//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include "input.hxx"
+#include <Scenery/scenery.hxx>
+#include <Main/renderer.hxx>
+#include <plib/ssg.h>
+#include <simgear/math/sg_geodesy.hxx>
+
SG_USING_STD(ifstream);
SG_USING_STD(string);
SG_USING_STD(vector);
for (unsigned int i = 0; i < bindings.size(); i++)
bindings[i]->fire();
b.last_state = 0;
+ } else {
+ if (k >= 1 && k <= 26) {
+ if (_key_bindings[k + '@'].last_state)
+ doKey(k + '@', KEYMOD_RELEASED, x, y);
+ if (_key_bindings[k + '`'].last_state)
+ doKey(k + '`', KEYMOD_RELEASED, x, y);
+ } else if (k >= 'A' && k <= 'Z') {
+ if (_key_bindings[k - '@'].last_state)
+ doKey(k - '@', KEYMOD_RELEASED, x, y);
+ if (_key_bindings[tolower(k)].last_state)
+ doKey(tolower(k), KEYMOD_RELEASED, x, y);
+ } else if (k >= 'a' && k <= 'z') {
+ if (_key_bindings[k - '`'].last_state)
+ doKey(k - '`', KEYMOD_RELEASED, x, y);
+ if (_key_bindings[toupper(k)].last_state)
+ doKey(toupper(k), KEYMOD_RELEASED, x, y);
+ }
}
}
}
return;
else if (fgHandle3DPanelMouseEvent(b, updown, x, y))
return;
+ else {
+ // pui and the panel didn't want the click event so compute a
+ // terrain intersection point corresponding to the mouse click
+ // and be happy.
+ FGScenery* scenery = globals->get_scenery();
+ sgdVec3 start, dir, hit;
+ if (!b && updown == MOUSE_BUTTON_DOWN && FGRenderer::getPickInfo(start, dir, x, y)
+ && scenery->get_cart_ground_intersection(start, dir, hit)) {
+
+ Point3D geod = sgCartToGeod(Point3D(hit[0], hit[1], hit[2]));
+
+ SGPropertyNode *c = fgGetNode("/sim/input/click", true);
+ c->setDoubleValue("longitude-deg", geod.lon() * SGD_RADIANS_TO_DEGREES);
+ c->setDoubleValue("latitude-deg", geod.lat() * SGD_RADIANS_TO_DEGREES);
+ c->setDoubleValue("elevation-m", geod.elev());
+ c->setDoubleValue("elevation-ft", geod.elev() * SG_METER_TO_FEET);
+
+ fgSetBool("/sim/signals/click", 1);
+ }
+ }
}
// OK, PUI and the panel didn't want the click
// Constrain the mouse if requested
if (mode.constrained) {
bool need_warp = false;
- if (x <= 0) {
- x = xsize - 2;
- need_warp = true;
- } else if (x >= (xsize-1)) {
- x = 1;
+ if (x <= (xsize * .25) || x >= (xsize * .75)) {
+ x = int(xsize * .5);
need_warp = true;
}
- if (y <= 0) {
- y = ysize - 2;
- need_warp = true;
- } else if (y >= (ysize-1)) {
- y = 1;
+ if (y <= (ysize * .25) || y >= (ysize * .75)) {
+ y = int(ysize * .5);
need_warp = true;
}
}
// get rid of unused config nodes
- for (unsigned int m = 0; m < js_named.size(); m++)
- js_nodes->removeChild("js-named", js_named[m]->getIndex(), false);
+ js_nodes->removeChildren("js-named", false);
}
FGInput::button::button ()
: is_repeatable(false),
- last_state(-1)
+ interval_sec(0),
+ last_dt(0),
+ last_state(0)
{
}
: last_value(9999999),
tolerance(0.002),
low_threshold(-0.9),
- high_threshold(0.9)
+ high_threshold(0.9),
+ interval_sec(0),
+ last_dt(0)
{
}
////////////////////////////////////////////////////////////////////////
FGInput::joystick::joystick ()
+ : jsnum(0),
+ js(0),
+ naxes(0),
+ nbuttons(0),
+ axes(0),
+ buttons(0)
{
}