#include <FDM/flight.hxx>
#include <Environment/environment.hxx>
#include <Environment/environment_mgr.hxx>
-#include <Main/viewer.hxx>
-#include <Main/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
+#include <Viewer/viewmgr.hxx>
#include <ATCDCL/ATCutils.hxx>
#include "HUD.hxx"
return;
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
- float modelView[4][4], projMat[4][4];
+ float projMat[4][4]={{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}};
+ float modelView[4][4];
bool anyLines;
//Get the current view
// FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
}
//Calculate the 2D points via gluProject
- int result = GL_TRUE;
+// int result = GL_TRUE;
for (int i = 0; i < 6; i++) {
- result = simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
+ /*result = */simgear::project(_points3d[i][0], _points3d[i][1], _points3d[i][2],
_mm, _pm, _view,
&_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
}