel_io.hxx>
-#include <GUI/gui.h>
-#include <Model/panelnode.hxx>
-
-#include <Main/globals.hxx>
-#include <Main/fg_props.hxx>
-
#include "input.hxx"
-SG_USING_STD(ifstream);
-SG_USING_STD(string);
-SG_USING_STD(vector);
-
-void mouseClickHandler(int button, int updown, int x, int y);
-void mouseMotionHandler(int x, int y);
-void keyHandler(int key, int keymod, int mousex, int mousey);
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Local variables.
-////////////////////////////////////////////////////////////////////////
-
-static FGInput * default_input = 0;
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGBinding.
-////////////////////////////////////////////////////////////////////////
-
-FGBinding::FGBinding ()
- : _command(0),
- _arg(new SGPropertyNode),
- _setting(0)
-{
-}
-
-FGBinding::FGBinding (const SGPropertyNode * node)
- : _command(0),
- _arg(0),
- _setting(0)
-{
- read(node);
-}
-
-void
-FGBinding::read (const SGPropertyNode * node)
-{
- const SGPropertyNode * conditionNode = node->getChild("condition");
- if (conditionNode != 0)
- setCondition(sgReadCondition(globals->get_props(), conditionNode));
-
- _command_name = node->getStringValue("command", "");
- if (_command_name.empty()) {
- SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
- _command = 0;
- return;
- }
-
- _arg = new SGPropertyNode;
- _setting = 0;
- copyProperties(node, _arg); // FIXME: don't use whole node!!!
-}
-
-void
-FGBinding::fire () const
-{
- if (test()) {
- if (_command == 0)
- _command = globals->get_commands()->getCommand(_command_name);
- if (_command == 0) {
- SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
- } else if (!(*_command)(_arg)) {
- SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
- << _command_name);
- }
- }
-}
-
-void
-FGBinding::fire (double offset, double max) const
-{
- if (test()) {
- _arg->setDoubleValue("offset", offset/max);
- fire();
- }
-}
+#include <simgear/compiler.h>
-void
-FGBinding::fire (double setting) const
-{
- if (test()) {
- // A value is automatically added to
- // the args
- if (_setting == 0) // save the setting node for efficiency
- _setting = _arg->getChild("setting", 0, true);
- _setting->setDoubleValue(setting);
- fire();
- }
-}
+#include "FGMouseInput.hxx"
+#include "FGKeyboardInput.hxx"
+#include "FGJoystickInput.hxx"
+
+#ifdef WITH_EVENTINPUT
+#if defined( SG_WINDOWS )
+//to be developed
+//#include "FGDirectXEventInput.hxx"
+//#define INPUTEVENT_CLASS FGDirectXEventInput
+#elif defined ( SG_MAC )
+#include "FGMacOSXEventInput.hxx"
+#define INPUTEVENT_CLASS FGMacOSXEventInput
+#else
+#include "FGLinuxEventInput.hxx"
+#define INPUTEVENT_CLASS FGLinuxEventInput
+#endif
+#endif
-\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGInput.
////////////////////////////////////////////////////////////////////////
FGInput::FGInput ()
{
- if (default_input == 0)
- default_input = this;
-}
-
-FGInput::~FGInput ()
-{
- if (default_input == this)
- default_input = 0;
-}
-
-void
-FGInput::init ()
-{
- _init_keyboard();
- _init_joystick();
- _init_mouse();
-
- fgRegisterKeyHandler(keyHandler);
- fgRegisterMouseClickHandler(mouseClickHandler);
- fgRegisterMouseMotionHandler(mouseMotionHandler);
-}
-
-void
-FGInput::update (double dt)
-{
- _update_keyboard();
- _update_joystick(dt);
- _update_mouse(dt);
-}
-
-void
-FGInput::suspend ()
-{
- // NO-OP
-}
-
-void
-FGInput::resume ()
-{
- // NO-OP
-}
-
-bool
-FGInput::is_suspended () const
-{
- return false;
-}
-
-void
-FGInput::makeDefault (bool status)
-{
- if (status)
- default_input = this;
- else if (default_input == this)
- default_input = 0;
-}
-
-void
-FGInput::doKey (int k, int modifiers, int x, int y)
-{
- // Sanity check.
