#endif
#include "input.hxx"
+
+#include <simgear/compiler.h>
+
+#include <Main/fg_props.hxx>
#include "FGMouseInput.hxx"
#include "FGKeyboardInput.hxx"
#include "FGJoystickInput.hxx"
#ifdef WITH_EVENTINPUT
-#if defined( UL_WIN32 )
+#if defined( SG_WINDOWS )
//to be developed
//#include "FGDirectXEventInput.hxx"
//#define INPUTEVENT_CLASS FGDirectXEventInput
-#elif defined ( UL_MAC_OSX )
+#elif defined ( SG_MAC )
#include "FGMacOSXEventInput.hxx"
#define INPUTEVENT_CLASS FGMacOSXEventInput
#else
FGInput::FGInput ()
{
- set_subsystem( "input-mouse", new FGMouseInput() );
- set_subsystem( "input-keyboard", new FGKeyboardInput() );
- set_subsystem( "input-joystick", new FGJoystickInput() );
+ if( fgGetBool("/sim/input/no-mouse-input",false) ) {
+ SG_LOG(SG_INPUT,SG_ALERT,"Mouse input disabled!");
+ } else {
+ set_subsystem( "input-mouse", new FGMouseInput() );
+ }
+
+ if( fgGetBool("/sim/input/no-keyboard-input",false) ) {
+ SG_LOG(SG_INPUT,SG_ALERT,"Keyboard input disabled!");
+ } else {
+ set_subsystem( "input-keyboard", new FGKeyboardInput() );
+ }
+
+ if( fgGetBool("/sim/input/no-joystick-input",false) ) {
+ SG_LOG(SG_INPUT,SG_ALERT,"Joystick input disabled!");
+ } else {
+ set_subsystem( "input-joystick", new FGJoystickInput() );
+ }
#ifdef INPUTEVENT_CLASS
- set_subsystem( "input-event", new INPUTEVENT_CLASS() );
+ if( fgGetBool("/sim/input/no-event-input",false) ) {
+ SG_LOG(SG_INPUT,SG_ALERT,"Event input disabled!");
+ } else {
+ set_subsystem( "input-event", new INPUTEVENT_CLASS() );
+ }
#endif
}