// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/compiler.h>
#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/polar3d.hxx>
-#include SG_GLU_H
+#include <simgear/scene/util/project.hxx>
#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
-#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
+#include <FDM/flight.hxx>
#include <Environment/environment.hxx>
#include <Environment/environment_mgr.hxx>
-#include <Main/viewer.hxx>
-#include <Main/viewmgr.hxx>
-#include <ATC/ATCutils.hxx>
+#include <Viewer/viewer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <ATCDCL/ATCutils.hxx>
#include "HUD.hxx"
-
+#include "HUD_private.hxx"
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
Item(hud, node, x, y),
_scale_dist(node->getDoubleValue("scale-dist-nm")),
_default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
_default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
- _cockpit_view(globals->get_viewmgr()->get_view(0)),
_stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
_stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
_draw_arrow(_arrow_scale > 0 ? true : false),
_view[2] = 640;
_view[3] = 480;
- _center.x = _view[2] / 2;
- _center.y = _view[3] / 2;
+ _center_x = _view[2] / 2;
+ _center_y = _view[3] / 2;
- _location.left = _center.x - (get_width() / 2) + get_x();
- _location.right = _center.x + (get_width() / 2) + get_x();
- _location.bottom = _center.y - (get_height() / 2) + get_y();
- _location.top = _center.y + (get_height() / 2) + get_y();
+ _left = _center_x - (_w / 2) + _x;
+ _right = _center_x + (_w / 2) + _x;
+ _bottom = _center_y - (_h / 2) + _y;
+ _top = _center_y + (_h / 2) + _y;
}
-
void HUD::Runway::draw()
{
- if (!get_active_runway(_runway))
+ _runway = get_active_runway();
+ if (!_runway)
return;
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
- float modelView[4][4], projMat[4][4];
+ float projMat[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
+ float modelView[4][4];
bool anyLines;
//Get the current view
- FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
- int curr_view_id = globals->get_viewmgr()->get_current();
- double gpo = curr_view->getGoalPitchOffset_deg();
- double gho = curr_view->getGoalHeadingOffset_deg();
- double po = curr_view->getPitchOffset_deg();
- double ho = curr_view->getHeadingOffset_deg();
-
- double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
- double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
+// FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
+// int curr_view_id = globals->get_viewmgr()->get_current();
+// double gpo = curr_view->getGoalPitchOffset_deg();
+// double gho = curr_view->getGoalHeadingOffset_deg();
+// double po = curr_view->getPitchOffset_deg();
+// double ho = curr_view->getHeadingOffset_deg();
+
+ FGViewer* cockpitView = globals->get_viewmgr()->get_view(0);
+
+ double yaw = -(cockpitView->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
+ double pitch = (cockpitView->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
double sPitch = sin(pitch), cPitch = cos(pitch),
sYaw = sin(yaw), cYaw = cos(yaw);
- //Assuming that the "Cockpit View" is always at position zero!!!
