# include <config.h>
#endif
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
#include SG_GLU_H
#include <simgear/constants.h>
}
-void HUD::draw2D( GLfloat x_start, GLfloat y_start,
- GLfloat x_end, GLfloat y_end )
+void HUD::draw2D(GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();