}
_command_name = node->getStringValue("command", "");
- if (_command_name == "") {
- SG_LOG(SG_INPUT, SG_ALERT, "No command supplied for binding.");
+ if (_command_name.empty()) {
+ SG_LOG(SG_INPUT, SG_WARN, "No command supplied for binding.");
_command = 0;
return;
}
{
if (test()) {
if (_command == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No command attached to binding");
+ SG_LOG(SG_INPUT, SG_WARN, "No command attached to binding");
} else if (!(*_command)(_arg, &_command_state)) {
SG_LOG(SG_INPUT, SG_ALERT, "Failed to execute command "
<< _command_name);
}
}
+void
+FGBinding::fire (double offset, double max) const
+{
+ if (test()) {
+ _arg->setDoubleValue("offset", offset/max);
+ fire();
+ }
+}
+
void
FGBinding::fire (double setting) const
{
{
_init_keyboard();
_init_joystick();
+ _init_mouse();
+
+ glutKeyboardFunc(GLUTkey);
+ glutKeyboardUpFunc(GLUTkeyup);
+ glutSpecialFunc(GLUTspecialkey);
+ glutSpecialUpFunc(GLUTspecialkeyup);
+ glutMouseFunc (GLUTmouse);
+ glutMotionFunc (GLUTmotion);
+ glutPassiveMotionFunc (GLUTmotion);
}
void
}
void
-FGInput::update (int dt)
+FGInput::update (double dt)
{
_update_keyboard();
_update_joystick();
+ _update_mouse();
}
void
FGInput::doKey (int k, int modifiers, int x, int y)
{
- // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
- // << " with modifiers " << modifiers );
+ SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
+ << " with modifiers " << modifiers );
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
- SG_LOG(SG_INPUT, SG_ALERT, "Key value " << k << " out of range");
+ SG_LOG(SG_INPUT, SG_WARN, "Key value " << k << " out of range");
return;
}
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
- // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
- // << " with modifiers " << modifiers );
+ SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
+ << " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
// Key released.
else {
- // SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
- // << " with modifiers " << modifiers);
+ SG_LOG(SG_INPUT, SG_DEBUG, "User released key " << k
+ << " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
// Use the old, default actions.
- // SG_LOG( SG_INPUT, SG_INFO, "(No user binding.)" );
+ SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
if (modifiers&FG_MOD_UP)
return;
// START SPECIALS
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
- if ( current_autopilot->get_HeadingMode() !=
+ if ( globals->get_autopilot()->get_HeadingMode() !=
FGAutopilot::FG_HEADING_WAYPOINT ) {
- current_autopilot->set_HeadingMode(
+ globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_HEADING_WAYPOINT );
- current_autopilot->set_HeadingEnabled( true );
+ globals->get_autopilot()->set_HeadingEnabled( true );
} else {
- current_autopilot->set_HeadingMode(
+ globals->get_autopilot()->set_HeadingMode(
FGAutopilot::FG_TC_HEADING_LOCK );
}
return;
}
}
+void
+FGInput::doMouseClick (int b, int updown, int x, int y)
+{
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+
+ mouse &m = _mouse_bindings[0];
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Let the property manager know.
+ if (b >= 0 && b < MAX_MOUSE_BUTTONS)
+ m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
+
+ // Pass on to PUI and the panel if
+ // requested, and return if one of
+ // them consumes the event.
+ if (mode.pass_through) {
+ if (puMouse(b, updown, x, y))
+ return;
+ else if ((current_panel != 0) &&
+ current_panel->doMouseAction(b, updown, x, y))
+ return;
+ }
+
+ // OK, PUI and the panel didn't want the click
+ if (b >= MAX_MOUSE_BUTTONS) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
+ << " where only " << MAX_MOUSE_BUTTONS << " expected");
+ return;
+ }
+
+ _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
+}
+
+void
+FGInput::doMouseMotion (int x, int y)
+{
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+
+ int xsize = fgGetInt("/sim/startup/xsize", 800);
+ int ysize = fgGetInt("/sim/startup/ysize", 600);
+ mouse &m = _mouse_bindings[0];
+ if (m.current_mode < 0 || m.current_mode >= m.nModes)
+ return;
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Pass on to PUI if requested, and return
+ // if PUI consumed the event.