- if (curr_view_id != 0) {
- globals->get_viewmgr()->set_view(0);
- globals->get_viewmgr()->copyToCurrent();
- }
//Set the camera to the cockpit view to get the view of the runway from the cockpit
- ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
+ // OSGFIXME
+// ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
get_rwy_points(_points3d);
//Get the current project matrix
- ssgGetProjectionMatrix(projMat);
+ // OSGFIXME
+// ssgGetProjectionMatrix(projMat);
// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
//Get the current model view matrix (cockpit view)
- ssgGetModelviewMatrix(modelView);
+ // OSGFIXME
+// ssgGetModelviewMatrix(modelView);
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
- xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
- xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
- xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
- xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
+ xy[0][0] = cYaw, xy[1][0] = 0.0f, xy[2][0] = -sYaw, xy[3][0] = 0.0f;
+ xy[0][1] = sPitch*-sYaw, xy[1][1] = cPitch, xy[2][1] = -sPitch*cYaw, xy[3][1] = 0.0f;
+ xy[0][2] = cPitch*sYaw, xy[1][2] = sPitch, xy[2][2] = cPitch*cYaw, xy[3][2] = 0.0f;
+ xy[0][3] = 0.0f, xy[1][3] = 0.0f, xy[2][3] = 0.0f, xy[3][3] = 1.0f;
//Re-center the model view
sgPostMultMat4(modelView,xy);
//copy float matrices to double
}
//Calculate the 2D points via gluProject
- int result = GL_TRUE;
+// int result = GL_TRUE;
for (int i = 0; i < 6; i++) {
- result = gluProject(_points3d[i][0], _points3d[i][1], _points3d[i][2], _mm,
- _pm, _view, &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
+ /*result = */simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
+ _mm, _pm, _view,
+ &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
}
//set the line width based on our distance from the runway
setLineWidth();
drawArrow(); //draw indication arrow
}
- //Restore the current view and any offsets
- if (curr_view_id != 0) {
- globals->get_viewmgr()->set_view(curr_view_id);
- globals->get_viewmgr()->copyToCurrent();
- curr_view->setHeadingOffset_deg(ho);
- curr_view->setPitchOffset_deg(po);
- curr_view->setGoalHeadingOffset_deg(gho);
- curr_view->setGoalPitchOffset_deg(gpo);
- }
//Set the camera back to the current view
- ssgSetCamera((sgVec4 *)curr_view);
+ // OSGFIXME
+// ssgSetCamera((sgVec4 *)curr_view);
glPopAttrib();
}
-bool HUD::Runway::get_active_runway(FGRunway& runway)
+FGRunway* HUD::Runway::get_active_runway()
{
- FGEnvironment stationweather =
- ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
- double hdg = stationweather.get_wind_from_heading_deg();
- return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
+ const FGAirport* apt = fgFindAirportID(fgGetString("/sim/presets/airport-id"));
+ if (!apt) return NULL;
+
+ return apt->getActiveRunwayForUsage();
}
+
void HUD::Runway::get_rwy_points(sgdVec3 *_points3d)
{
- static Point3D center = globals->get_scenery()->get_center();
+ double alt = _runway->geod().getElevationM();
+ double length = _runway->lengthM() * 0.5;
+ double width = _runway->widthM() * 0.5;
+ double frontLat = 0.0, frontLon = 0.0, backLat = 0.0, backLon = 0.0, az = 0.0, tempLat = 0.0, tempLon = 0.0;
- //Get the current tile center
- Point3D currentCenter = globals->get_scenery()->get_center();
- Point3D tileCenter = currentCenter;
- if (center != currentCenter) //if changing tiles
- tileCenter = center; //use last center
-
- double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER;
- double length = (_runway._length / 2.0) * SG_FEET_TO_METER;
- double width = (_runway._width / 2.0) * SG_FEET_TO_METER;
- double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon;
-
- geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading, length, &backLat, &backLon, &az);