- if (k < 0 || k >= MAX_KEYS) {
- SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
- return;
- }
-
- button &b = _key_bindings[k];
-
- // Key pressed.
- if (modifiers&KEYMOD_RELEASED == 0) {
- SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
- << " with modifiers " << modifiers );
- if (!b.last_state || b.is_repeatable) {
- const binding_list_t &bindings =
- _find_key_bindings(k, modifiers);
- int max = bindings.size();
- if (max > 0) {
- for (int i = 0; i < max; i++)
- bindings[i]->fire();
- return;
- }
- }
- }
- // Key released.
- else {
- SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
- << " with modifiers " << modifiers);
- if (b.last_state) {
- const binding_list_t &bindings =
- _find_key_bindings(k, modifiers);
- int max = bindings.size();
- if (max > 0) {
- for (int i = 0; i < max; i++)
- bindings[i]->fire();
- return;
- }
- }
- }
-}
-
-void
-FGInput::doMouseClick (int b, int updown, int x, int y)
-{
- int modifiers = fgGetKeyModifiers();
-
- mouse &m = _mouse_bindings[0];
- mouse_mode &mode = m.modes[m.current_mode];
-
- // Let the property manager know.
- if (b >= 0 && b < MAX_MOUSE_BUTTONS)
- m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
-
- // Pass on to PUI and the panel if
- // requested, and return if one of
- // them consumes the event.
- if (mode.pass_through) {
- if (puMouse(b, updown, x, y))
- return;
- else if ((globals->get_current_panel() != 0) &&
- globals->get_current_panel()->getVisibility() &&
- globals->get_current_panel()->doMouseAction(b, updown, x, y))
- return;
- else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
- return;
- }
-
- // OK, PUI and the panel didn't want the click
- if (b >= MAX_MOUSE_BUTTONS) {
- SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
- << " where only " << MAX_MOUSE_BUTTONS << " expected");
- return;
- }
-
- _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
-}
-
-void
-FGInput::doMouseMotion (int x, int y)
-{
- // Don't call fgGetKeyModifiers() here, until we are using a
- // toolkit that supports getting the mods from outside a key
- // callback. Glut doesn't.
- int modifiers = KEYMOD_NONE;
-
- int xsize = fgGetInt("/sim/startup/xsize", 800);
- int ysize = fgGetInt("/sim/startup/ysize", 600);
-
- mouse &m = _mouse_bindings[0];
-
- if (m.current_mode < 0 || m.current_mode >= m.nModes) {
- m.x = x;
- m.y = y;
- return;
- }
- mouse_mode &mode = m.modes[m.current_mode];
-
- // Pass on to PUI if requested, and return
- // if PUI consumed the event.
- if (mode.pass_through && puMouse(x, y)) {
- m.x = x;
- m.y = y;
- return;
- }
-
- // OK, PUI didn't want the event,
- // so we can play with it.
- if (x != m.x) {
- int delta = x - m.x;
- for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
- mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
- }
- if (y != m.y) {
- int delta = y - m.y;
- for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
- mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
- }
-
- // Constrain the mouse if requested
- if (mode.constrained) {
- bool need_warp = false;
- if (x <= 0) {
- x = xsize - 2;
- need_warp = true;
- } else if (x >= (xsize-1)) {
- x = 1;
- need_warp = true;
- }
-
- if (y <= 0) {
- y = ysize - 2;
- need_warp = true;
- } else if (y >= (ysize-1)) {
- y = 1;
- need_warp = true;
- }
-
- if (need_warp)
- fgWarpMouse(x, y);
- }
- m.x = x;
- m.y = y;
-}
-
-void
-FGInput::_init_keyboard ()
-{
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
- SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
- if (key_nodes == 0) {
- SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
- key_nodes = fgGetNode("/input/keyboard", true);
- }
-
- vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
- for (unsigned int i = 0; i < keys.size(); i++) {
- int index = keys[i]->getIndex();
- SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
-
- _key_bindings[index].bindings->clear();
- _key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
- _read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
- }
-}
-
-
-void
-FGInput::_init_joystick ()
-{
- jsInit();
- // TODO: zero the old bindings first.
