#include <simgear/compiler.h>
#include <simgear/math/sg_geodesy.hxx>
-#include <simgear/math/project.hxx>
+#include <simgear/scene/util/project.hxx>
#include <Main/globals.hxx>
+#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
#include <Environment/environment.hxx>
#include <Environment/environment_mgr.hxx>
-#include <Main/viewer.hxx>
-#include <Main/viewmgr.hxx>
-#include <ATCDCL/ATCutils.hxx>
+#include <Viewer/viewer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Airports/airport.hxx>
#include "HUD.hxx"
-
+#include "HUD_private.hxx"
HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
Item(hud, node, x, y),
_scale_dist(node->getDoubleValue("scale-dist-nm")),
_default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
_default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
- _cockpit_view(globals->get_viewmgr()->get_view(0)),
_stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
_stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
_draw_arrow(_arrow_scale > 0 ? true : false),
_top = _center_y + (_h / 2) + _y;
}
-
void HUD::Runway::draw()
{
_runway = get_active_runway();
return;
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
- float modelView[4][4], projMat[4][4];
+ float projMat[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
+ float modelView[4][4];
bool anyLines;
//Get the current view
- FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
- int curr_view_id = globals->get_viewmgr()->get_current();
- double gpo = curr_view->getGoalPitchOffset_deg();
- double gho = curr_view->getGoalHeadingOffset_deg();
- double po = curr_view->getPitchOffset_deg();
- double ho = curr_view->getHeadingOffset_deg();
-
- double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
- double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
+// FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
+// int curr_view_id = globals->get_viewmgr()->get_current();
+// double gpo = curr_view->getGoalPitchOffset_deg();
+// double gho = curr_view->getGoalHeadingOffset_deg();
+// double po = curr_view->getPitchOffset_deg();
+// double ho = curr_view->getHeadingOffset_deg();
+
+ flightgear::View* cockpitView = globals->get_viewmgr()->get_view(0);
+
+ double yaw = -(cockpitView->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
+ double pitch = (cockpitView->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
double sPitch = sin(pitch), cPitch = cos(pitch),
sYaw = sin(yaw), cYaw = cos(yaw);
}
//Calculate the 2D points via gluProject
- int result = GL_TRUE;
+// int result = GL_TRUE;
for (int i = 0; i < 6; i++) {
- result = simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
+ /*result = */simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
_mm, _pm, _view,
&_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
}