+ geo_direct_wgs_84(alt, _runway->latitude(), _runway->longitude(), _runway->headingDeg(), length, &backLat, &backLon, &az);
sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, _points3d[4]);
- geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading + 180, length, &frontLat, &frontLon, &az);
+ geo_direct_wgs_84(alt, _runway->latitude(), _runway->longitude(), _runway->headingDeg() + 180, length, &frontLat, &frontLon, &az);
sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, _points3d[5]);
- geo_direct_wgs_84(alt, backLat, backLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
+ geo_direct_wgs_84(alt, backLat, backLon, _runway->headingDeg() + 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[0]);
- geo_direct_wgs_84(alt, backLat, backLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
+ geo_direct_wgs_84(alt, backLat, backLon, _runway->headingDeg() - 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[1]);
- geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
+ geo_direct_wgs_84(alt, frontLat, frontLon, _runway->headingDeg() - 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[2]);
- geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
+ geo_direct_wgs_84(alt, frontLat, frontLon, _runway->headingDeg() + 90, width, &tempLat, &tempLon, &az);
sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[3]);
-
- for (int i = 0; i < 6; i++) {
- _points3d[i][0] -= tileCenter.x();
- _points3d[i][1] -= tileCenter.y();
- _points3d[i][2] -= tileCenter.z();
- }
- center = currentCenter;
}
sgdVec3 p1, p2;
sgdCopyVec3(p1, point1);
sgdCopyVec3(p2, point2);
- bool p1Inside = (p1[0] >= _location.left && p1[0] <= _location.right
- && p1[1] >= _location.bottom && p1[1] <= _location.top);
+ bool p1Inside = (p1[0] >= _left && p1[0] <= _right && p1[1] >= _bottom && p1[1] <= _top);
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
bool p1Valid = p1Insight && p1Inside;
- bool p2Inside = (p2[0] >= _location.left && p2[0] <= _location.right
- && p2[1] >= _location.bottom && p2[1] <= _location.top);
+ bool p2Inside = (p2[0] >= _left && p2[0] <= _right && p2[1] >= _bottom && p2[1] <= _top);
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
bool p2Valid = p2Insight && p2Inside;
sgdVec3 newPt;
sgdCopyVec3(newPt, a1);
sgdAddVec3(newPt, vec);
- if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p2[0], &p2[1], &p2[2])
+ if (simgear::project(newPt[0], newPt[1], newPt[2], _mm, _pm, _view,
+ &p2[0], &p2[1], &p2[2])
&& (p2[2] > 0 && p2[2] < 1.0)) {
boundPoint(p1, p2);
glBegin(GL_LINES);
sgdVec3 newPt;
sgdCopyVec3(newPt, a2);
sgdAddVec3(newPt, vec);
- if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p1[0], &p1[1], &p1[2])
+ if (simgear::project(newPt[0], newPt[1], newPt[2], _mm, _pm, _view,
+ &p1[0], &p1[1], &p1[2])
&& (p1[2] > 0 && p1[2] < 1.0)) {
boundPoint(p2, p1);
glBegin(GL_LINES);
{
double y = v[1];
if (m[1] < v[1])
- y = _location.bottom;
+ y = _bottom;
else if (m[1] > v[1])
- y = _location.top;
+ y = _top;
if (m[0] == v[0]) {
m[1] = y;
m[0] = (y - v[1]) / slope + v[0];
m[1] = y;
- if (m[0] < _location.left) {
- m[0] = _location.left;
- m[1] = slope * (_location.left - v[0]) + v[1];
+ if (m[0] < _left) {
+ m[0] = _left;
+ m[1] = slope * (_left - v[0]) + v[1];
- } else if (m[0] > _location.right) {
- m[0] = _location.right;
- m[1] = slope * (_location.right - v[0]) + v[1];
+ } else if (m[0] > _right) {
+ m[0] = _right;
+ m[1] = slope * (_right - v[0]) + v[1];
}
}
bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
{
- bool pointsInvalid = (v[1] > _location.top && m[1] > _location.top) ||
- (v[1] < _location.bottom && m[1] < _location.bottom) ||
- (v[0] > _location.right && m[0] > _location.right) ||
- (v[0] < _location.left && m[0] < _location.left);
