SG_USING_STD(map);
SG_USING_STD(vector);
+
+\f
+////////////////////////////////////////////////////////////////////////
+// General binding support.
+////////////////////////////////////////////////////////////////////////
+
+
/**
* An input binding of some sort.
*
* keyboard key, a joystick button or axis, or even a panel
* instrument.</p>
*/
-class FGBinding
+class FGBinding : public FGConditional
{
public:
FGBinding ();
- /**
- * Copy constructor.
- */
- FGBinding (const FGBinding &binding);
-
-
/**
* Convenience constructor.
*
};
+\f
+////////////////////////////////////////////////////////////////////////
+// General input mapping support.
+////////////////////////////////////////////////////////////////////////
+
+
/**
* Generic input module.
*
FG_MOD_MAX = 16 // enough to handle all combinations
};
- FGInput();
+
+ /**
+ * Default constructor.
+ */
+ FGInput ();
+
+
+ /**
+ * Destructor.
+ */
virtual ~FGInput();
//
virtual void init ();
virtual void bind ();
virtual void unbind ();
- virtual void update ();
+ virtual void update (int dt);
/**
private:
-
// Constants
enum
{
};
- typedef vector<FGBinding> binding_list_t;
+ typedef vector<FGBinding *> binding_list_t;
/**
* Settings for a key or button.
*/
struct button {
- button ()
- : is_repeatable(false),
- last_state(-1)
- {}
+ button ();
+ virtual ~button ();
bool is_repeatable;
int last_state;
binding_list_t bindings[FG_MOD_MAX];
* Settings for a single joystick axis.
*/
struct axis {
- axis ()
- : last_value(9999999),
- tolerance(0.002),
- low_threshold(-0.9),
- high_threshold(0.9)
- {}
+ axis ();
+ virtual ~axis ();
float last_value;
float tolerance;
binding_list_t bindings[FG_MOD_MAX];
* Settings for a joystick.
*/
struct joystick {
- virtual ~joystick () {
- delete js;
- delete[] axes;
- delete[] buttons;
- }
+ joystick ();
+ virtual ~joystick ();
+ int jsnum;
+ jsJoystick * js;
int naxes;
int nbuttons;
- jsJoystick * js;
axis * axes;
button * buttons;
};
/**
* Look up the bindings for a key code.
*/
- const vector<FGBinding> &_find_key_bindings (unsigned int k, int modifiers);
+ const vector<FGBinding *> &_find_key_bindings (unsigned int k,
+ int modifiers);
button _key_bindings[MAX_KEYS];
joystick _joystick_bindings[MAX_JOYSTICKS];
};
+
+extern FGInput current_input;
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// GLUT callbacks.
+////////////////////////////////////////////////////////////////////////
+
// Handle keyboard events
void GLUTkey(unsigned char k, int x, int y);
void GLUTkeyup(unsigned char k, int x, int y);
void GLUTspecialkey(int k, int x, int y);
void GLUTspecialkeyup(int k, int x, int y);
-extern FGInput current_input;
-
#endif // _CONTROLS_HXX