#endif
#include <plib/js.h>
+#include <plib/ul.h>
#include <simgear/compiler.h>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/props/props.hxx>
-#include <Main/fgfs.hxx>
+#include <Main/fg_os.hxx>
+#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <map>
SG_USING_STD(map);
SG_USING_STD(vector);
+
+\f
+
+#if defined( UL_WIN32 )
+#define TGT_PLATFORM "windows"
+#elif defined ( UL_MAC_OSX )
+#define TGT_PLATFORM "mac"
+#else
+#define TGT_PLATFORM "unix"
+#endif
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// General binding support.
+////////////////////////////////////////////////////////////////////////
+
+
/**
* An input binding of some sort.
*
* keyboard key, a joystick button or axis, or even a panel
* instrument.</p>
*/
-class FGBinding
+class FGBinding : public SGConditional
{
public:
/**
* Destructor.
*/
- virtual ~FGBinding ();
+ virtual ~FGBinding () {}
/**
virtual void fire () const;
+ /**
+ * Fire a binding with a scaled movement (rather than absolute position).
+ */
+ virtual void fire (double offset, double max) const;
+
+
/**
* Fire a binding with a setting (i.e. joystick axis).
*
private:
- void _fire (const SGPropertyNode *arg) const;
+ // just to be safe.
+ FGBinding (const FGBinding &binding);
+
string _command_name;
- SGCommandMgr::command_t _command;
- const SGPropertyNode * _arg;
+ mutable SGCommandMgr::command_t _command;
+ mutable SGPropertyNode_ptr _arg;
+ mutable SGPropertyNode_ptr _setting;
};
+\f
+////////////////////////////////////////////////////////////////////////
+// General input mapping support.
+////////////////////////////////////////////////////////////////////////
+
+
/**
* Generic input module.
*
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
-class FGInput : public FGSubsystem
+class FGInput : public SGSubsystem
{
public:
+ /**
+ * Default constructor.
+ */
+ FGInput ();
- enum {
- FG_MOD_NONE = 0,
- FG_MOD_UP = 1, // key- or button-up
- FG_MOD_SHIFT = 2,
- FG_MOD_CTRL = 4,
- FG_MOD_ALT = 8,
- FG_MOD_MAX = 16 // enough to handle all combinations
- };
-
- FGInput();
+ /**
+ * Destructor.
+ */
virtual ~FGInput();
//
- // Implementation of FGSubsystem.
+ // Implementation of SGSubsystem.
//
virtual void init ();
- virtual void bind ();
- virtual void unbind ();
- virtual void update ();
+ virtual void reinit ();
+ virtual void update (double dt);
+ virtual void suspend ();
+ virtual void resume ();
+ virtual bool is_suspended () const;
/**
- * Handle a single keystroke.
+ * Control whether this is the default module to receive events.
*
- * <p>Note: for special keys, the integer key code will be the Glut
- * code + 256.</p>
+ * The first input module created will set itself as the default
+ * automatically.
+ *
+ * @param status true if this should be the default module for
+ * events, false otherwise.
+ */
+ virtual void makeDefault (bool status = true);
+
+
+ /**
+ * Handle a single keystroke.
*
- * @param k The integer key code, as returned by glut.
+ * @param k The integer key code, see Main/fg_os.hxx
* @param modifiers Modifier keys pressed (bitfield).
* @param x The mouse x position at the time of keypress.
* @param y The mouse y position at the time of keypress.
- * @see #FG_MOD_SHIFT
- * @see #FG_MOD_CTRL
- * @see #FG_MOD_ALT
*/
virtual void doKey (int k, int modifiers, int x, int y);
-private:
+ /**
+ * Handle a mouse click event.
+ *
+ * @param button The mouse button selected.
+ * @param updown Button status.
+ * @param x The X position of the mouse event, in screen coordinates.
+ * @param y The Y position of the mouse event, in screen coordinates.
+ */
+ virtual void doMouseClick (int button, int updown, int x, int y);
+
+
+ /**
+ * Handle mouse motion.
+ *
+ * @param x The new mouse x position, in screen coordinates.