+ if (mode.pass_through && puMouse(x, y))
+ return;
+
+ // OK, PUI didn't want the event,
+ // so we can play with it.
+ if (x != m.x) {
+ int delta = x - m.x;
+ for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
+ mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
+ }
+ if (y != m.y) {
+ int delta = y - m.y;
+ for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
+ mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
+ }
+
+ // Constrain the mouse if requested
+ if (mode.constrained) {
+ bool need_warp = false;
+ if (x <= 0) {
+ x = xsize - 2;
+ need_warp = true;
+ } else if (x >= (xsize-1)) {
+ x = 1;
+ need_warp = true;
+ }
+
+ if (y <= 0) {
+ y = ysize - 2;
+ need_warp = true;
+ } else if (y >= (ysize-1)) {
+ y = 1;
+ need_warp = true;
+ }
+
+ if (need_warp)
+ glutWarpPointer(x, y);
+ }
+ m.x = x;
+ m.y = y;
+}
void
FGInput::_init_keyboard ()
{
// TODO: zero the old bindings first.
- SG_LOG(SG_INPUT, SG_INFO, "Initializing key bindings");
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing key bindings");
SGPropertyNode * key_nodes = fgGetNode("/input/keyboard");
if (key_nodes == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No key bindings (/input/keyboard)!!");
- return;
+ SG_LOG(SG_INPUT, SG_WARN, "No key bindings (/input/keyboard)!!");
+ key_nodes = fgGetNode("/input/keyboard", true);
}
- vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
+ vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
- SG_LOG(SG_INPUT, SG_INFO, "Binding key " << index);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
}
FGInput::_init_joystick ()
{
// TODO: zero the old bindings first.
- SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick bindings");
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick bindings");
SGPropertyNode * js_nodes = fgGetNode("/input/joysticks");
if (js_nodes == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No joystick bindings (/input/joysticks)!!");
- return;
+ SG_LOG(SG_INPUT, SG_WARN, "No joystick bindings (/input/joysticks)!!");
+ js_nodes = fgGetNode("/input/joysticks", true);
}
for (int i = 0; i < MAX_JOYSTICKS; i++) {
- const SGPropertyNode * js_node = js_nodes->getChild("js", i);
+ SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
if (js_node == 0) {
- SG_LOG(SG_INPUT, SG_ALERT, "No bindings for joystick " << i);
- continue;
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
+ js_node = js_nodes->getChild("js", i, true);
}
jsJoystick * js = new jsJoystick(i);
_joystick_bindings[i].js = js;
if (js->notWorking()) {
- SG_LOG(SG_INPUT, SG_INFO, "Joystick " << i << " not found");
+ SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
continue;
+ } else {
+#ifdef FG_PLIB_JOYSTICK_GETNAME
+ bool found_js = false;
+ const char * name = js->getName();
+ SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
+ << name << '"');
+ vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
+ for (unsigned int i = 0; i < nodes.size(); i++) {
+ SGPropertyNode_ptr node = nodes[i];
+ vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
+ for (unsigned int j = 0; j < name_nodes.size(); j++) {
+ const char * js_name = name_nodes[j]->getStringValue();
+ SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
+ if (!strcmp(js_name, name)) {
+ SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
+ js_node = node;
+ found_js = true;
+ break;
+ }
+ }
+ if (found_js)
+ break;
+ }
+#endif
}
#ifdef WIN32
JOYCAPS jsCaps ;
joyGetDevCaps( i, &jsCaps, sizeof(jsCaps) );
int nbuttons = jsCaps.wNumButtons;
- if (nbuttons > MAX_BUTTONS) nbuttons = MAX_BUTTONS;
