# include "config.h"
#endif
+#include <cassert>
+
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
-#include <Main/renderer.hxx>
+#include <Viewer/renderer.hxx>
#include <Cockpit/panel.hxx>
#include <Airports/simple.hxx>
#include <Airports/runways.hxx>
#include "groundradar.hxx"
static const char* airport_source_node_name = "airport-id-source";
-static const char* default_airport_node_name = "/sim/tower/airport-id";
+static const char* default_airport_node_name = "/sim/airport/closest-airport-id";
static const char* texture_node_name = "texture-name";
static const char* default_texture_name = "Aircraft/Instruments/Textures/od_groundradar.rgb";
static const char* range_source_node_name = "range-source";
_range_node->removeChangeListener(this);
}
+void GroundRadar::update (double /* dt */)
+{
+
+}
+
void GroundRadar::valueChanged(SGPropertyNode*)
{
updateTexture();