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
- SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
- if (js_nodes == 0) {
- SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
- js_nodes = fgGetNode("/input/joysticks", true);
- }
-
- for (int i = 0; i < MAX_JOYSTICKS; i++) {
- SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
- if (js_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
- js_node = js_nodes->getChild("js", i, true);
- }
- jsJoystick * js = new jsJoystick(i);
- _joystick_bindings[i].js = js;
- if (js->notWorking()) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
- continue;
- } else {
- bool found_js = false;
- const char * name = js->getName();
- SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
- << name << '"');
- vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
- for (unsigned int i = 0; i < nodes.size(); i++) {
- SGPropertyNode_ptr node = nodes[i];
- vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
- for (unsigned int j = 0; j < name_nodes.size(); j++) {
- const char * js_name = name_nodes[j]->getStringValue();
- SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
- if (!strcmp(js_name, name)) {
- SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
- js_node = node;
- found_js = true;
- break;
- }
- }
- if (found_js)
- break;
- }
- }
-#ifdef WIN32
- JOYCAPS jsCaps ;
- joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
- int nbuttons = jsCaps.wNumButtons;
- if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
-#else
- int nbuttons = MAX_JOYSTICK_BUTTONS;
+ set_subsystem( "input-mouse", new FGMouseInput() );
+ set_subsystem( "input-keyboard", new FGKeyboardInput() );
+ set_subsystem( "input-joystick", new FGJoystickInput() );
+#ifdef INPUTEVENT_CLASS
+ set_subsystem( "input-event", new INPUTEVENT_CLASS() );
#endif
-
- int naxes = js->getNumAxes();
- if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
- _joystick_bindings[i].naxes = naxes;
- _joystick_bindings[i].nbuttons = nbuttons;
-
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
-
- // Set up range arrays
- float minRange[MAX_JOYSTICK_AXES];
- float maxRange[MAX_JOYSTICK_AXES];
- float center[MAX_JOYSTICK_AXES];
-
- // Initialize with default values
- js->getMinRange(minRange);
- js->getMaxRange(maxRange);
- js->getCenter(center);
-
- // Allocate axes and buttons
- _joystick_bindings[i].axes = new axis[naxes];
- _joystick_bindings[i].buttons = new button[nbuttons];
-
-
- //
- // Initialize the axes.
- //
- vector<SGPropertyNode_ptr> axes = js_node->getChildren("axis");
- size_t nb_axes = axes.size();
- int j;
- for (j = 0; j < (int)nb_axes; j++) {
- const SGPropertyNode * axis_node = axes[j];
- const SGPropertyNode * num_node = axis_node->getChild("number");
- size_t n_axis = axis_node->getIndex();
- if (num_node != 0) {
- n_axis = num_node->getIntValue(TGT_PLATFORM,n_axis);
- }
-
- axis &a = _joystick_bindings[i].axes[n_axis];
-
- js->setDeadBand(n_axis, axis_node->getDoubleValue("dead-band", 0.0));
-
- a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
- minRange[n_axis] = axis_node->getDoubleValue("min-range", minRange[n_axis]);
- maxRange[n_axis] = axis_node->getDoubleValue("max-range", maxRange[n_axis]);
- center[n_axis] = axis_node->getDoubleValue("center", center[n_axis]);
-
- _read_bindings(axis_node, a.bindings, KEYMOD_NONE);
-
- // Initialize the virtual axis buttons.
- _init_button(axis_node->getChild("low"), a.low, "low");
- a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
-
- _init_button(axis_node->getChild("high"), a.high, "high");
- a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
- a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
- a.last_dt = 0.0;
- }
-
- //
- // Initialize the buttons.
