// input.hxx -- handle user input from various sources.
//
// Written by David Megginson, started May 2001.
+// Major redesign by Torsten Dreyer, started August 2009
//
// Copyright (C) 2001 David Megginson, david@megginson.com
+// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
# error This library requires C++
#endif
-#include <simgear/compiler.h>
+#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
+\f
-#include <Main/fgfs.hxx>
-#include <Main/globals.hxx>
-#include <map>
-#include <vector>
-
-SG_USING_STD(map);
-SG_USING_STD(vector);
-
-/**
- * An input binding of some sort.
- *
- * <p>This class represents a binding that can be assigned to a
- * keyboard key, a joystick button or axis, or even a panel
- * instrument.</p>
- */
-class FGBinding
-{
-public:
-
- FGBinding ();
- FGBinding (const SGPropertyNode * node);
- virtual ~FGBinding ();
-
- virtual const string &getCommandName () const { return _command_name; }
- virtual SGCommandMgr::command_t getCommand () const { return _command; }
- virtual const SGPropertyNode * getArg () { return _arg; }
-
- virtual void read (const SGPropertyNode * node);
-
- virtual void fire () const;
-// virtual void fire (double value);
-// virtual void fire (int xdelta, int ydelta);
-
-private:
- string _command_name;
- SGCommandMgr::command_t _command;
- const SGPropertyNode * _arg;
-};
+\f
+////////////////////////////////////////////////////////////////////////
+// General input mapping support.
+////////////////////////////////////////////////////////////////////////
/**
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
-class FGInput : public FGSubsystem
+class FGInput : public SGSubsystemGroup
{
public:
-
- enum {
- FG_MOD_NONE = 0,
- FG_MOD_SHIFT = 1,
- FG_MOD_CTRL = 2,
- FG_MOD_ALT = 4,
- FG_MOD_MAX = 8 // one past all modifiers
- };
-
- FGInput();
- virtual ~FGInput();
-
- //
- // Implementation of FGSubsystem.
- //
- virtual void init ();
- virtual void bind ();
- virtual void unbind ();
- virtual void update ();
-
-
/**
- * Handle a single keystroke.
- *
- * <p>Note: for special keys, the integer key code will be the Glut
- * code + 256.</p>
- *
- * @param k The integer key code, as returned by glut.
- * @param modifiers Modifier keys pressed (bitfield).
- * @param x The mouse x position at the time of keypress.
- * @param y The mouse y position at the time of keypress.
- * @see #FG_MOD_SHIFT
- * @see #FG_MOD_CTRL
- * @see #FG_MOD_ALT
+ * Default constructor.
*/
- virtual void doKey (int k, int modifiers, int x, int y);
-
-
-private:
+ FGInput ();
/**
- * Look up the bindings for a key code.
+ * Destructor.
*/
- const vector<FGBinding> * _find_bindings (int k, int modifiers);
-
- typedef map<int,vector<FGBinding> > keyboard_map;
- keyboard_map _key_bindings[FG_MOD_MAX];
+ virtual ~FGInput();
};
-extern FGInput current_input;
-
-#endif // _CONTROLS_HXX
+#endif // _INPUT_HXX