if (node)
_condition = sgReadCondition(globals->get_props(), node);
- _x = n->getIntValue("x") + x;
- _y = n->getIntValue("y") + y;
- _w = n->getIntValue("width");
- _h = n->getIntValue("height");
+ _x = n->getFloatValue("x") + x;
+ _y = n->getFloatValue("y") + y;
+ _w = n->getFloatValue("width");
+ _h = n->getFloatValue("height");
vector<SGPropertyNode_ptr> opt = n->getChildren("option");
for (unsigned int i = 0; i < opt.size(); i++) {
}
-void HUD::Item::draw_text(float x, float y, char *msg, int align, int digit)
+void HUD::Item::draw_text(float x, float y, const char *msg, int align, int digit)
{
_hud->_text_list.add(x, y, msg, align, digit);
}