#endif
#ifdef HAVE_WINDOWS_H
-# include <windows.h>
+# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <Cockpit/panel_io.hxx>
#include <GUI/gui.h>
#include <Model/panelnode.hxx>
+#include <Scripting/NasalSys.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
fgRegisterMouseMotionHandler(mouseMotionHandler);
}
+void
+FGInput::reinit ()
+{
+ init();
+}
+
+void
+FGInput::postinit ()
+{
+ _postinit_joystick();
+}
+
void
FGInput::update (double dt)
{
_update_keyboard();
_update_joystick(dt);
- _update_mouse();
+ _update_mouse(dt);
}
void
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
+
mouse &m = _mouse_bindings[0];
- if (m.current_mode < 0 || m.current_mode >= m.nModes)
- return;
+
+ if (m.current_mode < 0 || m.current_mode >= m.nModes) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
mouse_mode &mode = m.modes[m.current_mode];
// Pass on to PUI if requested, and return
// if PUI consumed the event.
- if (mode.pass_through && puMouse(x, y))
- return;
+ if (mode.pass_through && puMouse(x, y)) {
+ m.x = x;
+ m.y = y;
+ return;
+ }
// OK, PUI didn't want the event,
// so we can play with it.
}
+void
+FGInput::_scan_joystick_dir(SGPath *path, SGPropertyNode* node, int *index)
+{
+ ulDir *dir = ulOpenDir(path->c_str());
+ if (dir) {
+ ulDirEnt* dent;
+ while ((dent = ulReadDir(dir)) != 0) {
+ if (dent->d_name[0] == '.')
+ continue;
+
+ SGPath p(path->str());
+ p.append(dent->d_name);
+ _scan_joystick_dir(&p, node, index);
+ }
+ ulCloseDir(dir);
+
+ } else if (path->extension() == "xml") {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Reading joystick file " << path->str());
+ SGPropertyNode *n = node->getChild("js-named", (*index)++, true);
+ readProperties(path->str(), n);
+ n->setStringValue("source", path->c_str());
+ }
+}
+
+
void
FGInput::_init_joystick ()
{
+ jsInit();
// TODO: zero the old bindings first.
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
js_nodes = fgGetNode("/input/joysticks", true);
}
+ // read all joystick xml files into /input/joysticks/js_named[1000++]
+ SGPath path(globals->get_fg_root());
+ path.append("Input/Joysticks");
+ int js_named_index = 1000;
+ _scan_joystick_dir(&path, js_nodes, &js_named_index);
+
+ // build name->node map with each <name> (reverse order)
+ map<string, SGPropertyNode_ptr> jsmap;
+ vector<SGPropertyNode_ptr> js_named = js_nodes->getChildren("js-named");
+
+ for (int k = (int)js_named.size() - 1; k >= 0; k--) {
+ SGPropertyNode *n = js_named[k];
+ vector<SGPropertyNode_ptr> names = n->getChildren("name");
+ if (names.size() && (n->getChildren("axis").size() || n->getChildren("button").size()))
+ for (unsigned int j = 0; j < names.size(); j++)
+ jsmap[names[j]->getStringValue()] = n;
+ }
+
for (int i = 0; i < MAX_JOYSTICKS; i++) {
- SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
- if (js_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
- js_node = js_nodes->getChild("js", i, true);
- }
jsJoystick * js = new jsJoystick(i);
_joystick_bindings[i].js = js;
if (js->notWorking()) {
SG_LOG(SG_INPUT, SG_DEBUG, "Joystick " << i << " not found");
continue;
+ }
+
+ const char * name = js->getName();
+ SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
+
+ if (js_node) {
+ SG_LOG(SG_INPUT, SG_INFO, "Using existing bindings for joystick " << i);
+
} else {
- bool found_js = false;
- const char * name = js->getName();
- SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
- << name << '"');
- vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
- for (unsigned int i = 0; i < nodes.size(); i++) {
- SGPropertyNode_ptr node = nodes[i];
- SGPropertyNode *tgt = node->getNode("target-platform", false);
- if (tgt != NULL) {
- if ((strcmp(tgt->getStringValue(), TGT_PLATFORM) != NULL) &&
- (strcmp(tgt->getStringValue(), "All") != NULL))
- continue; // Different target platform
- }
- vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
- for (unsigned int j = 0; j < name_nodes.size(); j++) {
- const char * js_name = name_nodes[j]->getStringValue();
- SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
- if (!strcmp(js_name, name)) {
- SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
- js_node = node;
- found_js = true;
- break;
- }
- }
- if (found_js)
- break;
+ SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \"" << name << '"');
+ SGPropertyNode_ptr named;
+
+ if ((named = jsmap[name])) {
+ string source = named->getStringValue("source", "user defined");
+ SG_LOG(SG_INPUT, SG_INFO, "... found joystick: \"" << source << '"');
+
+ } else if ((named = jsmap["default"])) {
+ string source = named->getStringValue("source", "user defined");
+ SG_LOG(SG_INPUT, SG_INFO, "No config found for joystick \"" << name
+ << "\"\nUsing default: \"" << source << '"');
+
+ } else {
+ throw sg_throwable(string("No default joystick found! (<name>default</name>)"));
}
+
+ js_node = js_nodes->getChild("js", i, true);
+ copyProperties(named, js_node);
+ js_node->setStringValue("id", name);
}
+
+
#ifdef WIN32
JOYCAPS jsCaps ;
joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
#else
int nbuttons = MAX_JOYSTICK_BUTTONS;
#endif
-
+
int naxes = js->getNumAxes();
if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
_joystick_bindings[i].naxes = naxes;
//
// Initialize the axes.
