#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
-#include STL_STRING
-#include STL_FSTREAM
+#include <string>
+#include <fstream>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
-#include SG_GLU_H
-
#include <simgear/constants.h>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props_io.hxx>
+#include <osg/GLU>
+
+#include <plib/fnt.h>
#include <Main/globals.hxx>
-#include <Main/viewmgr.hxx>
+#include <Main/fg_props.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
+#include <GUI/FGFontCache.hxx>
+#include <GUI/gui.h> // for guiErrorMessage
#include "HUD.hxx"
+#include "HUD_private.hxx"
+using std::endl;
+using std::ifstream;
+using std::string;
+using std::deque;
+using std::vector;
static float clamp(float f)
{
return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
}
+HUD::Input::Input(const SGPropertyNode *n, float factor, float offset,
+ float min, float max) :
+ _valid(false),
+ _property(0),
+ _damped(SGLimitsf::max())
+{
+ if (!n)
+ return;
+ _factor = n->getFloatValue("factor", factor);
+ _offset = n->getFloatValue("offset", offset);
+ _min = n->getFloatValue("min", min);
+ _max = n->getFloatValue("max", max);
+ _coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
+ SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
+ if (p) {
+ const char *path = p->getStringValue();
+ if (path && path[0]) {
+ _property = fgGetNode(path, true);
+ _valid = true;
+ }
+ }
+}
HUD::HUD() :
- _current(fgGetNode("/sim/hud/current-color", true)),
+ _currentPath(fgGetNode("/sim/hud/current-path", true)),
+ _currentColor(fgGetNode("/sim/hud/current-color", true)),
_visibility(fgGetNode("/sim/hud/visibility[1]", true)),
- _3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
+ _3DenabledN(fgGetNode("/sim/hud/enable3d[1]", true)),
_antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
_transparency(fgGetNode("/sim/hud/color/transparent", true)),
_red(fgGetNode("/sim/hud/color/red", true)),
_alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
_brightness(fgGetNode("/sim/hud/color/brightness", true)),
_visible(false),
+ _loaded(false),
_antialiased(false),
_transparent(false),
_a(0.67), // FIXME better names
_font_renderer(new fntRenderer()),
_font(0),
_font_size(0.0),
- _style(0)
+ _style(0),
+ _listener_active(false),
+ _clip_box(0)
{
SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
- _visibility->addChangeListener(this);
- _3DenabledN->addChangeListener(this);
- _antialiasing->addChangeListener(this);
- _transparency->addChangeListener(this);
- _red->addChangeListener(this);
- _green->addChangeListener(this);
- _blue->addChangeListener(this);
- _alpha->addChangeListener(this);
- _alpha_clamp->addChangeListener(this);
- _brightness->addChangeListener(this);
- _current->addChangeListener(this);
- _scr_widthN->addChangeListener(this);
- _scr_heightN->addChangeListener(this);
- _unitsN->addChangeListener(this, true);
+ SGPropertyNode* hud = fgGetNode("/sim/hud");
+ hud->addChangeListener(this);
}
HUD::~HUD()
{
- _visibility->removeChangeListener(this);
- _3DenabledN->removeChangeListener(this);
- _antialiasing->removeChangeListener(this);
- _transparency->removeChangeListener(this);
- _red->removeChangeListener(this);
- _green->removeChangeListener(this);
- _blue->removeChangeListener(this);
- _alpha->removeChangeListener(this);
- _alpha_clamp->removeChangeListener(this);
- _brightness->removeChangeListener(this);
- _current->removeChangeListener(this);
- _scr_widthN->removeChangeListener(this);
- _scr_heightN->removeChangeListener(this);
- _unitsN->removeChangeListener(this);
