#include <simgear/scene/util/project.hxx>
#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
#include <Environment/environment.hxx>
#include <Environment/environment_mgr.hxx>
-#include <Main/viewer.hxx>
-#include <Main/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
+#include <Viewer/viewmgr.hxx>
#include <ATCDCL/ATCutils.hxx>
#include "HUD.hxx"
-
+#include "HUD_private.hxx"
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
Item(hud, node, x, y),
}
//Calculate the 2D points via gluProject
- int result = GL_TRUE;
+// int result = GL_TRUE;
for (int i = 0; i < 6; i++) {
- result = simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
+ /*result = */simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
_mm, _pm, _view,
&_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
}