//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#endif
#include <plib/js.h>
+#include <plib/ul.h>
#include <simgear/compiler.h>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/SGBinding.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
-#include <Main/fgfs.hxx>
+#include <Main/fg_os.hxx>
+#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <map>
+#include <list>
#include <vector>
SG_USING_STD(map);
\f
-////////////////////////////////////////////////////////////////////////
-// General binding support.
-////////////////////////////////////////////////////////////////////////
-
-
-/**
- * An input binding of some sort.
- *
- * <p>This class represents a binding that can be assigned to a
- * keyboard key, a joystick button or axis, or even a panel
- * instrument.</p>
- */
-class FGBinding : public FGConditional
-{
-public:
-
- /**
- * Default constructor.
- */
- FGBinding ();
-
-
- /**
- * Convenience constructor.
- *
- * @param node The binding will be built from this node.
- */
- FGBinding (const SGPropertyNode * node);
-
-
- /**
- * Destructor.
- */
- virtual ~FGBinding ();
-
-
- /**
- * Get the command name.
- *
- * @return The string name of the command for this binding.
- */
- virtual const string &getCommandName () const { return _command_name; }
-
- /**
- * Get the command itself.
- *
- * @return The command associated with this binding, or 0 if none
- * is present.
- */
- virtual SGCommandMgr::command_t getCommand () const { return _command; }
-
-
- /**
- * Get the argument that will be passed to the command.
- *
- * @return A property node that will be passed to the command as its
- * argument, or 0 if none was supplied.
- */
- virtual const SGPropertyNode * getArg () { return _arg; }
-
-
- /**
- * Read a binding from a property node.
- *
- * @param node The property node containing the binding.
- */
- virtual void read (const SGPropertyNode * node);
-
-
- /**
- * Fire a binding.
- */
- virtual void fire () const;
-
-
- /**
- * Fire a binding with a setting (i.e. joystick axis).
- *
- * A double 'setting' property will be added to the arguments.
- *
- * @param setting The input setting, usually between -1.0 and 1.0.
- */
- virtual void fire (double setting) const;
-
-
-private:
- string _command_name;
- SGCommandMgr::command_t _command;
- mutable SGPropertyNode * _arg;
- mutable SGPropertyNode * _setting;
- mutable SGCommandState * _command_state;
-};
+#if defined( UL_WIN32 )
+#define TGT_PLATFORM "windows"
+#elif defined ( UL_MAC_OSX )
+#define TGT_PLATFORM "mac"
+#else
+#define TGT_PLATFORM "unix"
+#endif
\f
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
-class FGInput : public FGSubsystem
+class FGInput : public SGSubsystem
{
public:
-
- enum {
- FG_MOD_NONE = 0,
- FG_MOD_UP = 1, // key- or button-up
- FG_MOD_SHIFT = 2,
- FG_MOD_CTRL = 4,
- FG_MOD_ALT = 8,
- FG_MOD_MAX = 16 // enough to handle all combinations
- };
-
-
/**
* Default constructor.
*/
FGInput ();
-
/**
* Destructor.
*/
virtual ~FGInput();
//
- // Implementation of FGSubsystem.
+ // Implementation of SGSubsystem.
//
virtual void init ();
+ virtual void reinit ();
+ virtual void postinit ();
virtual void bind ();
virtual void unbind ();
- virtual void update ();
+ virtual void update (double dt);
+ virtual void suspend ();
+ virtual void resume ();
+ virtual bool is_suspended () const;
/**
- * Handle a single keystroke.
+ * Control whether this is the default module to receive events.
*
- * <p>Note: for special keys, the integer key code will be the Glut
- * code + 256.</p>
+ * The first input module created will set itself as the default
+ * automatically.
*
- * @param k The integer key code, as returned by glut.
+ * @param status true if this should be the default module for
+ * events, false otherwise.
+ */
+ virtual void makeDefault (bool status = true);
+
+
+ /**
+ * Handle a single keystroke.
+ *
+ * @param k The integer key code, see Main/fg_os.hxx
* @param modifiers Modifier keys pressed (bitfield).
* @param x The mouse x position at the time of keypress.
* @param y The mouse y position at the time of keypress.
- * @see #FG_MOD_SHIFT
- * @see #FG_MOD_CTRL
- * @see #FG_MOD_ALT
*/
virtual void doKey (int k, int modifiers, int x, int y);
+ /**
+ * Handle a mouse click event.
+ *
+ * @param button The mouse button selected.
+ * @param updown Button status.
+ * @param x The X position of the mouse event, in screen coordinates.
+ * @param y The Y position of the mouse event, in screen coordinates.
+ */
+ virtual void doMouseClick (int button, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter*);
+
+
+ /**
+ * Handle mouse motion.
+ *
+ * @param x The new mouse x position, in screen coordinates.
+ * @param y The new mouse y position, in screen coordinates.