- //
- vector<SGPropertyNode_ptr> buttons = js_node->getChildren("button");
- char buf[32];
- for (j = 0; (j < (int)buttons.size()) && (j < nbuttons); j++) {
- const SGPropertyNode * button_node = buttons[j];
- const SGPropertyNode * num_node = button_node->getChild("number");
- size_t n_but = button_node->getIndex();
- if (num_node != 0) {
- n_but = num_node->getIntValue(TGT_PLATFORM,n_but);
- }
- sprintf(buf, "%d", n_but);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << n_but);
- _init_button(button_node,
- _joystick_bindings[i].buttons[n_but],
- buf);
-
- // get interval-sec property
- button &b = _joystick_bindings[i].buttons[n_but];
- if (button_node != 0) {
- b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
- b.last_dt = 0.0;
- }
- }
-
- js->setMinRange(minRange);
- js->setMaxRange(maxRange);
- js->setCenter(center);
- }
}
-//
-// Map of all known cursor names
-// This used to contain all the Glut cursors, but those are
-// not defined by other toolkits. It now supports only the cursor
-// images we actually use, in the interest of portability. Someday,
-// it would be cool to write an OpenGL cursor renderer, with the
-// cursors defined as textures referenced in the property tree. This
-// list could then be eliminated. -Andy
-//
-struct {
- const char * name;
- int cursor;
-} mouse_cursor_map[] = {
- { "none", MOUSE_CURSOR_NONE },
- { "inherit", MOUSE_CURSOR_POINTER },
- { "wait", MOUSE_CURSOR_WAIT },
- { "crosshair", MOUSE_CURSOR_CROSSHAIR },
- { "left-right", MOUSE_CURSOR_LEFTRIGHT },
- { 0, 0 }
-};
-
-void
-FGInput::_init_mouse ()
-{
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
-
- SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
- if (mouse_nodes == 0) {
- SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
- mouse_nodes = fgGetNode("/input/mice", true);
- }
-
- int j;
- for (int i = 0; i < MAX_MICE; i++) {
- SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
- mouse &m = _mouse_bindings[i];
-
- // Grab node pointers
- char buf[64];
- sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
- m.mode_node = fgGetNode(buf);
- if (m.mode_node == NULL) {
- m.mode_node = fgGetNode(buf, true);
- m.mode_node->setIntValue(0);
- }
- for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
- sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
- m.mouse_button_nodes[j] = fgGetNode(buf, true);
- m.mouse_button_nodes[j]->setBoolValue(false);
- }
-
- // Read all the modes
- m.nModes = mouse_node->getIntValue("mode-count", 1);
- m.modes = new mouse_mode[m.nModes];
-
- for (int j = 0; j < m.nModes; j++) {
- int k;
-
- // Read the mouse cursor for this mode
- SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
- const char * cursor_name =
- mode_node->getStringValue("cursor", "inherit");
- m.modes[j].cursor = MOUSE_CURSOR_POINTER;
- for (k = 0; mouse_cursor_map[k].name != 0; k++) {
- if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
- m.modes[j].cursor = mouse_cursor_map[k].cursor;
- break;
- }
- }
-
- // Read other properties for this mode
- m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
- m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
-
- // Read the button bindings for this mode
- m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
- char buf[32];
- for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
- sprintf(buf, "mouse button %d", k);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
- _init_button(mode_node->getChild("button", k),
- m.modes[j].buttons[k],
- buf);
- }
-
- // Read the axis bindings for this mode
- _read_bindings(mode_node->getChild("x-axis", 0, true),
- m.modes[j].x_bindings,
- KEYMOD_NONE);
- _read_bindings(mode_node->getChild("y-axis", 0, true),
- m.modes[j].y_bindings,
- KEYMOD_NONE);
- }
- }
-}
-
-
-void
-FGInput::_init_button (const SGPropertyNode * node,
- button &b,
- const string name)
-{
- if (node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
- } else {
- b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
-
- // Get the bindings for the button
- _read_bindings(node, b.bindings, KEYMOD_NONE);
- }
-}
-
-
-void
-FGInput::_update_keyboard ()
-{
- // no-op
-}
-
-
-void
-FGInput::_update_joystick (double dt)
-{
- int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
- int buttons;
- // float js_val, diff;
- float axis_values[MAX_JOYSTICK_AXES];
-
- int i;
- int j;
-
- for ( i = 0; i < MAX_JOYSTICKS; i++) {
-
- jsJoystick * js = _joystick_bindings[i].js;
- if (js == 0 || js->notWorking())
- continue;
-
- js->read(&buttons, axis_values);
-
-
- // Fire bindings for the axes.