+ bool pointsInvalid = (v[1] > _top && m[1] > _top) ||
+ (v[1] < _bottom && m[1] < _bottom) ||
+ (v[0] > _right && m[0] > _right) ||
+ (v[0] < _left && m[0] < _left);
if (pointsInvalid)
return false;
if (m[0] == v[0]) {//x's are equal, vertical line
if (m[1] > v[1]) {
- m[1] = _location.top;
- v[1] = _location.bottom;
+ m[1] = _top;
+ v[1] = _bottom;
} else {
- v[1] = _location.top;
- m[1] = _location.bottom;
+ v[1] = _top;
+ m[1] = _bottom;
}
return true;
}
if (m[1] == v[1]) { //y's are equal, horizontal line
if (m[0] > v[0]) {
- m[0] = _location.right;
- v[0] = _location.left;
+ m[0] = _right;
+ v[0] = _left;
} else {
- v[0] = _location.right;
- m[0] = _location.left;
+ v[0] = _right;
+ m[0] = _left;
}
return true;
}
double slope = (m[1] - v[1]) / (m[0] - v[0]);
double b = v[1] - (slope * v[0]);
- double y1 = slope * _location.left + b;
- double y2 = slope * _location.right + b;
- double x1 = (_location.bottom - b) / slope;
- double x2 = (_location.top - b) / slope;
+ double y1 = slope * _left + b;
+ double y2 = slope * _right + b;
+ double x1 = (_bottom - b) / slope;
+ double x2 = (_top - b) / slope;
int counter = 0;
- if (y1 >= _location.bottom && y1 <= _location.top) {
- v[0] = _location.left;
+ if (y1 >= _bottom && y1 <= _top) {
+ v[0] = _left;
v[1] = y1;
counter++;
}
- if (y2 >= _location.bottom && y2 <= _location.top) {
+ if (y2 >= _bottom && y2 <= _top) {
if (counter > 0) {
- m[0] = _location.right;
+ m[0] = _right;
m[1] = y2;
} else {
- v[0] = _location.right;
+ v[0] = _right;
v[1] = y2;
}
counter++;
}
- if (x1 >= _location.left && x1 <= _location.right) {
+ if (x1 >= _left && x1 <= _right) {
if (counter > 0) {
m[0] = x1;
- m[1] = _location.bottom;
+ m[1] = _bottom;
} else {
v[0] = x1;
- v[1] = _location.bottom;
+ v[1] = _bottom;
}
counter++;
}
- if (x2 >= _location.left && x2 <= _location.right) {
+ if (x2 >= _left && x2 <= _right) {
m[0] = x1;
- m[1] = _location.bottom;
+ m[1] = _bottom;
counter++;
}
return (counter == 2);
void HUD::Runway::drawArrow()
{
- Point3D ac(0.0), rwy(0.0);
- ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
- ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
- rwy.setlat(_runway._lat);
- rwy.setlon(_runway._lon);
- float theta = GetHeadingFromTo(ac, rwy);
+ SGGeod acPos(SGGeod::fromDeg(
+ fgGetDouble("/position/longitude-deg"),
+ fgGetDouble("/position/latitude-deg")));
+ float theta = SGGeodesy::courseDeg(acPos, _runway->geod());
theta -= fgGetDouble("/orientation/heading-deg");
theta = -theta;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glTranslated((_location.right + _location.left) / 2.0,(_location.top + _location.bottom) / 2.0, 0.0);
+ glTranslated((_right + _left) / 2.0, (_top + _bottom) / 2.0, 0.0);
glRotated(theta, 0.0, 0.0, 1.0);
glTranslated(0.0, _arrow_radius, 0.0);
glScaled(_arrow_scale, _arrow_scale, 0.0);
void HUD::Runway::setLineWidth()
{
//Calculate the distance from the runway, A
- double course, distance;
- calc_gc_course_dist(Point3D(_runway._lon * SGD_DEGREES_TO_RADIANS,
- _runway._lat * SGD_DEGREES_TO_RADIANS, 0.0),
- Point3D(current_aircraft.fdm_state->get_Longitude(),
- current_aircraft.fdm_state->get_Latitude(), 0.0 ),
- &course, &distance);
- distance *= SG_METER_TO_NM;
+ SGGeod acPos(SGGeod::fromDeg(
+ fgGetDouble("/position/longitude-deg"),
+ fgGetDouble("/position/latitude-deg")));
+ double distance = SGGeodesy::distanceNm(acPos, _runway->geod());
//Get altitude above runway, B
double alt_nm = _agl->getDoubleValue();
alt_nm *= SG_METER_TO_NM;
- //Calculate distance away from runway, C = v(A²+B²)
+ //Calculate distance away from runway, C = v(A≤+B≤)
distance = sqrt(alt_nm * alt_nm + distance*distance);
if (distance < _scale_dist)
glLineWidth(1.0 + ((_line_scale - 1) * ((_scale_dist - distance) / _scale_dist)));