}
void
-FGBinding::fire (int x, int y) const
+FGBinding::fire (double offset, double max) const
{
if (test()) {
- if (x >= 0)
- _arg->setIntValue("x-pos", x);
- if (y >= 0)
- _arg->setIntValue("y-pos", y);
+ _arg->setDoubleValue("offset", offset/max);
fire();
}
}
FGInput::FGInput ()
- : _mouse_mode(0)
{
// no op
}
_init_keyboard();
_init_joystick();
_init_mouse();
+
+ glutKeyboardFunc(GLUTkey);
+ glutKeyboardUpFunc(GLUTkeyup);
+ glutSpecialFunc(GLUTspecialkey);
+ glutSpecialUpFunc(GLUTspecialkeyup);
+ glutMouseFunc (GLUTmouse);
+ glutMotionFunc (GLUTmotion);
+ glutPassiveMotionFunc (GLUTmotion);
}
void
}
void
-FGInput::update (int dt)
+FGInput::update (double dt)
{
_update_keyboard();
_update_joystick();
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
- std::cout << "Mouse click " << b << ',' << updown << std::endl;
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
- _update_button(_mouse_bindings[0].buttons[b], modifiers, updown, x, y);
+ mouse &m = _mouse_bindings[0];
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Let the property manager know.
+ if (b >= 0 && b < MAX_MOUSE_BUTTONS)
+ m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
+
+ // Pass on to PUI and the panel if
+ // requested, and return if one of
+ // them consumes the event.
+ if (mode.pass_through) {
+ if (puMouse(b, updown, x, y))
+ return;
+ else if ((current_panel != 0) &&
+ current_panel->doMouseAction(b, updown, x, y))
+ return;
+ }
+
+ // OK, PUI and the panel didn't want the click
+ if (b >= MAX_MOUSE_BUTTONS) {
+ SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
+ << " where only " << MAX_MOUSE_BUTTONS << " expected");
+ return;
+ }
+
+ _update_button(m.modes[m.current_mode].buttons[b], modifiers, 0 != updown, x, y);
}
void
FGInput::doMouseMotion (int x, int y)
{
- // TODO
+ int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
+
+ int xsize = fgGetInt("/sim/startup/xsize", 800);
+ int ysize = fgGetInt("/sim/startup/ysize", 600);
+ mouse &m = _mouse_bindings[0];
+ if (m.current_mode < 0 || m.current_mode >= m.nModes)
+ return;
+ mouse_mode &mode = m.modes[m.current_mode];
+
+ // Pass on to PUI if requested, and return
+ // if PUI consumed the event.
+ if (mode.pass_through && puMouse(x, y))
+ return;
+
+ // OK, PUI didn't want the event,
+ // so we can play with it.
+ if (x != m.x) {
+ int delta = x - m.x;
+ for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
+ mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
+ }
+ if (y != m.y) {
+ int delta = y - m.y;
+ for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
+ mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
+ }
+
+ // Constrain the mouse if requested
+ if (mode.constrained) {
+ bool need_warp = false;
+ if (x <= 0) {
+ x = xsize - 2;
+ need_warp = true;
+ } else if (x >= (xsize-1)) {
+ x = 1;
+ need_warp = true;
+ }
+
+ if (y <= 0) {
+ y = ysize - 2;
+ need_warp = true;
+ } else if (y >= (ysize-1)) {
+ y = 1;
+ need_warp = true;
+ }
+
+ if (need_warp)
+ glutWarpPointer(x, y);
+ }
+ m.x = x;
+ m.y = y;
}
void
key_nodes = fgGetNode("/input/keyboard", true);
}
- vector<SGPropertyNode *> keys = key_nodes->getChildren("key");
+ vector<SGPropertyNode_ptr> keys = key_nodes->getChildren("key");
for (unsigned int i = 0; i < keys.size(); i++) {
int index = keys[i]->getIndex();
SG_LOG(SG_INPUT, SG_DEBUG, "Binding key " << index);
}
for (int i = 0; i < MAX_JOYSTICKS; i++) {
- SGPropertyNode * js_node = js_nodes->getChild("js", i);