- for ( j = 0; j < _joystick_bindings[i].naxes; j++) {
- axis &a = _joystick_bindings[i].axes[j];
-
- // Do nothing if the axis position
- // is unchanged; only a change in
- // position fires the bindings.
- if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
-// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
- SGPropertyNode node;
- a.last_value = axis_values[j];
-// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
-// << a.bindings[modifiers].size() << " bindings");
- for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
- a.bindings[modifiers][k]->fire(axis_values[j]);
- }
-
- // do we have to emulate axis buttons?
- a.last_dt += dt;
- if(a.last_dt >= a.interval_sec) {
- if (a.low.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].low,
- modifiers,
- axis_values[j] < a.low_threshold,
- -1, -1);
-
- if (a.high.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].high,
- modifiers,
- axis_values[j] > a.high_threshold,
- -1, -1);
- a.last_dt -= a.interval_sec;
- }
- }
-
- // Fire bindings for the buttons.
- for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
- button &b = _joystick_bindings[i].buttons[j];
- b.last_dt += dt;
- if(b.last_dt >= b.interval_sec) {
- _update_button(_joystick_bindings[i].buttons[j],
- modifiers,
- (buttons & (1 << j)) > 0,
- -1, -1);
- b.last_dt -= b.interval_sec;
- }
- }
- }
-}
-
-void
-FGInput::_update_mouse ( double dt )
-{
- mouse &m = _mouse_bindings[0];
- int mode = m.mode_node->getIntValue();
- if (mode != m.current_mode) {
- m.current_mode = mode;
- m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
- if (mode >= 0 && mode < m.nModes) {
- fgSetMouseCursor(m.modes[mode].cursor);
- m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
- m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
- fgWarpMouse(m.x, m.y);
- } else {
- SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
- fgSetMouseCursor(MOUSE_CURSOR_POINTER);
- }
- }
-
- if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
- if ( m.x != m.save_x || m.y != m.save_y ) {
- m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
- fgSetMouseCursor(m.modes[mode].cursor);
- } else {
- m.timeout -= dt;
- if ( m.timeout <= 0.0 ) {
- fgSetMouseCursor(MOUSE_CURSOR_NONE);
- m.timeout = 0.0;
- }
- }
- m.save_x = m.x;
- m.save_y = m.y;
- }
-}
-
-void
-FGInput::_update_button (button &b, int modifiers, bool pressed,
- int x, int y)
-{
- if (pressed) {
- // The press event may be repeated.
- if (!b.last_state || b.is_repeatable) {
- SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
- for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k]->fire(x, y);
- }
- } else {
- // The release event is never repeated.
- if (b.last_state) {
- SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
- for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
- b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
- }
- }
-
- b.last_state = pressed;
-}
-
-
-void
-FGInput::_read_bindings (const SGPropertyNode * node,
- binding_list_t * binding_list,
- int modifiers)
-{
- SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
- vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
- for (unsigned int i = 0; i < bindings.size(); i++) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
- << bindings[i]->getStringValue("command"));
- binding_list[modifiers].push_back(new FGBinding(bindings[i]));
- }
-
- // Read nested bindings for modifiers
- if (node->getChild("mod-up") != 0)
- _read_bindings(node->getChild("mod-up"), binding_list,
- modifiers|KEYMOD_RELEASED);
-
- if (node->getChild("mod-shift") != 0)
- _read_bindings(node->getChild("mod-shift"), binding_list,
- modifiers|KEYMOD_SHIFT);
-
- if (node->getChild("mod-ctrl") != 0)
- _read_bindings(node->getChild("mod-ctrl"), binding_list,
- modifiers|KEYMOD_CTRL);
-
- if (node->getChild("mod-alt") != 0)
- _read_bindings(node->getChild("mod-alt"), binding_list,
- modifiers|KEYMOD_ALT);
-}
-
-
-const vector<FGBinding *> &
-FGInput::_find_key_bindings (unsigned int k, int modifiers)
-{
- unsigned char kc = (unsigned char)k;
- button &b = _key_bindings[k];
-
- // Try it straight, first.
