void processAI();
void computeAIStates(const SGPropertyNode* ai, string_set& states);
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- bool anyRuleMatches(const std::string& type, const string_set& states) const;
void findRules(const std::string& type, const string_set& states, SymbolRuleVector& rules);
SymbolInstance* addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);