+ SGPropertyNode_ptr js_node = js_nodes->getChild("js", i);
if (js_node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for joystick " << i);
js_node = js_nodes->getChild("js", i, true);
if (js->notWorking()) {
SG_LOG(SG_INPUT, SG_WARN, "Joystick " << i << " not found");
continue;
+ } else {
+#ifdef FG_PLIB_JOYSTICK_GETNAME
+ bool found_js = false;
+ const char * name = js->getName();
+ SG_LOG(SG_INPUT, SG_INFO, "Looking for bindings for joystick \""
+ << name << '"');
+ vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
+ for (unsigned int i = 0; i < nodes.size(); i++) {
+ SGPropertyNode_ptr node = nodes[i];
+ vector<SGPropertyNode_ptr> name_nodes = node->getChildren("name");
+ for (unsigned int j = 0; j < name_nodes.size(); j++) {
+ const char * js_name = name_nodes[j]->getStringValue();
+ SG_LOG(SG_INPUT, SG_INFO, " Trying \"" << js_name << '"');
+ if (!strcmp(js_name, name)) {
+ SG_LOG(SG_INPUT, SG_INFO, " Found bindings");
+ js_node = node;
+ found_js = true;
+ break;
+ }
+ }
+ if (found_js)
+ break;
+ }
+#endif
}
#ifdef WIN32
JOYCAPS jsCaps ;
//
// Initialize the buttons.
//
- char buf[8];
+ char buf[32];
for (j = 0; j < nbuttons; j++) {
sprintf(buf, "%d", j);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing button " << j);
}
}
+//
+// Map of all known GLUT cursor names
+//
+struct {
+ const char * name;
+ int cursor;
+} mouse_cursor_map[] = {
+ { "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
+ { "left-arrow", GLUT_CURSOR_LEFT_ARROW },
+ { "info", GLUT_CURSOR_INFO },
+ { "destroy", GLUT_CURSOR_DESTROY },
+ { "help", GLUT_CURSOR_HELP },
+ { "cycle", GLUT_CURSOR_CYCLE },
+ { "spray", GLUT_CURSOR_SPRAY },
+ { "wait", GLUT_CURSOR_WAIT },
+ { "text", GLUT_CURSOR_TEXT },
+ { "crosshair", GLUT_CURSOR_CROSSHAIR },
+ { "up-down", GLUT_CURSOR_UP_DOWN },
+ { "left-right", GLUT_CURSOR_LEFT_RIGHT },
+ { "top-side", GLUT_CURSOR_TOP_SIDE },
+ { "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
+ { "left-side", GLUT_CURSOR_LEFT_SIDE },
+ { "right-side", GLUT_CURSOR_RIGHT_SIDE },
+ { "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
+ { "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
+ { "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
+ { "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
+ { "inherit", GLUT_CURSOR_INHERIT },
+ { "none", GLUT_CURSOR_NONE },
+ { "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
+ { 0, 0 }
+};
+
+
void
FGInput::_init_mouse ()
mouse_nodes = fgGetNode("/input/mice", true);
}
+ int j;
for (int i = 0; i < MAX_MICE; i++) {
- const SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i);
- _mouse_bindings[i].buttons = new button[MAX_MOUSE_BUTTONS];
- if (mouse_node == 0) {
- SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for mouse " << i);
- mouse_node = mouse_nodes->getChild("mouse", i, true);
+ SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
+ mouse &m = _mouse_bindings[i];
+
+ // Grab node pointers
+ char buf[64];
+ sprintf(buf, "/devices/status/mice/mouse[%d]/mode", i);
+ m.mode_node = fgGetNode(buf, true);
+ m.mode_node->setIntValue(0);
+ for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
+ sprintf(buf, "/devices/status/mice/mouse[%d]/button[%d]", i, j);
+ m.mouse_button_nodes[j] = fgGetNode(buf, true);
+ m.mouse_button_nodes[j]->setBoolValue(false);
}
- char buf[8];
- for (int j = 0; j < MAX_MOUSE_BUTTONS; j++) {
- sprintf(buf, "%d", j);
- SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << j);
