#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/structure/commands.hxx>
+#include <simgear/structure/SGBinding.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/scene/util/SGSceneUserData.hxx>
#include <Main/fg_os.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <map>
+#include <list>
#include <vector>
SG_USING_STD(map);
#endif
-\f
-////////////////////////////////////////////////////////////////////////
-// General binding support.
-////////////////////////////////////////////////////////////////////////
-
-
-/**
- * An input binding of some sort.
- *
- * <p>This class represents a binding that can be assigned to a
- * keyboard key, a joystick button or axis, or even a panel
- * instrument.</p>
- */
-class FGBinding : public SGConditional
-{
-public:
-
- /**
- * Default constructor.
- */
- FGBinding ();
-
-
- /**
- * Convenience constructor.
- *
- * @param node The binding will be built from this node.
- */
- FGBinding (const SGPropertyNode * node);
-
-
- /**
- * Destructor.
- */
- virtual ~FGBinding ();
-
-
- /**
- * Get the command name.
- *
- * @return The string name of the command for this binding.
- */
- virtual const string &getCommandName () const { return _command_name; }
-
-
- /**
- * Get the command itself.
- *
- * @return The command associated with this binding, or 0 if none
- * is present.
- */
- virtual SGCommandMgr::command_t getCommand () const { return _command; }
-
-
- /**
- * Get the argument that will be passed to the command.
- *
- * @return A property node that will be passed to the command as its
- * argument, or 0 if none was supplied.
- */
- virtual const SGPropertyNode * getArg () { return _arg; }
-
-
- /**
- * Read a binding from a property node.
- *
- * @param node The property node containing the binding.
- */
- virtual void read (const SGPropertyNode * node);
-
-
- /**
- * Fire a binding.
- */
- virtual void fire () const;
-
-
- /**
- * Fire a binding with a scaled movement (rather than absolute position).
- */
- virtual void fire (double offset, double max) const;
-
-
- /**
- * Fire a binding with a setting (i.e. joystick axis).
- *
- * A double 'setting' property will be added to the arguments.
- *
- * @param setting The input setting, usually between -1.0 and 1.0.
- */
- virtual void fire (double setting) const;
-
-
-private:
- // just to be safe.
- FGBinding (const FGBinding &binding);
-
- string _command_name;
- mutable SGCommandMgr::command_t _command;
- mutable SGPropertyNode_ptr _arg;
- mutable SGPropertyNode_ptr _setting;
-};
-
-
\f
////////////////////////////////////////////////////////////////////////
// General input mapping support.
virtual void init ();
virtual void reinit ();
virtual void postinit ();
+ virtual void bind ();
+ virtual void unbind ();
virtual void update (double dt);
virtual void suspend ();
virtual void resume ();
* @param x The X position of the mouse event, in screen coordinates.
* @param y The Y position of the mouse event, in screen coordinates.
*/
- virtual void doMouseClick (int button, int updown, int x, int y);
+ virtual void doMouseClick (int button, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter*);
/**
*/
virtual void doMouseMotion (int x, int y);
- void bind ();
- void unbind ();
private:
// Constants
enum
{
MAX_KEYS = 1024,
-
- #ifdef WIN32
- MAX_JOYSTICKS = 2,
- #else
MAX_JOYSTICKS = 10,
- #endif
MAX_JOYSTICK_AXES = _JS_MAX_AXES,
MAX_JOYSTICK_BUTTONS = 32,
struct mouse;
friend struct mouse;
- typedef vector<FGBinding *> binding_list_t;
+ typedef vector<SGSharedPtr<SGBinding> > binding_list_t;
/**
* Settings for a key or button.
virtual ~mouse ();
int x;
int y;
- SGPropertyNode * mode_node;
- SGPropertyNode * mouse_button_nodes[MAX_MOUSE_BUTTONS];
+ int save_x;
+ int save_y;
+ SGPropertyNode_ptr mode_node;
+ SGPropertyNode_ptr mouse_button_nodes[MAX_MOUSE_BUTTONS];
int nModes;
int current_mode;
double timeout;
- int save_x;
- int save_y;
mouse_mode * modes;
};
- /**
- * Initialize key bindings.
- */
- void _init_keyboard ();
-
-
/**
* Initialize joystick bindings.
*/
const string name);
/**
- * Initialize nasal parts that had to wait for the nasal to get
- * functional.
+ * Initialize key bindings, as well as those joystick parts that
+ * depend on a working Nasal subsystem.
*/
+ void _postinit_keyboard ();
void _postinit_joystick ();
/**
/**
* Look up the bindings for a key code.
*/
- const vector<FGBinding *> &_find_key_bindings (unsigned int k,
- int modifiers);
+ const binding_list_t& _find_key_bindings (unsigned int k,
+ int modifiers);
button _key_bindings[MAX_KEYS];
joystick _joystick_bindings[MAX_JOYSTICKS];
/**
* Nasal module name/namespace.
*/
- char _module[32];
+ string _module;
+
+ /**
+ * List of currently pressed mouse button events
+ */
+ std::map<int, std::list<SGSharedPtr<SGPickCallback> > > _activePickCallbacks;
+
+ /**
+ * Key listener interface.
+ */
+ SGPropertyNode_ptr _key_event;
+ int _key_code;
+ int _key_modifiers;
+ bool _key_pressed;
+ bool _key_shift;
+ bool _key_ctrl;
+ bool _key_alt;
+ bool _key_meta;
+ bool _key_super;
+ bool _key_hyper;
};
#endif // _INPUT_HXX