#include <osgDB/FileNameUtils>
#include <simgear/scene/util/RenderConstants.hxx>
-#include <simgear/screen/extensions.hxx>
#include <simgear/debug/logstream.hxx>
#include <Main/globals.hxx>
camera = new osg::Camera;
// Only the far camera should trigger this texture to be rendered.
camera->setNodeMask(simgear::BACKGROUND_BIT);
- camera->setProjectionMatrix(osg::Matrix::ortho2D(-256.0, 256.0, -256.0,
- 256.0));
+ camera->setProjectionMatrix(osg::Matrix::ortho2D(-textureWH/2.0, textureWH/2.0, -textureWH/2.0, textureWH/2.0));
camera->setViewport(0, 0, textureWH, textureWH);
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
// rt->Reset("rgba ctt");
// if( rt->Initialize(256, 256, true) ) {
-// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:Initialize sucessfull");
+// SG_LOG(SG_INSTR, SG_INFO, "FGODGauge:Initialize sucessfull");
// if (rt->BeginCapture())
// {
-// SG_LOG(SG_ALL, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
+// SG_LOG(SG_INSTR, SG_INFO, "FGODGauge:BeginCapture sucessfull, RTT available");
// rtAvailable = true;
// glViewport(0, 0, textureWH, textureWH);
// glMatrixMode(GL_PROJECTION);
// glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA );
// rt->EndCapture();
// } else
-// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
+// SG_LOG(SG_INSTR, SG_WARN, "FGODGauge:BeginCapture failed, RTT not available, using backbuffer");
// } else
-// SG_LOG(SG_ALL, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
+// SG_LOG(SG_INSTR, SG_WARN, "FGODGauge:Initialize failed, RTT not available, using backbuffer");
}
FGODGauge::~FGODGauge() {