- delete _font_renderer;
+ SGPropertyNode* hud = fgGetNode("/sim/hud");
+ hud->removeChangeListener(this);
- deque<Item *>::const_iterator it, end = _items.end();
- for (it = _items.begin(); it != end; ++it)
- delete *it;
+ deinit();
}
void HUD::init()
{
+ const char* fontName = 0;
_font_cache = globals->get_fontcache();
+ if (!_font) {
+ fontName = fgGetString("/sim/hud/font/name", "Helvetica.txf");
+ _font = _font_cache->getTexFont(fontName);
+ }
if (!_font)
- _font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
- if (!_font)
- throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
+ throw sg_io_exception("/sim/hud/font/name is not a texture font",
+ sg_location(fontName));
- _font_size = fgGetFloat("/sim/hud/font/size", 10);
+ _font_size = fgGetFloat("/sim/hud/font/size", 8);
_font_renderer->setFont(_font);
_font_renderer->setPointSize(_font_size);
_text_list.setFont(_font_renderer);
+ _loaded = false;
+
+ currentColorChanged();
+ _currentPath->fireValueChanged();
+}
- load(fgGetString("/hud", "Huds/default.xml"));
+void HUD::deinit()
+{
+ deque<Item *>::const_iterator it, end = _items.end();
+ for (it = _items.begin(); it != end; ++it)
+ delete *it;
+ end = _ladders.end();
+ for (it = _ladders.begin(); it != end; ++it)
+ delete *it;
+
+ _items.clear();
+ _ladders.clear();
+
+ delete _clip_box;
+ _clip_box = NULL;
+
+ _loaded = false;
}
+void HUD::reinit()
+{
+ deinit();
+ _currentPath->fireValueChanged();
+}
void HUD::update(double dt)
{
}
-void HUD::draw()
+void HUD::draw(osg::State&)
{
if (!isVisible())
return;
- if (!_items.size())
+ if (_items.empty() && _ladders.empty())
return;
if (is3D()) {
void HUD::draw3D()
{
+ using namespace osg;
FGViewer* view = globals->get_current_view();
// Standard fgfs projection, with essentially meaningless clip
// planes (we'll map the whole HUD plane to z=-1)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
- glLoadIdentity();
- gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10);
+ Matrixf proj
+ = Matrixf::perspective(view->get_v_fov(), 1/view->get_aspect_ratio(),
+ 0.1, 10);
+ glLoadMatrix(proj.ptr());
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadIdentity();
// Standard fgfs view direction computation
- float lookat[3];
+ Vec3f lookat;
lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
if (fabs(lookat[1]) > 9999)
lookat[1] = 9999; // FPU sanity
- gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
+ Matrixf mv = Matrixf::lookAt(Vec3f(0.0, 0.0, 0.0), lookat,
+ Vec3f(0.0, 1.0, 0.0));
+ glLoadMatrix(mv.ptr());
// Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
// This is the default fgfs field of view, which the HUD files are
float dx = 0.52056705; // tan(55/2)
float dy = dx * 0.75; // assumes 4:3 aspect ratio
float m[16];
- m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
- m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
- m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
- m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
+ m[0] = dx, m[4] = 0, m[ 8] = 0, m[12] = 0;
+ m[1] = 0, m[5] = dy, m[ 9] = 0, m[13] = 0;
+ m[2] = 0, m[6] = 0, m[10] = 1, m[14] = 0;
+ m[3] = 0, m[7] = 0, m[11] = 0, m[15] = 1;
glMultMatrixf(m);
// Convert the 640x480 "HUD standard" coordinate space to a square
}
-void HUD::draw2D( GLfloat x_start, GLfloat y_start,
- GLfloat x_end, GLfloat y_end )
+void HUD::draw2D(GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end)
{
+ using namespace osg;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
- glLoadIdentity();
- gluOrtho2D(x_start, x_end, y_start, y_end);