//
+ vector<SGPropertyNode_ptr> axes = js_node->getChildren("axis");
+ size_t nb_axes = axes.size();
int j;
- for (j = 0; j < naxes; j++) {
- const SGPropertyNode * axis_node = js_node->getChild("axis", j);
- if (axis_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
- axis_node = js_node->getChild("axis", j, true);
+ for (j = 0; j < (int)nb_axes; j++) {
+ const SGPropertyNode * axis_node = axes[j];
+ const SGPropertyNode * num_node = axis_node->getChild("number");
+ int n_axis = axis_node->getIndex();
+ if (num_node != 0) {
+ n_axis = num_node->getIntValue(TGT_PLATFORM, -1);
+
+ // Silently ignore platforms that are not specified within the
+ // <number></number> section
+ if (n_axis < 0)
+ continue;
}
-
- axis &a = _joystick_bindings[i].axes[j];
- js->setDeadBand(j, axis_node->getDoubleValue("dead-band", 0.0));
+ if (n_axis >= naxes) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for axis " << n_axis);
+ continue;
+ }
+ axis &a = _joystick_bindings[i].axes[n_axis];
+
+ js->setDeadBand(n_axis, axis_node->getDoubleValue("dead-band", 0.0));
a.tolerance = axis_node->getDoubleValue("tolerance", 0.002);
- minRange[j] = axis_node->getDoubleValue("min-range", minRange[j]);
- maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
- center[j] = axis_node->getDoubleValue("center", center[j]);
+ minRange[n_axis] = axis_node->getDoubleValue("min-range", minRange[n_axis]);
+ maxRange[n_axis] = axis_node->getDoubleValue("max-range", maxRange[n_axis]);
+ center[n_axis] = axis_node->getDoubleValue("center", center[n_axis]);
_read_bindings(axis_node, a.bindings, KEYMOD_NONE);
// Initialize the virtual axis buttons.
_init_button(axis_node->getChild("low"), a.low, "low");
a.low_threshold = axis_node->getDoubleValue("low-threshold", -0.9);
-
+
_init_button(axis_node->getChild("high"), a.high, "high");
a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
//
// Initialize the buttons.
//
+ vector<SGPropertyNode_ptr> buttons = js_node->getChildren("button");
char buf[32];
- for (j = 0; j < nbuttons; j++) {
- sprintf(buf, "%d", j);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
- _init_button(js_node->getChild("button", j),
- _joystick_bindings[i].buttons[j],
+ for (j = 0; (j < (int)buttons.size()) && (j < nbuttons); j++) {
+ const SGPropertyNode * button_node = buttons[j];
+ const SGPropertyNode * num_node = button_node->getChild("number");
+ size_t n_but = button_node->getIndex();
+ if (num_node != 0) {
+ n_but = num_node->getIntValue(TGT_PLATFORM,n_but);
+ }
+
+ if (n_but >= (size_t)nbuttons) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Dropping bindings for button " << n_but);
+ continue;
+ }
+
+ sprintf(buf, "%d", n_but);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << n_but);
+ _init_button(button_node,
+ _joystick_bindings[i].buttons[n_but],
buf);
-
- // get interval-sec property
- button &b = _joystick_bindings[i].buttons[j];
- const SGPropertyNode * button_node = js_node->getChild("button", j);
+
+ // get interval-sec property
+ button &b = _joystick_bindings[i].buttons[n_but];
if (button_node != 0) {
b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
b.last_dt = 0.0;
js->setMaxRange(maxRange);
js->setCenter(center);
}
+
+ for (unsigned int m = 0; m < js_named.size(); m++)
+ js_nodes->removeChild("js-named", js_named[m]->getIndex(), false);
}
+
+void
+FGInput::_postinit_joystick()
+{
+ vector<SGPropertyNode_ptr> js = fgGetNode("/input/joysticks")->getChildren("js");
+ for (unsigned int i = 0; i < js.size(); i++) {
+ vector<SGPropertyNode_ptr> nasal = js[i]->getChildren("nasal");
+ for (unsigned int j = 0; j < nasal.size(); j++)
+ ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(nasal[j]);
+ }
+}
+
+
//
// Map of all known cursor names
// This used to contain all the Glut cursors, but those are
// cursors defined as textures referenced in the property tree. This
// list could then be eliminated. -Andy
//
-struct {
+static struct {
const char * name;
int cursor;
} mouse_cursor_map[] = {
// position fires the bindings.
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
- SGPropertyNode node;
a.last_value = axis_values[j];
// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
// << a.bindings[modifiers].size() << " bindings");
}
void
-FGInput::_update_mouse ()
+FGInput::_update_mouse ( double dt )
{
mouse &m = _mouse_bindings[0];
int mode = m.mode_node->getIntValue();
if (mode != m.current_mode) {
m.current_mode = mode;
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
if (mode >= 0 && mode < m.nModes) {
fgSetMouseCursor(m.modes[mode].cursor);
m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
}
}
+
+ if ( fgGetBool( "/sim/mouse/hide-cursor", true ) ) {
+ if ( m.x != m.save_x || m.y != m.save_y ) {
+ m.timeout = fgGetDouble( "/sim/mouse/cursor-timeout-sec", 10.0 );
+ fgSetMouseCursor(m.modes[mode].cursor);
+ } else {
+ m.timeout -= dt;
+ if ( m.timeout <= 0.0 ) {
+ fgSetMouseCursor(MOUSE_CURSOR_NONE);
+ m.timeout = 0.0;
+ }
+ }
+ m.save_x = m.x;
+ m.save_y = m.y;
+ }
}
void