class SymbolInstance;
class SymbolDef;
+class SymbolRule;
namespace flightgear
{
}
typedef std::set<std::string> string_set;
+typedef std::vector<SymbolRule*> SymbolRuleVector;
typedef std::vector<SymbolDef*> SymbolDefVector;
class NavDisplay : public SGSubsystem
void forceUpdate()
{ _forceUpdate = true; }
+ bool anyRuleForType(const std::string& type) const;
+ bool isPositionedShown(FGPositioned* pos);
protected:
std::string _name;
int _num;
SGPropertyNode *getInstrumentNode(const char *name, DefaultType value);
private:
+ friend class SymbolRule;
+ friend class SymbolDef;
+
+ void addRule(SymbolRule*);
+
void addSymbolsToScene();
void addSymbolToScene(SymbolInstance* sym);
void limitDisplayedSymbols();
void findItems();
+ void isPositionedShownInner(FGPositioned* pos, SymbolRuleVector& rules);
void foundPositionedItem(FGPositioned* pos);
void computePositionedPropsAndHeading(FGPositioned* pos, SGPropertyNode* nd, double& heading);
void computePositionedState(FGPositioned* pos, string_set& states);
void processAI();
void computeAIStates(const SGPropertyNode* ai, string_set& states);
- bool anyRuleForType(const std::string& type) const;
- bool anyRuleMatches(const std::string& type, const string_set& states) const;
- void findRules(const std::string& type, const string_set& states, SymbolDefVector& rules);
+ void findRules(const std::string& type, const string_set& states, SymbolRuleVector& rules);
SymbolInstance* addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);
void addLine(osg::Vec2 a, osg::Vec2 b, const osg::Vec4& color);
SGPropertyNode_ptr _navRadio1Node;
SGPropertyNode_ptr _navRadio2Node;
SGPropertyNode_ptr _xCenterNode, _yCenterNode;
-
- osg::ref_ptr<osg::Texture2D> _resultTexture;
+ SGPropertyNode_ptr _viewHeadingNode;
+
osg::ref_ptr<osg::Texture2D> _symbolTexture;
osg::ref_ptr<osg::Geode> _radarGeode;
osg::ref_ptr<osg::Geode> _textGeode;
double _rangeNm;
SGPropertyNode_ptr _rangeNode;
- SymbolDefVector _rules;
+ SymbolDefVector _definitions;
+ SymbolRuleVector _rules;
FGNavRecord* _nav1Station;
FGNavRecord* _nav2Station;
std::vector<SymbolInstance*> _symbols;
SGVec3d _cachedPos;
FGPositioned::List _itemsInRange;
SGPropertyNode_ptr _excessDataNode;
-
+ int _maxSymbols;
+
class CacheListener;
std::auto_ptr<CacheListener> _cacheListener;