#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
-#include <Aircraft/aircraft.hxx>
#include <Navaids/navlist.hxx>
#include "marker_beacon.hxx"
SGPropertyNode *node = fgGetNode(branch.c_str(), num, true );
// Inputs
- sound_pause = fgGetNode("/sim/sound/pause", false);
+ sound_working = fgGetNode("/sim/sound/working", true);
lon_node = fgGetNode("/position/longitude-deg", true);
lat_node = fgGetNode("/position/latitude-deg", true);
alt_node = fgGetNode("/position/altitude-ft", true);
}
if ( has_power() && serviceable->getBoolValue()
- && !sound_pause->getBoolValue()) {
+ && sound_working->getBoolValue()) {
// marker beacon blinking
bool light_on = ( outer_blink || middle_blink || inner_blink );