+ if (nbuttons > MAX_JOYSTICK_BUTTONS) nbuttons = MAX_JOYSTICK_BUTTONS;
#else
- int nbuttons = MAX_BUTTONS;
+ int nbuttons = MAX_JOYSTICK_BUTTONS;
#endif
int naxes = js->getNumAxes();
- if (naxes > MAX_AXES) naxes = MAX_AXES;
+ if (naxes > MAX_JOYSTICK_AXES) naxes = MAX_JOYSTICK_AXES;
_joystick_bindings[i].naxes = naxes;
_joystick_bindings[i].nbuttons = nbuttons;
- SG_LOG(SG_INPUT, SG_INFO, "Initializing joystick " << i);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing joystick " << i);
// Set up range arrays
- float minRange[MAX_AXES];
- float maxRange[MAX_AXES];
- float center[MAX_AXES];
+ float minRange[MAX_JOYSTICK_AXES];
+ float maxRange[MAX_JOYSTICK_AXES];
+ float center[MAX_JOYSTICK_AXES];
// Initialize with default values
js->getMinRange(minRange);
for (j = 0; j < naxes; j++) {
const SGPropertyNode * axis_node = js_node->getChild("axis", j);
if (axis_node == 0) {
- SG_LOG(SG_INPUT, SG_INFO, "No bindings for axis " << j);
- continue;
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for axis " << j);
+ axis_node = js_node->getChild("axis", j, true);
}
axis &a = _joystick_bindings[i].axes[j];
//
// Initialize the buttons.
//
- char buf[8];
+ char buf[32];
for (j = 0; j < nbuttons; j++) {
sprintf(buf, "%d", j);
- SG_LOG(SG_INPUT, SG_INFO, "Initializing button " << j);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
_init_button(js_node->getChild("button", j),
_joystick_bindings[i].buttons[j],
buf);
}
}
+//
+// Map of all known GLUT cursor names
+//
+struct {
+ const char * name;
+ int cursor;
+} mouse_cursor_map[] = {
+ { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
+ { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
+ { "info", GLUT_CURSOR_INFO },
+ { "destroy", GLUT_CURSOR_DESTROY },
+ { "help", GLUT_CURSOR_HELP },
+ { "cycle", GLUT_CURSOR_CYCLE },
+ { "spray", GLUT_CURSOR_SPRAY },
+ { "wait", GLUT_CURSOR_WAIT },
+ { "text", GLUT_CURSOR_TEXT },
+ { "crosshair", GLUT_CURSOR_CROSSHAIR },
+ { "up-down", GLUT_CURSOR_UP_DOWN },
+ { "left-right", GLUT_CURSOR_LEFT_RIGHT },
+ { "top-side", GLUT_CURSOR_TOP_SIDE },
+ { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
+ { "left-side", GLUT_CURSOR_LEFT_SIDE },
+ { "right-side", GLUT_CURSOR_RIGHT_SIDE },
+ { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
+ { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
+ { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
+ { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
+ { "inherit", GLUT_CURSOR_INHERIT },
+ { "none", GLUT_CURSOR_NONE },
+ { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
+ { 0, 0 }
+};
+
+
+
+void
+FGInput::_init_mouse ()
+{
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse bindings");
+
+ SGPropertyNode * mouse_nodes = fgGetNode("/input/mice");
+ if (mouse_nodes == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "No mouse bindings (/input/mice)!!");
+ mouse_nodes = fgGetNode("/input/mice", true);
+ }
+
+ int j;
+ for (int i = 0; i < MAX_MICE; i++) {
+ SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
+ mouse &m = _mouse_bindings[i];
+
+ // Grab node pointers
+ char buf[64];
+ sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
+ m.mode_node = fgGetNode(buf, true);
+ m.mode_node->setIntValue(0);
+ for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
+ sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
+ m.mouse_button_nodes[j] = fgGetNode(buf, true);
+ m.mouse_button_nodes[j]->setBoolValue(false);
+ }
+
+ // Read all the modes
+ m.nModes = mouse_node->getIntValue("mode-count", 1);
+ m.modes = new mouse_mode[m.nModes];