+ * @param y The new mouse y position, in screen coordinates.
+ */
+ virtual void doMouseMotion (int x, int y);
- typedef vector<FGBinding> binding_list_t;
+private:
// Constants
- static const int MAX_KEYS = 1024;
+ enum
+ {
+ MAX_KEYS = 1024,
+
#ifdef WIN32
- static const int MAX_JOYSTICKS = 2;
+ MAX_JOYSTICKS = 2,
#else
- static const int MAX_JOYSTICKS = 10;
+ MAX_JOYSTICKS = 10,
#endif
- static const int MAX_AXES = _JS_MAX_AXES;
- static const int MAX_BUTTONS = 32;
+ MAX_JOYSTICK_AXES = _JS_MAX_AXES,
+ MAX_JOYSTICK_BUTTONS = 32,
+ MAX_MICE = 1,
+ MAX_MOUSE_BUTTONS = 8
+ };
+ struct mouse;
+ friend struct mouse;
+
+ typedef vector<FGBinding *> binding_list_t;
/**
* Settings for a key or button.
*/
struct button {
- button ()
- : is_repeatable(false),
- last_state(-1)
- {}
+ button ();
+ virtual ~button ();
bool is_repeatable;
+ float interval_sec;
+ float last_dt;
int last_state;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
};
* Settings for a single joystick axis.
*/
struct axis {
- axis ()
- : last_value(9999999),
- tolerance(0.002)
- {}
+ axis ();
+ virtual ~axis ();
float last_value;
float tolerance;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
+ float low_threshold;
+ float high_threshold;
+ struct button low;
+ struct button high;
+ float interval_sec;
+ double last_dt;
};
* Settings for a joystick.
*/
struct joystick {
- virtual ~joystick () {
- delete js;
- delete[] axes;
- delete[] buttons;
- }
+ joystick ();
+ virtual ~joystick ();
+ int jsnum;
+ jsJoystick * js;
int naxes;
int nbuttons;
- jsJoystick * js;
axis * axes;
button * buttons;
};
+ /**
+ * Settings for a mouse mode.
+ */
+ struct mouse_mode {
+ mouse_mode ();
+ virtual ~mouse_mode ();
+ int cursor;
+ bool constrained;
+ bool pass_through;
+ button * buttons;
+ binding_list_t x_bindings[KEYMOD_MAX];
+ binding_list_t y_bindings[KEYMOD_MAX];
+ };
+
+
+ /**
+ * Settings for a mouse.
+ */
+ struct mouse {
+ mouse ();
+ virtual ~mouse ();
+ int x;
+ int y;
+ SGPropertyNode * mode_node;
+ SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
+ int nModes;
+ int current_mode;
+ double timeout;
+ int save_x;
+ int save_y;
+ mouse_mode * modes;
+ };
+
+
/**
* Initialize key bindings.
*/
void _init_joystick ();
+ /**
+ * Initialize mouse bindings.
+ */
+ void _init_mouse ();
+
+
+ /**
+ * Initialize a single button.
+ */
+ inline void _init_button (const SGPropertyNode * node,
+ button &b,
+ const string name);
+
+
/**
* Update the keyboard.
*/
/**
* Update the joystick.
*/
- void _update_joystick ();
+ void _update_joystick (double dt);
+
+
+ /**
+ * Update the mouse.
+ */
+ void _update_mouse (double dt);
+
+
+ /**
+ * Update a single button.
+ */
+ inline void _update_button (button &b, int modifiers, bool pressed,
+ int x, int y);
/**
/**
* Look up the bindings for a key code.
*/
- const vector<FGBinding> &_find_key_bindings (unsigned int k, int modifiers);
+ const vector<FGBinding *> &_find_key_bindings (unsigned int k,
+ int modifiers);
button _key_bindings[MAX_KEYS];
joystick _joystick_bindings[MAX_JOYSTICKS];
+ mouse _mouse_bindings[MAX_MICE];
};
-extern FGInput current_input;
-
-#endif // _CONTROLS_HXX
+#endif // _INPUT_HXX