FGInput::update (double dt)
{
_update_keyboard();
- _update_joystick();
+ _update_joystick(dt);
_update_mouse();
}
_init_button(axis_node->getChild("high"), a.high, "high");
a.high_threshold = axis_node->getDoubleValue("high-threshold", 0.9);
+ a.interval_sec = axis_node->getDoubleValue("interval-sec",0.0);
+ a.last_dt = 0.0;
}
//
_init_button(js_node->getChild("button", j),
_joystick_bindings[i].buttons[j],
buf);
-
+
+ // get interval-sec property
+ button &b = _joystick_bindings[i].buttons[j];
+ const SGPropertyNode * button_node = js_node->getChild("button", j);
+ if (button_node != 0) {
+ b.interval_sec = button_node->getDoubleValue("interval-sec",0.0);
+ b.last_dt = 0.0;
+ }
}
js->setMinRange(minRange);
void
-FGInput::_update_joystick ()
+FGInput::_update_joystick (double dt)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int buttons;
}
// do we have to emulate axis buttons?
- if (a.low.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].low,
- modifiers,
- axis_values[j] < a.low_threshold,
- -1, -1);
+ a.last_dt += dt;
+ if(a.last_dt >= a.interval_sec) {
+ if (a.low.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].low,
+ modifiers,
+ axis_values[j] < a.low_threshold,
+ -1, -1);
- if (a.high.bindings[modifiers].size())
- _update_button(_joystick_bindings[i].axes[j].high,
- modifiers,
- axis_values[j] > a.high_threshold,
- -1, -1);
+ if (a.high.bindings[modifiers].size())
+ _update_button(_joystick_bindings[i].axes[j].high,
+ modifiers,
+ axis_values[j] > a.high_threshold,
+ -1, -1);
+ a.last_dt -= a.interval_sec;
+ }
}
// Fire bindings for the buttons.
for (j = 0; j < _joystick_bindings[i].nbuttons; j++) {
- _update_button(_joystick_bindings[i].buttons[j],
- modifiers,
- (buttons & (1 << j)) > 0,
- -1, -1);
+ button &b = _joystick_bindings[i].buttons[j];
+ b.last_dt += dt;
+ if(b.last_dt >= b.interval_sec) {
+ _update_button(_joystick_bindings[i].buttons[j],
+ modifiers,
+ (buttons & (1 << j)) > 0,
+ -1, -1);
+ b.last_dt -= b.interval_sec;
+ }
}
}
}