+
+ for (int j = 0; j < m.nModes; j++) {
+ int k;
+
+ // Read the mouse cursor for this mode
+ SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
+ const char * cursor_name =
+ mode_node->getStringValue("cursor", "inherit");
+ m.modes[j].cursor = GLUT_CURSOR_INHERIT;
+ for (k = 0; mouse_cursor_map[k].name != 0; k++) {
+ if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
+ m.modes[j].cursor = mouse_cursor_map[k].cursor;
+ break;
+ }
+ }
+
+ // Read other properties for this mode
+ m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
+ m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
+
+ // Read the button bindings for this mode
+ m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
+ char buf[32];
+ for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
+ sprintf(buf, "mouse button %d", k);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
+ _init_button(mode_node->getChild("button", k),
+ m.modes[j].buttons[k],
+ buf);
+ }
+
+ // Read the axis bindings for this mode
+ _read_bindings(mode_node->getChild("x-axis", 0, true),
+ m.modes[j].x_bindings,
+ FG_MOD_NONE);
+ _read_bindings(mode_node->getChild("y-axis", 0, true),
+ m.modes[j].y_bindings,
+ FG_MOD_NONE);
+ }
+ }
+}
+
-inline void
+void
FGInput::_init_button (const SGPropertyNode * node,
button &b,
const string name)
{
- if (node == 0)
- SG_LOG(SG_INPUT, SG_INFO, "No bindings for button " << name);
- else {
+ if (node == 0) {
+ SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for button " << name);
+ } else {
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
// Get the bindings for the button
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
// float js_val, diff;
- float axis_values[MAX_AXES];
+ float axis_values[MAX_JOYSTICK_AXES];
int i;
int j;
// is unchanged; only a change in
// position fires the bindings.
if (fabs(axis_values[j] - a.last_value) > a.tolerance) {
-// SG_LOG(SG_INPUT, SG_INFO, "Axis " << j << " has moved");
+// SG_LOG(SG_INPUT, SG_DEBUG, "Axis " << j << " has moved");
SGPropertyNode node;
a.last_value = axis_values[j];
-// SG_LOG(SG_INPUT, SG_INFO, "There are "
+// SG_LOG(SG_INPUT, SG_DEBUG, "There are "
// << a.bindings[modifiers].size() << " bindings");
for (unsigned int k = 0; k < a.bindings[modifiers].size(); k++)
a.bindings[modifiers][k]->fire(axis_values[j]);
if (a.low.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].low,
modifiers,
- axis_values[j] < a.low_threshold);
+ axis_values[j] < a.low_threshold,
+ -1, -1);
if (a.high.bindings[modifiers].size())
_update_button(_joystick_bindings[i].axes[j].high,
modifiers,
- axis_values[j] > a.high_threshold);
+ axis_values[j] > a.high_threshold,
+ -1, -1);
}
// Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
_update_button(_joystick_bindings[i].buttons[j],
modifiers,
- (buttons & (1 << j)) > 0);
+ (buttons & (1 << j)) > 0,
+ -1, -1);
}
}
}
+void
+FGInput::_update_mouse ()
+{
+ mouse &m = _mouse_bindings[0];
+ int mode = m.mode_node->getIntValue();
+ if (mode != m.current_mode) {
+ m.current_mode = mode;
+ if (mode >= 0 && mode < m.nModes) {
+ glutSetCursor(m.modes[mode].cursor);
+ m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
+ m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
+ glutWarpPointer(m.x, m.y);
+ } else {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
+ glutSetCursor(GLUT_CURSOR_INHERIT);
+ }
+ }
+}
void
-FGInput::_update_button (button &b, int modifiers, bool pressed)
+FGInput::_update_button (button &b, int modifiers, bool pressed,
+ int x, int y)
{
if (pressed) {
// The press event may be repeated.
