using std::deque;
using std::map;
+class SGSampleGroup;
+
#include <Airports/runways.hxx>
#include <Airports/simple.hxx>
#include <Main/globals.hxx>
class MK_VIII : public SGSubsystem
{
// keep in sync with Mode6Handler::altitude_callout_definitions[]
- static const int n_altitude_callouts = 11;
+ static const unsigned n_altitude_callouts = 11;
/////////////////////////////////////////////////////////////////////////////
// MK_VIII::RawValueMethodsData /////////////////////////////////////////////
if (_getter)
return (_obj.*_getter)(_data);
else
- return SGRawValue<VT>::DefaultValue;
+ return SGRawValue<VT>::DefaultValue();
}
virtual bool setValue (VT value)
{
public:
bool silence;
- virtual inline void play (double volume) {}
+ virtual inline void play (float volume) {}
virtual inline void stop () {}
virtual bool is_playing () = 0;
- virtual inline void set_volume (double volume) {}
+ virtual inline void set_volume (float volume) {}
};
/////////////////////////////////////////////////////////////////////////
class SampleElement : public Element
{
- SGSoundSample *_sample;
- double _volume;
+ SGSharedPtr<SGSoundSample> _sample;
+ float _volume;
public:
- inline SampleElement (SGSoundSample *sample, double volume = 1.0)
+ inline SampleElement (SGSharedPtr<SGSoundSample> sample, float volume = 1.0)
: _sample(sample), _volume(volume) { silence = false; }
- virtual inline void play (double volume) { if (_sample) { set_volume(volume); _sample->play_once(); } }
+ virtual inline void play (float volume) { if (_sample && (volume > 0.05)) { set_volume(volume); _sample->play_once(); } }
virtual inline void stop () { if (_sample) _sample->stop(); }
virtual inline bool is_playing () { return _sample ? _sample->is_playing() : false; }
- virtual inline void set_volume (double volume) { if (_sample) _sample->set_volume(volume * _volume); }
+ virtual inline void set_volume (float volume) { if (_sample) _sample->set_volume(volume * _volume); }
};
/////////////////////////////////////////////////////////////////////////
inline SilenceElement (double duration)
: _duration(duration) { silence = true; }
- virtual inline void play (double volume) { start_time = globals->get_sim_time_sec(); }
+ virtual inline void play (float volume) { start_time = globals->get_sim_time_sec(); }
virtual inline bool is_playing () { return globals->get_sim_time_sec() - start_time < _duration; }
};
Element *element;
inline Voice (VoicePlayer *_player)
- : player(_player), volume(1.0), element(NULL) {}
+ : element(NULL), player(_player), volume(1.0) {}
~Voice ();
void play ();
void stop (bool now);
- void set_volume (double _volume);
+ void set_volume (float _volume);
void volume_changed ();
void update ();
private:
VoicePlayer *player;
- double volume;
+ float volume;
vector<Element *> elements;
vector<Element *>::iterator iter;
- inline double get_volume () const { return player->volume * player->speaker.volume * volume; }
+ inline float get_volume () const { return player->volume * player->speaker.volume * volume; }
};
///////////////////////////////////////////////////////////////////////////
struct
{
- double volume;
+ float volume;
} conf;
- double volume;
+ float volume;
Voice *voice;
Voice *next_voice;
} voices;
inline VoicePlayer (MK_VIII *device)
- : mk(device), speaker(this), voice(NULL), next_voice(NULL) {}
+ : voice(NULL), next_voice(NULL), mk(device), speaker(this) {}
~VoicePlayer ();
};
void stop (unsigned int flags = 0);
- void set_volume (double _volume);
+ void set_volume (float _volume);
void update ();
inline void bind (SGPropertyNode *node) { speaker.bind(node); }
VoicePlayer *player;
double pitch;
- float position[3];
- float orientation[3];
- float inner_cone;
- float outer_cone;
- float outer_gain;
- float reference_dist;
- float max_dist;
template <class T>
inline void tie (SGPropertyNode *node, const char *name, T *ptr)
template <class T>
inline T get_property (T *ptr) const { return *ptr; }
- double volume;
+ float volume;
inline Speaker (VoicePlayer *_player)
: player(_player),
- volume(1),
pitch(1),
- inner_cone(360),
- outer_cone(360),
- outer_gain(0),
- reference_dist(3),
- max_dist(10)
+ volume(1)
{
- position[0] = 0; position[1] = 0; position[2] = 0;
- orientation[0] = 0; orientation[1] = 0; orientation[2] = 0;
}
void bind (SGPropertyNode *node);
MK_VIII *mk;
+ SGSharedPtr<SGSampleGroup> _sgr;
Speaker speaker;
- map<string, SGSoundSample *> samples;
+ map< string, SGSharedPtr<SGSoundSample> > samples;
vector<Voice *> _voices;
bool looped;
State state;
inline SelfTestHandler (MK_VIII *device)
- : mk(device), state(STATE_NONE), button_pressed(false) {}
+ : mk(device), button_pressed(false), state(STATE_NONE) {}
inline void power_off () { stop(); }
inline void set_inop () { stop(); }
void power_off ();
void enter_takeoff ();
void leave_takeoff ();
- void set_volume (double volume);
+ void set_volume (float volume);
bool altitude_callouts_enabled ();
void update ();
: mk(device) {}
virtual bool passAirport(FGAirport *a) const;
-
- virtual FGPositioned::Type maxType() const {
- return FGPositioned::AIRPORT;
- }
private:
MK_VIII* mk;
};