#include <simgear/compiler.h>
#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/props/props.hxx>
#include <Main/fgfs.hxx>
#include <Main/fg_props.hxx>
* keyboard key, a joystick button or axis, or even a panel
* instrument.</p>
*/
-class FGBinding : public FGConditional
+class FGBinding : public SGConditional
{
public:
// Implementation of FGSubsystem.
//
virtual void init ();
- virtual void bind ();
- virtual void unbind ();
virtual void update (double dt);
+ virtual void suspend ();
+ virtual void resume ();
+ virtual bool is_suspended () const;
/**