if (!b.last_state || b.is_repeatable) {
- // SG_LOG( SG_INPUT, SG_INFO, "Button has been pressed" );
+ SG_LOG( SG_INPUT, SG_DEBUG, "Button has been pressed" );
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k]->fire();
+ b.bindings[modifiers][k]->fire(x, y);
}
} else {
// The release event is never repeated.
if (b.last_state) {
- // SG_LOG( SG_INPUT, SG_INFO, "Button has been released" );
+ SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
- b.bindings[modifiers|FG_MOD_UP][k]->fire();
+ b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
}
}
binding_list_t * binding_list,
int modifiers)
{
- SG_LOG(SG_INPUT, SG_INFO, "Reading all bindings");
- vector<const SGPropertyNode *> bindings = node->getChildren("binding");
+ SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
+ vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
- SG_LOG(SG_INPUT, SG_INFO, "Reading binding "
+ SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
<< bindings[i]->getStringValue("command"));
binding_list[modifiers].push_back(new FGBinding(bindings[i]));
}
FGInput::joystick::~joystick ()
{
// delete js;
-// delete[] axes;
-// delete[] buttons;
+ delete[] axes;
+ delete[] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::mouse_mode
+////////////////////////////////////////////////////////////////////////
+
+FGInput::mouse_mode::mouse_mode ()
+ : cursor(GLUT_CURSOR_INHERIT),
+ constrained(false),
+ pass_through(false),
+ buttons(0)
+{
+}
+
+FGInput::mouse_mode::~mouse_mode ()
+{
+ // FIXME: memory leak
+// for (int i = 0; i < FG_MOD_MAX; i++) {
+// int j;
+// for (j = 0; i < x_bindings[i].size(); j++)
+// delete bindings[i][j];
+// for (j = 0; j < y_bindings[i].size(); j++)
+// delete bindings[i][j];
+// }
+ delete [] buttons;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::mouse
+////////////////////////////////////////////////////////////////////////
+
+FGInput::mouse::mouse ()
+ : x(-1),
+ y(-1),
+ nModes(1),
+ current_mode(0),
+ modes(0)
+{
+}
+
+FGInput::mouse::~mouse ()
+{
+ delete [] modes;
}
}
-/**
- * Key-down event handler for Glut.
- *
- * <p>Pass the value on to the FGInput module unless PUI wants it.</p>
- *
- * @param k The integer value for the key pressed.
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTkey(unsigned char k, int x, int y)
+\f
+////////////////////////////////////////////////////////////////////////
+// GLUT C callbacks.
+////////////////////////////////////////////////////////////////////////
+
+void
+GLUTkey(unsigned char k, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k, PU_DOWN))
current_input.doKey(k, get_mods(), x, y);
}
-
-/**
- * Key-up event handler for GLUT.
- *
- * <p>PUI doesn't use this, so always pass it to the input manager.</p>
- *
- * @param k The integer value for the key pressed.
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTkeyup(unsigned char k, int x, int y)
+void
+GLUTkeyup(unsigned char k, int x, int y)
{
current_input.doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
}
-
-/**
- * Special key-down handler for Glut.
- *
- * <p>Pass the value on to the FGInput module unless PUI wants it.
- * The key value will have 256 added to it.</p>
- *
- * @param k The integer value for the key pressed (will have 256 added
- * to it).
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTspecialkey(int k, int x, int y)
+void
+GLUTspecialkey(int k, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN))
current_input.doKey(k + 256, get_mods(), x, y);
}
-
-/**
- * Special key-up handler for Glut.
- *
- * @param k The integer value for the key pressed (will have 256 added
- * to it).
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTspecialkeyup(int k, int x, int y)
+void
+GLUTspecialkeyup(int k, int x, int y)
{
current_input.doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
}
+void
+GLUTmouse (int button, int updown, int x, int y)
+{
+ current_input.doMouseClick(button, updown, x, y);
+}
+
+void
+GLUTmotion (int x, int y)
+{
+ current_input.doMouseMotion(x, y);
+}
+
// end of input.cxx