#include <Airports/runways.hxx> // FGRunway
#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
#include <GUI/new_gui.hxx> // FGFontCache, FGColor
-#include <Include/fg_typedefs.h>
#include <Main/fg_props.hxx>
deque<Item *> _items;
deque<Item *> _ladders;
- SGPropertyNode_ptr _path;
- SGPropertyNode_ptr _current;
+ SGPropertyNode_ptr _currentPath;
+ SGPropertyNode_ptr _currentColor;
SGPropertyNode_ptr _visibility;
SGPropertyNode_ptr _3DenabledN;
SGPropertyNode_ptr _antialiasing;
_offset = n->getFloatValue("offset", offset);
_min = n->getFloatValue("min", min);
_max = n->getFloatValue("max", max);
- _coeff = 1.0 - 1.0 / powf(10, fabsf(n->getFloatValue("damp", 0.0)));
+ _coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
if (p) {
const char *path = p->getStringValue();