#endif
#include "HUD.hxx"
+#include "HUD_private.hxx"
+#include <Main/globals.hxx>
HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
void HUD::Label::draw(void)
{
- if (!(_mode == NONE || (_input.isValid() && blink())))
+ if (!((_mode == NONE || _input.isValid()) && blink()))
return;
if (_box) {