- _init_button(mouse_node->getChild("button", j),
- _mouse_bindings[i].buttons[j],
- buf);
+
+ // Read all the modes
+ m.nModes = mouse_node->getIntValue("mode-count", 1);
+ m.modes = new mouse_mode[m.nModes];
+
+ for (int j = 0; j < m.nModes; j++) {
+ int k;
+
+ // Read the mouse cursor for this mode
+ SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
+ const char * cursor_name =
+ mode_node->getStringValue("cursor", "inherit");
+ m.modes[j].cursor = GLUT_CURSOR_INHERIT;
+ for (k = 0; mouse_cursor_map[k].name != 0; k++) {
+ if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
+ m.modes[j].cursor = mouse_cursor_map[k].cursor;
+ break;
+ }
+ }
+
+ // Read other properties for this mode
+ m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
+ m.modes[j].pass_through = mode_node->getBoolValue("pass-through", false);
+
+ // Read the button bindings for this mode
+ m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
+ char buf[32];
+ for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
+ sprintf(buf, "mouse button %d", k);
+ SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
+ _init_button(mode_node->getChild("button", k),
+ m.modes[j].buttons[k],
+ buf);
+ }
+
+ // Read the axis bindings for this mode
+ _read_bindings(mode_node->getChild("x-axis", 0, true),
+ m.modes[j].x_bindings,
+ FG_MOD_NONE);
+ _read_bindings(mode_node->getChild("y-axis", 0, true),
+ m.modes[j].y_bindings,
+ FG_MOD_NONE);
}
}
}
void
FGInput::_update_mouse ()
{
- // no-op
+ mouse &m = _mouse_bindings[0];
+ int mode = m.mode_node->getIntValue();
+ if (mode != m.current_mode) {
+ m.current_mode = mode;
+ if (mode >= 0 && mode < m.nModes) {
+ glutSetCursor(m.modes[mode].cursor);
+ m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
+ m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
+ glutWarpPointer(m.x, m.y);
+ } else {
+ SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
+ glutSetCursor(GLUT_CURSOR_INHERIT);
+ }
+ }
}
void
int modifiers)
{
SG_LOG(SG_INPUT, SG_DEBUG, "Reading all bindings");
- vector<const SGPropertyNode *> bindings = node->getChildren("binding");
+ vector<SGPropertyNode_ptr> bindings = node->getChildren("binding");
for (unsigned int i = 0; i < bindings.size(); i++) {
SG_LOG(SG_INPUT, SG_DEBUG, "Reading binding "
<< bindings[i]->getStringValue("command"));
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGInput::mouse_mode
+////////////////////////////////////////////////////////////////////////
+
+FGInput::mouse_mode::mouse_mode ()
+ : cursor(GLUT_CURSOR_INHERIT),
+ constrained(false),
+ pass_through(false),
+ buttons(0)
+{
+}
+
+FGInput::mouse_mode::~mouse_mode ()
+{
+ // FIXME: memory leak
+// for (int i = 0; i < FG_MOD_MAX; i++) {
+// int j;
+// for (j = 0; i < x_bindings[i].size(); j++)
+// delete bindings[i][j];
+// for (j = 0; j < y_bindings[i].size(); j++)
+// delete bindings[i][j];
+// }
+ delete [] buttons;
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGInput::mouse
////////////////////////////////////////////////////////////////////////
FGInput::mouse::mouse ()
+ : x(-1),
+ y(-1),
+ nModes(1),
+ current_mode(0),
+ modes(0)
{
}
FGInput::mouse::~mouse ()
{
- delete [] buttons;
+ delete [] modes;
}
void
GLUTmouse (int button, int updown, int x, int y)
{
- current_input.doMouseClick(button, updown == GLUT_DOWN, x, y);
+ current_input.doMouseClick(button, updown, x, y);
}
void
GLUTmotion (int x, int y)
{
- puMouse(x, y);
-// glutPostRedisplay();
current_input.doMouseMotion(x, y);
}