// rt->Reset("rgba ctt");
// if( rt->Initialize(256, 256, true) ) {
-// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull");
+// SG_LOG(SG_INSTR, SG_INFO, "FGODGauge:Initialize sucessfull");
// if (rt->BeginCapture())
// {
-// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
+// SG_LOG(SG_INSTR, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
// rtAvailable = true;
// glViewport(0, 0, textureWH, textureWH);
// glMatrixMode(GL_PROJECTION);
// glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
// rt->EndCapture();
// } else
-// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
+// SG_LOG(SG_INSTR, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
// } else
-// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
+// SG_LOG(SG_INSTR, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
}
FGODGauge::~FGODGauge() {