float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS;
float pitch_value = _pitch.getFloatValue();
- float alpha;
//**************************************************************
glPushMatrix();
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
float up_vel, ground_vel, actslope = 0.0, psi = 0.0;
float vel_x = 0.0, vel_y = 0.0, drift;
+ float alpha;
if (_velocity_vector) {
drift = get__beta();
x_ini = -half_span;
if (i == 0) {
- // Make zero point wider on left
- x_ini -= zero_offset;
- x_end += zero_offset;
-
- draw_line(x_ini, y, x_end, y);
+ draw_line(x_ini - zero_offset, y, x_end + zero_offset, y);
+ continue;
} else if (i > 0) {
// Zero or above draw solid lines
draw_nadir(0.0, y);
}
- draw_text(x_ini - 4, y, buf, HUDText::VCENTER|HUDText::LEFT);
- draw_text(x_end + 4, y, buf, HUDText::VCENTER|HUDText::RIGHT);
+ draw_text(x_ini - 4, y, buf, VCENTER|RIGHT);
+ draw_text(x_end + 4, y, buf, VCENTER|LEFT);
}
}
y_end = y;
if (i == 0) {
- // Make zero point wider on left
+ // make zero point wider
x_ini -= zero_offset;
x_end2 += zero_offset;
draw_line(x_ini, y, x_end, y);
draw_line(x_ini2, y, x_end2, y);
- draw_text(x_ini - 2.0, y, buf, HUDText::VCENTER|HUDText::RIGHT);
- draw_text(x_end2 + 2.0, y, buf, HUDText::VCENTER|HUDText::LEFT);
+ draw_text(x_ini - 2.0, y, buf, VCENTER|RIGHT);
+ draw_text(x_end2 + 2.0, y, buf, VCENTER|LEFT);
} else if (i > 0) {
- //draw climb bar vertical lines
+ // draw climb bar vertical lines
draw_line(x_ini, y - 5.0, x_ini, y);
draw_line(x_end2, y - 5.0, x_end2, y);
draw_line(x_ini, y, x_end, y);
draw_line(x_ini2, y, x_end2, y);
- draw_text(x_ini + 0.5, y - 0.5, buf, HUDText::TOP|HUDText::LEFT);
- draw_text(x_end2 - 0.5, y - 0.5, buf, HUDText::TOP|HUDText::RIGHT);
+ draw_text(x_ini + 0.5, y - 0.5, buf, TOP|LEFT);
+ draw_text(x_end2 - 0.5, y - 0.5, buf, TOP|RIGHT);
if (i == 90 && _zenith)
draw_zenith(0.0, y);
draw_stipple_line(x_ini2, y, x_end2, y_end);
float yoffs = 1.0 + (y - y_end) / 4.0; // too hackish?
- draw_text(x_ini + 3.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
+ draw_text(x_ini + 3.0, y_end + yoffs, buf, BOTTOM|HCENTER);
// right number shifted in a little more, because of the minus
- draw_text(x_end2 - 4.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
+ draw_text(x_end2 - 4.0, y_end + yoffs, buf, BOTTOM|HCENTER);
if (i == -90 && _nadir)
draw_nadir(0.0, y);