class SymbolInstance;
class SymbolDef;
+class SymbolRule;
namespace flightgear
{
}
typedef std::set<std::string> string_set;
+typedef std::vector<SymbolRule*> SymbolRuleVector;
typedef std::vector<SymbolDef*> SymbolDefVector;
class NavDisplay : public SGSubsystem
{
_cachedItemsValid = false;
}
+
+ double textureSize() const
+ { return _textureSize; }
+
+ void forceUpdate()
+ { _forceUpdate = true; }
+
protected:
std::string _name;
int _num;
double _time;
double _updateInterval;
-
+ bool _forceUpdate;
+
SGPropertyNode_ptr _serviceable_node;
SGPropertyNode_ptr _Instrument;
SGPropertyNode_ptr _radar_mode_control_node;
SGPropertyNode_ptr _user_heading_node;
-
+ SGPropertyNode_ptr _testModeNode;
+
FGODGauge *_odg;
// Convenience function for creating a property node with a
SGPropertyNode *getInstrumentNode(const char *name, DefaultType value);
private:
+ friend class SymbolRule;
+ friend class SymbolDef;
+
+ void addRule(SymbolRule*);
+
void addSymbolsToScene();
void addSymbolToScene(SymbolInstance* sym);
void limitDisplayedSymbols();
bool anyRuleForType(const std::string& type) const;
bool anyRuleMatches(const std::string& type, const string_set& states) const;
- void findRules(const std::string& type, const string_set& states, SymbolDefVector& rules);
+ void findRules(const std::string& type, const string_set& states, SymbolRuleVector& rules);
- bool addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);
+ SymbolInstance* addSymbolInstance(const osg::Vec2& proj, double heading, SymbolDef* def, SGPropertyNode* vars);
void addLine(osg::Vec2 a, osg::Vec2 b, const osg::Vec4& color);
osg::Vec2 projectBearingRange(double bearingDeg, double rangeNm) const;
osg::Vec2 projectGeod(const SGGeod& geod) const;
bool isProjectedClipped(const osg::Vec2& projected) const;
void updateFont();
+ void addTestSymbol(const std::string& type, const std::string& states, const SGGeod& pos, double heading, SGPropertyNode* vars);
+ void addTestSymbols();
+
std::string _texture_path;
-
+ unsigned int _textureSize;
float _scale; // factor to convert nm to display units
float _view_heading;
SGPropertyNode_ptr _ai_enabled_node;
SGPropertyNode_ptr _navRadio1Node;
SGPropertyNode_ptr _navRadio2Node;
-
- osg::ref_ptr<osg::Texture2D> _resultTexture;
+ SGPropertyNode_ptr _xCenterNode, _yCenterNode;
+ SGPropertyNode_ptr _viewHeadingNode;
+
osg::ref_ptr<osg::Texture2D> _symbolTexture;
osg::ref_ptr<osg::Geode> _radarGeode;
osg::ref_ptr<osg::Geode> _textGeode;
double _rangeNm;
SGPropertyNode_ptr _rangeNode;
- SymbolDefVector _rules;
+ SymbolDefVector _definitions;
+ SymbolRuleVector _rules;
FGNavRecord* _nav1Station;
FGNavRecord* _nav2Station;
std::vector<SymbolInstance*> _symbols;
class CacheListener;
std::auto_ptr<CacheListener> _cacheListener;
+
+ class ForceUpdateListener;
+ std::auto_ptr<ForceUpdateListener> _forceUpdateListener;
};
#endif // _INST_ND_HXX