#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
-#include <Main/renderer.hxx>
+#include <Viewer/renderer.hxx>
#include <Cockpit/panel.hxx>
#include <Airports/simple.hxx>
#include <Airports/runways.hxx>
_range_node->removeChangeListener(this);
}
+void GroundRadar::update (double /* dt */)
+{
+
+}
+
void GroundRadar::valueChanged(SGPropertyNode*)
{
updateTexture();