+ */
+ virtual void doMouseMotion (int x, int y);
+
+
private:
// Constants
enum
{
MAX_KEYS = 1024,
-
- #ifdef WIN32
- MAX_JOYSTICKS = 2,
- #else
MAX_JOYSTICKS = 10,
- #endif
- MAX_AXES = _JS_MAX_AXES,
- MAX_BUTTONS = 32
- };
+ MAX_JOYSTICK_AXES = _JS_MAX_AXES,
+ MAX_JOYSTICK_BUTTONS = 32,
+ MAX_MICE = 1,
+ MAX_MOUSE_BUTTONS = 8
+ };
+ struct mouse;
+ friend struct mouse;
- typedef vector<FGBinding *> binding_list_t;
+ typedef vector<SGSharedPtr<SGBinding> > binding_list_t;
/**
* Settings for a key or button.
button ();
virtual ~button ();
bool is_repeatable;
+ float interval_sec;
+ float last_dt;
int last_state;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
};
virtual ~axis ();
float last_value;
float tolerance;
- binding_list_t bindings[FG_MOD_MAX];
+ binding_list_t bindings[KEYMOD_MAX];
float low_threshold;
float high_threshold;
struct button low;
struct button high;
+ float interval_sec;
+ double last_dt;
};
/**
- * Initialize key bindings.
+ * Settings for a mouse mode.
+ */
+ struct mouse_mode {
+ mouse_mode ();
+ virtual ~mouse_mode ();
+ int cursor;
+ bool constrained;
+ bool pass_through;
+ button * buttons;
+ binding_list_t x_bindings[KEYMOD_MAX];
+ binding_list_t y_bindings[KEYMOD_MAX];
+ };
+
+
+ /**
+ * Settings for a mouse.
*/
- void _init_keyboard ();
+ struct mouse {
+ mouse ();
+ virtual ~mouse ();
+ int x;
+ int y;
+ int save_x;
+ int save_y;
+ SGPropertyNode_ptr mode_node;
+ SGPropertyNode_ptr mouse_button_nodes[MAX_MOUSE_BUTTONS];
+ int nModes;
+ int current_mode;
+ double timeout;
+ mouse_mode * modes;
+ };
/**
void _init_joystick ();
+ /**
+ * Scan directory recursively for "named joystick" configuration files,
+ * and read them into /input/joysticks/js-named[index]++.
+ */
+ void _scan_joystick_dir (SGPath *path, SGPropertyNode* node, int *index);
+
+
+ /**
+ * Initialize mouse bindings.
+ */
+ void _init_mouse ();
+
+
/**
* Initialize a single button.
*/
button &b,
const string name);
+ /**
+ * Initialize key bindings, as well as those joystick parts that
+ * depend on a working Nasal subsystem.
+ */
+ void _postinit_keyboard ();
+ void _postinit_joystick ();
/**
* Update the keyboard.
/**
* Update the joystick.
*/
- void _update_joystick ();
+ void _update_joystick (double dt);
+
+
+ /**
+ * Update the mouse.
+ */
+ void _update_mouse (double dt);
/**
* Update a single button.
*/
- inline void _update_button (button &b, int modifiers, bool pressed);
+ inline void _update_button (button &b, int modifiers, bool pressed,
+ int x, int y);
/**
/**
* Look up the bindings for a key code.
*/
- const vector<FGBinding *> &_find_key_bindings (unsigned int k,
- int modifiers);
+ const binding_list_t& _find_key_bindings (unsigned int k,
+ int modifiers);
button _key_bindings[MAX_KEYS];
joystick _joystick_bindings[MAX_JOYSTICKS];
+ mouse _mouse_bindings[MAX_MICE];
-};
-
-
-extern FGInput current_input;
-
+ /**
+ * Nasal module name/namespace.
+ */
+ string _module;
-\f
-////////////////////////////////////////////////////////////////////////
-// GLUT callbacks.
-////////////////////////////////////////////////////////////////////////
+ /**
+ * List of currently pressed mouse button events
+ */
+ std::map<int, std::list<SGSharedPtr<SGPickCallback> > > _activePickCallbacks;
-// Handle keyboard events
-void GLUTkey(unsigned char k, int x, int y);
-void GLUTkeyup(unsigned char k, int x, int y);
-void GLUTspecialkey(int k, int x, int y);
-void GLUTspecialkeyup(int k, int x, int y);
+ /**
+ * Key listener interface.
+ */
+ SGPropertyNode_ptr _key_event;
+ int _key_code;
+ int _key_modifiers;
+ bool _key_pressed;
+ bool _key_shift;
+ bool _key_ctrl;
+ bool _key_alt;
+ bool _key_meta;
+ bool _key_super;
+ bool _key_hyper;
+};
-#endif // _CONTROLS_HXX
+#endif // _INPUT_HXX