+ Matrixf proj = Matrixf::ortho2D(x_start, x_end, y_start, y_end);
+ glLoadMatrix(proj.ptr());
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
}
setColor();
+ _clip_box->set();
+
deque<Item *>::const_iterator it, end = _items.end();
for (it = _items.begin(); it != end; ++it)
if ((*it)->isEnabled())
_text_list.draw();
_line_list.draw();
- if (_stipple_line_list.size()) {
+ if (! _stipple_line_list.empty()) {
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
_stipple_line_list.draw();
glDisable(GL_LINE_STIPPLE);
}
+ // ladders last, as they can have their own clip planes
+ end = _ladders.end();
+ for (it = _ladders.begin(); it != end; ++it)
+ if ((*it)->isEnabled())
+ (*it)->draw();
+
+ _clip_box->unset();
+
if (isAntialiased()) {
glDisable(GL_ALPHA_TEST);
glDisable(GL_LINE_SMOOTH);
const sgDebugPriority TREE = SG_INFO;
const int MAXNEST = 10;
- SGPath path(globals->get_fg_root());
- path.append(file);
+ SGPath path(globals->resolve_maybe_aircraft_path(file));
+ if (path.isNull())
+ {
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot find configuration file '" << file << "'.");
+ return 0x2;
+ }
if (!level) {
SG_LOG(SG_INPUT, TREE, endl << "load " << file);
_items.erase(_items.begin(), _items.end());
+ _ladders.erase(_ladders.begin(), _ladders.end());
} else if (level > MAXNEST) {
SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
return 0x1;
int ret = 0;
ifstream input(path.c_str());
if (!input.good()) {
- SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str());
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from '" << path.c_str() << "'");
return 0x4;
}
return 0x8;
}
+ delete _clip_box;
+ _clip_box = new ClipBox(fgGetNode("/sim/hud/clipping"), x, y);
+
for (int i = 0; i < root.nChildren(); i++) {
SGPropertyNode *n = root.getChild(i);
const char *d = n->getStringValue("name", 0);
} else if (!strcmp(name, "enable3d")) {
// set in the tree so that valueChanged() picks it up
- fgSetBool("/sim/hud/enable3d", n->getBoolValue());
+ _3DenabledN->setBoolValue(n->getBoolValue());
continue;
} else if (!strcmp(name, "import")) {
item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
} else if (!strcmp(name, "ladder")) {
item = static_cast<Item *>(new Ladder(this, n, x, y));
+ _ladders.insert(_ladders.begin(), item);
+ continue;
} else if (!strcmp(name, "runway")) {
item = static_cast<Item *>(new Runway(this, n, x, y));
+ } else if (!strcmp(name, "aiming-reticle")) {
+ item = static_cast<Item *>(new AimingReticle(this, n, x, y));
} else {
SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!");
continue;
void HUD::valueChanged(SGPropertyNode *node)
{
+ if (_listener_active)
+ return;
+ _listener_active = true;
+
+ bool loadNow = false;
+ _visible = _visibility->getBoolValue();
+ if (_visible && !_loaded) {
+ loadNow = true;
+ }
+
+ if (!strcmp(node->getName(), "current-path") && _visible) {
+ loadNow = true;
+ }
+
+ if (loadNow) {
+ int pathIndex = _currentPath->getIntValue();
+ SGPropertyNode* pathNode = fgGetNode("/sim/hud/path", pathIndex);
+ std::string path("Huds/default.xml");
+ if (pathNode && pathNode->hasValue()) {
+ path = pathNode->getStringValue();
+ SG_LOG(SG_INSTR, SG_INFO, "will load Hud from " << path);
+ }
+
+ _loaded = true;
+ load(path.c_str());
+ }
+
if (!strcmp(node->getName(), "current-color")) {
- int i = node->getIntValue();
- if (i < 0)
- i = 0;
- SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
- if ((n = n->getChild("color", i, false))) {
- if (n->hasValue("red"))
- _red->setFloatValue(n->getFloatValue("red", 1.0));
- if (n->hasValue("green"))
