bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
- bool get_active_runway(FGRunway& rwy);
+ FGRunway* get_active_runway();
void get_rwy_points(sgdVec3 *points);
void setLineWidth();
double _default_pitch;
double _default_heading;
GLint _view[4];
- FGRunway _runway;
+ FGRunway* _runway;
FGViewer* _cockpit_view;
unsigned short _stipple_out; // stipple pattern of the outline of the runway
unsigned short _stipple_center; // stipple pattern of the center line of the runway