#endif
#include <plib/js.h>
+#include <plib/ul.h>
#include <simgear/compiler.h>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/commands.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/props/props.hxx>
-#include <Main/fgfs.hxx>
+#include <Main/fg_os.hxx>
+#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <map>
SG_USING_STD(vector);
+\f
+
+#if defined( UL_WIN32 )
+#define TGT_PLATFORM "windows"
+#elif defined ( UL_MAC_OSX )
+#define TGT_PLATFORM "mac"
+#else
+#define TGT_PLATFORM "unix"
+#endif
+
+
\f
////////////////////////////////////////////////////////////////////////
// General binding support.
* keyboard key, a joystick button or axis, or even a panel
* instrument.</p>
*/
-class FGBinding : public FGConditional
+class FGBinding : public SGConditional
{
public:
/**
* Destructor.
*/
- virtual ~FGBinding ();
+ virtual ~FGBinding () {}
/**
/**
- * Fire a binding with x and y positions.
+ * Fire a binding with a scaled movement (rather than absolute position).
*/
- virtual void fire (int x, int y) const;
+ virtual void fire (double offset, double max) const;
/**
private:
+ // just to be safe.
+ FGBinding (const FGBinding &binding);
+
string _command_name;
- SGCommandMgr::command_t _command;
- mutable SGPropertyNode * _arg;
- mutable SGPropertyNode * _setting;
- mutable SGCommandState * _command_state;
+ mutable SGCommandMgr::command_t _command;
+ mutable SGPropertyNode_ptr _arg;
+ mutable SGPropertyNode_ptr _setting;
};
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
-class FGInput : public FGSubsystem
+class FGInput : public SGSubsystem
{
public:
-
- enum {
- FG_MOD_NONE = 0,
- FG_MOD_UP = 1, // key- or button-up
- FG_MOD_SHIFT = 2,
- FG_MOD_CTRL = 4,
- FG_MOD_ALT = 8,
- FG_MOD_MAX = 16 // enough to handle all combinations
- };
-
-
/**
* Default constructor.
*/
FGInput ();
-
/**
* Destructor.
*/
virtual ~FGInput();
//
- // Implementation of FGSubsystem.
+ // Implementation of SGSubsystem.
//
virtual void init ();
- virtual void bind ();
- virtual void unbind ();
- virtual void update (int dt);
+ virtual void reinit ();
+ virtual void update (double dt);
+ virtual void suspend ();
+ virtual void resume ();
+ virtual bool is_suspended () const;
/**
- * Handle a single keystroke.
+ * Control whether this is the default module to receive events.
+ *
+ * The first input module created will set itself as the default
+ * automatically.
*
- * <p>Note: for special keys, the integer key code will be the Glut
- * code + 256.</p>
+ * @param status true if this should be the default module for
+ * events, false otherwise.
+ */
+ virtual void makeDefault (bool status = true);
+
+
+ /**
+ * Handle a single keystroke.
*
- * @param k The integer key code, as returned by glut.
+ * @param k The integer key code, see Main/fg_os.hxx
* @param modifiers Modifier keys pressed (bitfield).
* @param x The mouse x position at the time of keypress.
* @param y The mouse y position at the time of keypress.
- * @see #FG_MOD_SHIFT
- * @see #FG_MOD_CTRL
- * @see #FG_MOD_ALT
*/
virtual void doKey (int k, int modifiers, int x, int y);
MAX_JOYSTICK_BUTTONS = 32,
MAX_MICE = 1,
- MAX_MOUSE_BUTTONS = 3
+ MAX_MOUSE_BUTTONS = 8
};
+ struct mouse;
+ friend struct mouse;
typedef vector<FGBinding *> binding_list_t;
button ();
virtual ~button ();
bool is_repeatable;
+ float interval_sec;
+ float last_dt;
int last_state;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
};
virtual ~axis ();
float last_value;
float tolerance;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
float low_threshold;
float high_threshold;
struct button low;
struct button high;
+ float interval_sec;
+ double last_dt;
};
};
+ /**
+ * Settings for a mouse mode.
+ */
+ struct mouse_mode {
+ mouse_mode ();
+ virtual ~mouse_mode ();
+ int cursor;
+ bool constrained;
+ bool pass_through;
+ button * buttons;
+ binding_list_t x_bindings[KEYMOD_MAX];
+ binding_list_t y_bindings[KEYMOD_MAX];
+ };
+
+
/**
* Settings for a mouse.
*/
struct mouse {
mouse ();
virtual ~mouse ();
+ int x;
+ int y;
+ SGPropertyNode * mode_node;
+ SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
int nModes;
- int * cursors;
- button * buttons;
+ int current_mode;
+ double timeout;
+ int save_x;
+ int save_y;
+ mouse_mode * modes;
};
/**
* Update the joystick.
*/
- void _update_joystick ();
+ void _update_joystick (double dt);
/**
* Update the mouse.
*/
- void _update_mouse ();
+ void _update_mouse (double dt);
/**
joystick _joystick_bindings[MAX_JOYSTICKS];
mouse _mouse_bindings[MAX_MICE];
- int _current_mouse_mode;
- int _last_mouse_mode;
-
};
-
-extern FGInput current_input;
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// GLUT callbacks.
-////////////////////////////////////////////////////////////////////////
-
-// Handle GLUT events.
-extern "C" {
-
-/**
- * Key-down event handler for Glut.
- *
- * <p>Pass the value on to the FGInput module unless PUI wants it.</p>
- *
- * @param k The integer value for the key pressed.
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTkey (unsigned char k, int x, int y);
-
-
-/**
- * Key-up event handler for GLUT.
- *
- * <p>PUI doesn't use this, so always pass it to the input manager.</p>
- *
- * @param k The integer value for the key pressed.
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTkeyup (unsigned char k, int x, int y);
-
-
-/**
- * Special key-down handler for Glut.
- *
- * <p>Pass the value on to the FGInput module unless PUI wants it.
- * The key value will have 256 added to it.</p>
- *
- * @param k The integer value for the key pressed (will have 256 added
- * to it).
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTspecialkey (int k, int x, int y);
-
-
-/**
- * Special key-up handler for Glut.
- *
- * @param k The integer value for the key pressed (will have 256 added
- * to it).
- * @param x (unused)
- * @param y (unused)
- */
-void GLUTspecialkeyup (int k, int x, int y);
-
-
-/**
- * Mouse click handler for Glut.
- *
- * @param button The mouse button pressed.
- * @param updown Press or release flag.
- * @param x The x-location of the click.
- * @param y The y-location of the click.
- */
-void GLUTmouse (int button, int updown, int x, int y);
-
-
-/**
- * Mouse motion handler for Glut.
- *
- * @param x The new x-location of the mouse.
- * @param y The new y-location of the mouse.
- */
-void GLUTmotion (int x, int y);
-
-} // extern "C"
-
#endif // _INPUT_HXX