- _green->setFloatValue(n->getFloatValue("green", 1.0));
- if (n->hasValue("blue"))
- _blue->setFloatValue(n->getFloatValue("blue", 1.0));
- if (n->hasValue("alpha"))
- _alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
- if (n->hasValue("alpha-clamp"))
- _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
- if (n->hasValue("brightness"))
- _brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
- if (n->hasValue("antialiased"))
- _antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
- if (n->hasValue("transparent"))
- _transparency->setBoolValue(n->getBoolValue("transparent", false));
- }
+ currentColorChanged();
}
+
_scr_width = _scr_widthN->getIntValue();
_scr_height = _scr_heightN->getIntValue();
- _visible = _visibility->getBoolValue();
+
_3Denabled = _3DenabledN->getBoolValue();
_transparent = _transparency->getBoolValue();
_antialiased = _antialiasing->getBoolValue();
_cl = clamp(_alpha_clamp->getFloatValue());
_units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET;
+ _listener_active = false;
}
+void HUD::currentColorChanged()
+{
+ SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
+ int index = _currentColor->getIntValue();
+ if (index < 0) {
+ index = 0;
+ }
+
+ n = n->getChild("color", index, false);
+ if (!n) {
+ return;
+ }
+
+ if (n->hasValue("red"))
+ _red->setFloatValue(n->getFloatValue("red", 1.0));
+ if (n->hasValue("green"))
+ _green->setFloatValue(n->getFloatValue("green", 1.0));
+ if (n->hasValue("blue"))
+ _blue->setFloatValue(n->getFloatValue("blue", 1.0));
+ if (n->hasValue("alpha"))
+ _alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
+ if (n->hasValue("alpha-clamp"))
+ _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
+ if (n->hasValue("brightness"))
+ _brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
+ if (n->hasValue("antialiased"))
+ _antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
+ if (n->hasValue("transparent"))
+ _transparency->setBoolValue(n->getBoolValue("transparent", false));
+}
void HUD::setColor() const
{
}
+void HUD::textAlign(fntRenderer *rend, const char *s, int align,
+ float *x, float *y, float *l, float *r, float *b, float *t)
+{
+ fntFont *font = rend->getFont();
+ float gap = font->getGap();
+ float left, right, bot, top;
+ font->getBBox(s, rend->getPointSize(), rend->getSlant(), &left, &right, &bot, &top);
+
+ if (align & HUD::HCENTER)
+ *x -= left - gap + (right - left - gap) / 2.0;
+ else if (align & HUD::RIGHT)
+ *x -= right;
+ else if (align & HUD::LEFT)
+ *x -= left;
+
+ if (align & HUD::VCENTER)
+ *y -= bot + (top - bot) / 2.0;
+ else if (align & HUD::TOP)
+ *y -= top;
+ else if (align & HUD::BOTTOM)
+ *y -= bot;
+
+ *l = *x + left;
+ *r = *x + right;
+ *b = *y + bot;
+ *t = *y + top;
+}
+
+
+
+
+// HUDText -- text container for TextList vector
+
+
+HUDText::HUDText(fntRenderer *fnt, float x, float y, const char *s, int align, int d) :
+ _fnt(fnt),
+ _x(x),
+ _y(y),
+ _digits(d)
+{
+ strncpy(_msg, s, BUFSIZE);
+ if (!align || !s[0])
+ return;
+ float ign;
+ HUD::textAlign(fnt, s, align, &_x, &_y, &ign, &ign, &ign, &ign);
+}
+
+
+void HUDText::draw()
+{
+ if (!_digits) { // show all digits in same size
+ _fnt->start2f(_x, _y);
+ _fnt->puts(_msg);
+ return;
+ }
+
+ // FIXME
+ // this code is changed to display Numbers with big/small digits
+ // according to MIL Standards for example Altitude above 10000 ft
+ // is shown as 10ooo.
+
+ int c = 0, i = 0;
+ char *t = _msg;
+ int p = 4;
+
+ if (t[0] == '-') {
+ //if negative value then increase the c and p values
+ //for '-' sign.
