// input.hxx -- handle user input from various sources.
//
// Written by David Megginson, started May 2001.
+// Major redesign by Torsten Dreyer, started August 2009
//
// Copyright (C) 2001 David Megginson, david@megginson.com
+// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
# error This library requires C++
#endif
-#include <plib/js.h>
+#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/compiler.h>
+\f
-#include <simgear/misc/commands.hxx>
-#include <simgear/misc/props.hxx>
-#include <Main/fgfs.hxx>
-#include <Main/globals.hxx>
-
-#include <map>
-#include <vector>
-
-SG_USING_STD(map);
-SG_USING_STD(vector);
-
-/**
- * An input binding of some sort.
- *
- * <p>This class represents a binding that can be assigned to a
- * keyboard key, a joystick button or axis, or even a panel
- * instrument.</p>
- */
-class FGBinding
-{
-public:
-
- /**
- * Default constructor.
- */
- FGBinding ();
-
-
- /**
- * Convenience constructor.
- *
- * @param node The binding will be built from this node.
- */
- FGBinding (const SGPropertyNode * node);
-
-
- /**
- * Destructor.
- */
- virtual ~FGBinding ();
-
-
- /**
- * Get the command name.
- *
- * @return The string name of the command for this binding.
- */
- virtual const string &getCommandName () const { return _command_name; }
-
-
- /**
- * Get the command itself.
- *
- * @return The command associated with this binding, or 0 if none
- * is present.
- */
- virtual SGCommandMgr::command_t getCommand () const { return _command; }
-
-
- /**
- * Get the argument that will be passed to the command.
- *
- * @return A property node that will be passed to the command as its
- * argument, or 0 if none was supplied.
- */
- virtual const SGPropertyNode * getArg () { return _arg; }
-
-
- /**
- * Read a binding from a property node.
- *
- * @param node The property node containing the binding.
- */
- virtual void read (const SGPropertyNode * node);
-
-
- /**
- * Fire a binding.
- */
- virtual void fire () const;
-
-
- /**
- * Fire a binding with a setting (i.e. joystick axis).
- *
- * A double 'setting' property will be added to the arguments.
- *
- * @param setting The input setting, usually between -1.0 and 1.0.
- */
- virtual void fire (double setting) const;
-
-
-private:
- void _fire (const SGPropertyNode *arg) const;
- string _command_name;
- SGCommandMgr::command_t _command;
- const SGPropertyNode * _arg;
-};
+\f
+////////////////////////////////////////////////////////////////////////
+// General input mapping support.
+////////////////////////////////////////////////////////////////////////
/**
* keyboard, joystick, mouse, or even panel switches -- in a consistent
* way, and to allow users to rebind any of the actions at runtime.</p>
*/
-class FGInput : public FGSubsystem
+class FGInput : public SGSubsystemGroup
{
public:
-
- enum {
- FG_MOD_NONE = 0,
- FG_MOD_UP = 1, // key- or button-up
- FG_MOD_SHIFT = 2,
- FG_MOD_CTRL = 4,
- FG_MOD_ALT = 8,
- FG_MOD_MAX = 16 // enough to handle all combinations
- };
-
- FGInput();
- virtual ~FGInput();
-
- //
- // Implementation of FGSubsystem.
- //
- virtual void init ();
- virtual void bind ();
- virtual void unbind ();
- virtual void update ();
-
-
- /**
- * Handle a single keystroke.
- *
- * <p>Note: for special keys, the integer key code will be the Glut
- * code + 256.</p>
- *
- * @param k The integer key code, as returned by glut.
- * @param modifiers Modifier keys pressed (bitfield).
- * @param x The mouse x position at the time of keypress.
- * @param y The mouse y position at the time of keypress.
- * @see #FG_MOD_SHIFT
- * @see #FG_MOD_CTRL
- * @see #FG_MOD_ALT
- */
- virtual void doKey (int k, int modifiers, int x, int y);
-
-
-private:
-
- typedef vector<FGBinding> binding_list_t;
-
- // Constants
- static const int MAX_KEYS = 1024;
- #ifdef WIN32
- static const int MAX_JOYSTICKS = 2;
- #else
- static const int MAX_JOYSTICKS = 10;
- #endif
- static const int MAX_AXES = _JS_MAX_AXES;
- static const int MAX_BUTTONS = 32;
-
-
- /**
- * Settings for a key or button.
- */
- struct button {
- button ()
- : is_repeatable(true),
- last_state(-1)
- {}
- bool is_repeatable;
- int last_state;
- binding_list_t bindings[FG_MOD_MAX];
- };
-
-
/**
- * Settings for a single joystick axis.
- */
- struct axis {
- axis ()
- : last_value(9999999),
- tolerance(0.002)
- {}
- float last_value;
- float tolerance;
- binding_list_t bindings[FG_MOD_MAX];
- };
-
-
- /**
- * Settings for a joystick.
- */
- struct joystick {
- virtual ~joystick () {
- delete js;
- delete[] axes;
- delete[] buttons;
- }
- int naxes;
- int nbuttons;
- jsJoystick * js;
- axis * axes;
- button * buttons;
- };
-
-
- /**
- * Initialize key bindings.
- */
- void _init_keyboard ();
-
-
- /**
- * Initialize joystick bindings.
- */
- void _init_joystick ();
-
-
- /**
- * Update the keyboard.
- */
- void _update_keyboard ();
-
-
- /**
- * Update the joystick.
- */
- void _update_joystick ();
-
-
- /**
- * Read bindings and modifiers.
+ * Default constructor.
*/
- void _read_bindings (const SGPropertyNode * node,
- binding_list_t * binding_list,
- int modifiers);
+ FGInput ();
/**
- * Look up the bindings for a key code.
+ * Destructor.
*/
- const vector<FGBinding> &_find_key_bindings (unsigned int k, int modifiers);
-
- button _key_bindings[MAX_KEYS];
- joystick _joystick_bindings[MAX_JOYSTICKS];
+ virtual ~FGInput();
};
-extern FGInput current_input;
-
-#endif // _CONTROLS_HXX
+#endif // _INPUT_HXX