- if (b.bindings[modifiers].size() > 0)
- return b.bindings[modifiers];
-
- // Alt-Gr is CTRL+ALT
- else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
- return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
-
- // Try removing the control modifier
- // for control keys.
- else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
- return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
-
- // Try removing shift modifier
- // for upper case or any punctuation
- // (since different keyboards will
- // shift different punctuation types)
- else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
- return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
-
- // Try removing alt modifier for
- // high-bit characters.
- else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
- return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
-
- // Give up and return the empty vector.
- else
- return b.bindings[modifiers];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::button.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::button::button ()
- : is_repeatable(false),
- last_state(-1)
-{
-}
-
-FGInput::button::~button ()
-{
- // FIXME: memory leak
-// for (int i = 0; i < KEYMOD_MAX; i++)
-// for (int j = 0; i < bindings[i].size(); j++)
-// delete bindings[i][j];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::axis.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::axis::axis ()
- : last_value(9999999),
- tolerance(0.002),
- low_threshold(-0.9),
- high_threshold(0.9)
-{
-}
-
-FGInput::axis::~axis ()
-{
-// for (int i = 0; i < KEYMOD_MAX; i++)
-// for (int j = 0; i < bindings[i].size(); j++)
-// delete bindings[i][j];
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::joystick.
-////////////////////////////////////////////////////////////////////////
-
-FGInput::joystick::joystick ()
-{
-}
-
-FGInput::joystick::~joystick ()
-{
-// delete js;
- delete[] axes;
- delete[] buttons;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::mouse_mode
-////////////////////////////////////////////////////////////////////////
-
-FGInput::mouse_mode::mouse_mode ()
- : cursor(MOUSE_CURSOR_POINTER),
- constrained(false),
- pass_through(false),
- buttons(0)
-{
-}
-
-FGInput::mouse_mode::~mouse_mode ()
-{
- // FIXME: memory leak
-// for (int i = 0; i < KEYMOD_MAX; i++) {
-// int j;
-// for (j = 0; i < x_bindings[i].size(); j++)
-// delete bindings[i][j];
-// for (j = 0; j < y_bindings[i].size(); j++)
-// delete bindings[i][j];
-// }
- delete [] buttons;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of FGInput::mouse
-////////////////////////////////////////////////////////////////////////
-
-FGInput::mouse::mouse ()
- : x(-1),
- y(-1),
- nModes(1),
- current_mode(0),
- modes(0)
-{
-}
-
-FGInput::mouse::~mouse ()
-{
- delete [] modes;
-}
-
-////////////////////////////////////////////////////////////////////////
-// Implementation of OS callbacks.
-////////////////////////////////////////////////////////////////////////
-
-void keyHandler(int key, int keymod, int mousex, int mousey)
-{
- if((keymod & KEYMOD_RELEASED) == 0)
- if(puKeyboard(key, PU_DOWN))
- return;
-
- if(default_input)
- default_input->doKey(key, keymod, mousex, mousey);
-}
-
-void mouseClickHandler(int button, int updown, int x, int y)
+FGInput::~FGInput ()
{
- if(default_input)
- default_input->doMouseClick(button, updown, x, y);
+ // SGSubsystemGroup deletes all subsystem in it's destructor
}
-void mouseMotionHandler(int x, int y)
-{
- if (default_input != 0)
- default_input->doMouseMotion(x, y);
-}