+ c++; // was moved to the comment. Unintentionally? TODO
+ p++;
+ }
+ char *tmp = _msg;
+ while (tmp[i] != '\0') {
+ if ((tmp[i] >= '0') && (tmp[i] <= '9'))
+ c++;
+ i++;
+ }
+
+ float orig_size = _fnt->getPointSize();
+ if (c > p) {
+ _fnt->setPointSize(orig_size * 0.8);
+ int p1 = c - 3;
+ char *tmp1 = _msg + p1;
+ int p2 = p1 * 8;
+
+ _fnt->start2f(_x + p2, _y);
+ _fnt->puts(tmp1);
+
+ _fnt->setPointSize(orig_size * 1.2);
+ char tmp2[BUFSIZE];
+ strncpy(tmp2, _msg, p1);
+ tmp2[p1] = '\0';
+
+ _fnt->start2f(_x, _y);
+ _fnt->puts(tmp2);
+ } else {
+ _fnt->setPointSize(orig_size * 1.2);
+ _fnt->start2f(_x, _y);
+ _fnt->puts(tmp);
+ }
+ _fnt->setPointSize(orig_size);
+}
+
+
+void TextList::align(const char *s, int align, float *x, float *y,
+ float *l, float *r, float *b, float *t) const
+{
+ HUD::textAlign(_font, s, align, x, y, l, r, b, t);
+}
+
+
+void TextList::draw()
+{
+ assert(_font);
+
+ // FIXME
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_BLEND);
+
+ _font->begin();
+ vector<HUDText>::iterator it, end = _list.end();
+ for (it = _list.begin(); it != end; ++it)
+ it->draw();
+ _font->end();
+
+ glDisable(GL_TEXTURE_2D);
+ glPopAttrib();
+}
+
+
+ClipBox::ClipBox(const SGPropertyNode *n, float xoffset, float yoffset) :
+ _active(false),
+ _xoffs(xoffset),
+ _yoffs(yoffset)
+{
+ if (!n)
+ return;
+
+ // const_cast is necessary because ATM there's no matching getChild(const ...)
+ // prototype and getNode(const ..., <bool>) is wrongly interpreted as
+ // getNode(const ..., <int>)
+ _top_node = (const_cast<SGPropertyNode *>(n))->getChild("top", 0, true);
+ _bot_node = (const_cast<SGPropertyNode *>(n))->getChild("bottom", 0, true);
+ _left_node = (const_cast<SGPropertyNode *>(n))->getChild("left", 0, true);
+ _right_node = (const_cast<SGPropertyNode *>(n))->getChild("right", 0, true);
+
+ _left[0] = 1.0, _left[1] = _left[2] = 0.0;
+ _right[0] = -1.0, _right[1] = _right[2] = 0.0;
+ _top[0] = 0.0, _top[1] = -1.0, _top[2] = 0.0;
+ _bot[0] = 0.0, _bot[1] = 1.0, _bot[2] = 0.0;
+ _active = true;
+}
+
+
+void ClipBox::set()
+{
+ if (!_active)
+ return;
+
+ _left[3] = -_left_node->getDoubleValue() - _xoffs;
+ _right[3] = _right_node->getDoubleValue() + _xoffs;
+ _bot[3] = -_bot_node->getDoubleValue() - _yoffs;
+ _top[3] = _top_node->getDoubleValue() + _yoffs;
+
+ glClipPlane(GL_CLIP_PLANE0, _top);
+ glEnable(GL_CLIP_PLANE0);
+ glClipPlane(GL_CLIP_PLANE1, _bot);
+ glEnable(GL_CLIP_PLANE1);
+ glClipPlane(GL_CLIP_PLANE2, _left);
+ glEnable(GL_CLIP_PLANE2);
+ glClipPlane(GL_CLIP_PLANE3, _right);
+ glEnable(GL_CLIP_PLANE3);
+}
+
+
+void ClipBox::unset()
+{
+ if (_active) {
+ glDisable(GL_CLIP_PLANE0);
+ glDisable(GL_CLIP_PLANE1);
+ glDisable(GL_CLIP_PLANE2);
+ glDisable(GL_CLIP_PLANE3);
+ }
+}