}
-
-
void HUD::textAlign(fntRenderer *rend, const char *s, int align,
- float *x, float *y, float *l, float *r, float *t, float *b)
+ float *x, float *y, float *l, float *r, float *b, float *t)
{
fntFont *font = rend->getFont();
float gap = font->getGap();