if (!isVisible())
return;
- if (!_items.size() && !_ladders.size())
+ if (_items.empty() && _ladders.empty())
return;
if (is3D()) {
_text_list.draw();
_line_list.draw();
- if (_stipple_line_list.size()) {
+ if (! _stipple_line_list.empty()) {
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x00FF);
_stipple_line_list.draw();